Jump to content

Cappo

Members
  • Posts

    456
  • Joined

  • Last visited

Everything posted by Cappo

  1. @xDarkMan said in Official Quote Wall: @Lincoln please translate
  2. i blame rivals, fucking portard. i hope you scammed him well. jokes aside, rogue was a good gang, you could have kept the portard longer in though.
  3. bro teddy hbd, im sure that this year you will get a brain! <3
  4. i'd change my vote to yes, if there weren't minimum 3 cops camping the jail entrance and literally marker arrest (with nightstick, logically) every single criminal that is trying to get away, as sometimes i get arrested even before the thing has loaded lmao
  5. in fact, considering the current skill base of the cops, even with the current taser range (that in fact is broken), even with a possible headshot-arrest feature, you guys still wouldn't be able to do shit, simply because you all are bad. i won't bring up things that have been said, but i feel like you have to keep in mind that the criminals work as a team at specific situations, thus we seem to be powerful, even though the obvious power the cop side has. the cops are just not working as a team at any point, even if that shit gets implemented, it will neither get the cop side more active, neither make the cop life a bit better. stop suggesting retarded stuff, suggest scripts that won't make people quit the server. (as we have noticed the server activity has already started dropping)
  6. Cappo

    Hey

    :circus_tent:
  7. whoever voted no should probably stay home even after the quarantine
  8. @JohnnyEnglish said in Police Evidence Transport: Thank you for your insight, @Cappo I do plan to not start the mission unless there is x number of cops present. I also want to make the Van drive-able by an Official Squad / PC member only so foolish trainees don't disturb everyone else. and @Ramby I do plan to give the vehicle loooooooots of extra health, tenfold at minimum, it's speed will be crippled (Maybe not going over 100-120) and it will be heavy as heck to plow through any weak criminal roadblocks or attacks i still think that making the van completely undestroyable is the best idea, but alright
  9. I like the idea, moreover, as I mentioned a transporting thing for the cops like 2 weeks ago - thats partly what I meant. Now, in my opinion, to make it even further fair for the cops, why not make it like a PBR for the criminals (f.e. 15 cops are needed to start the mission), the van's speed will be limited, so you won't be able to rush the hell out of everything and there will actually be skill needed from both sides to take control of the van. Also, the Securier spawn doesn't seem that needed honestly. In my opinion the Official Squad members can be the ones to trigger the script when there are X amount of cops in LVPD for example. Now, the final location for the cops can be like (start - LVPD, finish -Bayside), the van wouldn't be able to go over 120 km/h. The cops will have to organize themselves and take control of the van, once thats done, they'll have to get the van to a warehouse or any other location (different from the cops ones). The van shouldn't be able to be destroyed, it can change the colors (red/blue), based on the side that controls it, but thats it. The thing can be activated by the cops every 30 minutes. Thats my additional suggestion to yours, although, I love the idea and I'm sure it will bring massive amount of activity within both sides, not to even mention that this is way better then the current VIP which to be honest is incredibly boring.
  10. @Beast_ said in [SUGGESTION] Gaining wanted level for aiming at law enforcements.: I still can not get it, how you got adminjailed for killing him while he was considered as a threat as you said. "Any criminal in the yard can be killed and it is not considered deathmatching." check this the yard is the place where the Wardens spawn is. (at least i think so) back on topic, if there's an active JB of course it makes sense to shoot at a criminal that is just walking in front of the jail. although, there will always be some good amount of people that moan (cops and criminals included).
  11. @Patrol said in DESERT EAGLES SUMMER RECRUITMENT - 2020: After seeing the recent rise on criminal, terrorist and the continuous attacks of land pirates within the territory of San Andreas nice, 3 more recruitments to go (till 5)
  12. I personally am speechless. Why would you create such a topic, after the great amount of comments regarding the cop side that will actually improve it. It's so obvious that nerfing (removing or whatever) anything from the criminal side will not make almost anyone play as Cop. I won't bother myself to type the same thing over and over again, so I just rather quote some of the comments that are worth reading, if you actually try to understand the situation and also try to figure a way out of it. Once again, removing or nerfing won't help. @Skerdi said in [SUGGESTION] Make Squads requirements a bit lower: While I agree with the idea, I think the problem is more complicated, basically everything a squad member can do, can be done by a trainee, even by a gang member that only has to spawn as one( yes I know that he cant partake in brs and turfs, but you still get the point) to arrest some players and thats it. On the other hand, gangs can br, turf, gr( yeah, its dead I know) The main problem I have seen with cop life, is that it is repetitive, the only thing you do is arrest. Also the game we play is grand theft auto, a criminal game, many