<?xml version="1.0"?>
<rss version="2.0"><channel><title>RSS Feed - General</title><link>https://saesrpg.uk/rss/1-rss-feed-general.xml/</link><description>RSS Feed - General</description><language>en</language><item><title>Join Radio san andreas</title><link><![CDATA[https://saesrpg.uk/forums/topic/44077-join-radio-san-andreas/?do=findComment&comment=466479]]></link><description>**In-game name:** Mintox

**Username:** mintox

**Age:** 23

**Nationality:** Sweden

**How long have you been playing SAES:** started back in 2013/2014

**Any past history with DJing:** ive tried making some music :D

**Do you have a microphone (good quality)/are you a talking DJ:** yes  i got a mic

**Which DJ/broadcasting software do you intend to use to stream:** You DJ

**Tell us about