players will choose the criminal background. I think adding more activities for cops would be better(being able to raid bases, I dont know) Another event I have occurred is that players within police background join a gang, to be able to play together( going to srs together, organizing brs together etc). @Cappo said in [SUGGESTION] Make Squads requirements a bit lower: I agree, though that won't be that big of a change within the cop side, as people will still rather to play as criminals, just because there's more things to do. I mean, if Player X is new in the server and has to choose if he would like to join a gang and do stuff together with his gang mates or do a squad that will easily get higher level.... well, in the current state, the answer is the first option, obviously. Yes, I agree to do that, but temporary, till things get a bit better. As during that time, there could be things getting added for the cops side, yet still related with the criminal side. For example, there could be a transporting a vehicle (that can't be damaged and has a limited speed) from a PD to another, it can be triggered when at least 10 cops are grouped up in a PD. Thats just an example of something that can be added that could spice up the gameplay of the cops, as well as of the criminals. One other thing that I notice within the cop side is the obvious seperation between each other. There is literally no team work within the squads, I also honestly haven't seen new players (that are spawned as trainees) getting that welcomed from the official squads. Maybe talking a bit more, showing some good attitude towards possible members, as well as doing stuff together (possibly doing squad trainings, where all official squads and cops can do stuff together to practice, while off duty), etc, might get the people interested. @Teddy said in [SUGGESTION] Make Squads requirements a bit lower: Decreasing squad requirements doesn't increase cop activity, it simply means there's higher level squads with more rewards easily. There needing to be 10 instead of 20 members for a level 4 squad, doesn't mean that next month we're going to see a doubling of squad members. At the very least, decreasing squad requirements gives 0 help to squads like FOX and SWAT, so absolutely nothing changes. All it does in fact is make people more likely to make a new squad. Most new squads/gangs don't last very long, and a new one would pull people away from existing ones only to bring them back later. Most crims aren't interested in the cop side, so any crims that make a squad are going to be making it for fun then stop when the fun stops like Five-0. Consolidation is not a bad thing, I don't see anything wrong with the cop side being reduced to a few professional squads so that they can be even more active. Let's stop thinking that making the game easier for cops will mean more cops because we've done that many times (e.g. kill arrest, v8 for police cars/increasing police car speeds etc.) and it absolutely never worked. I think the more important point here is that I've left SWAT almost 1.5 years ago - literally nothing has changed for cops since then in terms of their abilities. Cops still go to store robs, jail breaks and general patrols. Their gameplay is 100% reliant on crims getting wanted levels. There has been zero script additions. The gameplay simply gets incredibly boring after you're done kicking ass of moaning crims. The game is unfriendly to people who start out as trainees. They don't even have access to /radio, and official squads stupidly don't want them to have it, so new people just switch to crim. Straight away you feel unwelcome and don't bother continuing. The restrictions we made over time for spawning as warden/state trooper are stupid and should have been for reward purposes only like "Congrats, new spawn for so many arrests!" instead of "Ok, we trust you not to be stupid after 100 hours, have this shotgun on spawn." .. shotgun is literally a basic necessary weapon for cops. To not include it under trainee spawn is just insane. Especially since by default it does no damage and a new trainee will take days if not weeks to figure out what LALT does. The BR meta has been completely broken and it works on two bases - either the cop side is dead, in which case bankrobs are unstoppable, or the cop side is active/normal, and bankrobs don't happen. I still remember laughing a long time ago in admin chat after the HLS bankrob changes a few months ago - when the cop side was relatively active 90% of bankrobs happen between midnight and 6am .. obviously this is highly unenjoyable for anyone who doesn't play outside those hours, whereas those cops who do have lots of fun. When the cop side was active there was once a 4-day period where not a single bankrob happened between peak hours of 12:00 - 23:00, because gangs couldn't be bothered with the likely fail. It's either incredibly unbalanced or incredibly unbalanced. The new trend of buying up houses to nolife spawning around banks has pretty much ruined it for all other cops. Making things easier for cops, doesn't mean more cops. ETF wouldn't have survived anyway. For gang management purposes their leadership was relatively inactive. Creating a squad or gang on this server is unsuitable for anyone under 21 or even 18yo anyway cause of the time investment. Giving cops an incredibly OP water tank hasn't made cops more active. It just made seeing it incredibly annoying for any crim. And lastly and most importantly, the suggestions that cops on the server give are honestly stupid and self-hurting. Take the most recent example of JB cooldown -- literally why. Instead of avoiding jailbreaks / jail area, cops who don't like dming around go to the jail area and die anyway, then moan. It's so easy to just .. drive around it. Jailbreaks are a major part of gameplay on SAES, without it cops are self-limiting themselves to SR and patrols only. You're literally giving yourself less things to do by choice. Honestly just disallow arresting in & around turf wars in F1 and make a slight tweak to add Official Squads as a turfing team in the turf script, turfing is a major part of the server gameplay and giving cops more things to do like this is so simple since the script exists already. Just let cops make a turf neutral and give them money for it while giving them fun fighting for it with guns, it's so simple. I might be insane but I believe that you'd see a a huge increase in cop activity if that happened. Otherwise any complaints about cop activity are a direct reliance on script development. Gameplay changes will do nothing other than shift the meta around. @Teddy said in [SUGGESTION] Make Squads requirements a bit lower: Also cops can't join groups like OB and CLO where a lot of fun is, instead being stuck with choices like DE, where they can't even spawn without permission or go AFK under threat of a kick. HLS is a mysterious group mostly based on your relationships to the people running it in FBI & SWAT - if your relationships with that circle isn't good, you aren't joining. Joe got HLS less than a week after joining the cop side, most cops outside of FBI/SWAT never touch the group after a year of playing as a cop. There aren't any other cop groups, so you're left with throwing an application to become a trucker in ALT and hoping for the best. Like honestly, fix your fucking groups ngl. @Tritosh said in [SUGGESTION] Make Squads requirements a bit lower: Do you really think making it easier to start a squad and make it lvl5 gonna make the cop side more active? The cop side is literally boring, arresting someone isn't challenging the whole side activity is repetitive, making things easier makes it more boring. There are tons of suggestions about some nice additions to both sides yet there are no scripters sadly. Kain tried to buff it, by making it much easier yet ended up getting bored and went inactive @Adistar said in Prison Break (Jailbreak Cooldown System): Do you want to make SAES more boring for criminals than it already is when you finish max amount of BRs (Which is a huuge struggle to do with all these greedy gangs rushing for banks, because apparently there is this belief that it is perfectly doable to have 13 gangs robbing 3 banks a day) and have nobody to turf against? Its better for you to not have that cooldown by the way, plenty of criminals to jail every time. I mean the jailtime is already overexaggarated when you compare it with other servers. Look for opportunities to make the server more fun instead Update about jailtime being too much: As can be seen every day ingame, there's always a bunch of criminals AFK at BCPD, which proves my point that the max jailtime is too much. In order to keep the server active and fun, it has to keep flowing with activities, which is not possible if many players go AFK anyway Now, feel free to read yet again all those comments.
  13. Arresting is okay, as long as it's just 20% of the actual jail sentence.
  14. Another literally pointless suggestion. Currently, as you might have noticed, there's not a lot of things you can do (non-roleplay wise) for both sides. Criminals semi afk on a roof, as cops barely come (SR) and also BR which don't happen as frequent as the SRs, though they are a bit more challenging which is nice. The rest of the crims vs cops gameplay happens in turfs (rarely, as cops rarely come plz keep it like that) or in / around jail. It's obvious that making us unable to do one of the most exciting things (as you might have noticed, going to the SR isn't as challenging as that) will just kill the fun part.
  15. I agree, though that won't be that big of a change within the cop side, as people will still rather to play as criminals, just because there's more things to do. I mean, if Player X is new in the server and has to choose if he would like to join a gang and do stuff together with his gang mates or do a squad that will easily get higher level.... well, in the current state, the answer is the first option, obviously. Yes, I agree to do that, but temporary, till things get a bit better. As during that time, there could be things getting added for the cops side, yet still related with the criminal side. For example, there could be a transporting a vehicle (that can't be damaged and has a limited speed) from a PD to another, it can be triggered when at least 10 cops are grouped up in a PD. Thats just an example of something that can be added that could spice up the gameplay of the cops, as well as of the criminals. One other thing that I notice within the cop side is the obvious seperation between each other. There is literally no team work within the squads, I also honestly haven't seen new players (that are spawned as trainees) getting that welcomed from the official squads. Maybe talking a bit more, showing some good attitude towards possible members, as well as doing stuff together (possibly doing squad trainings, where all official squads and cops can do stuff together to practice, while off duty), etc, might get the people interested.
×
×
  • Create New...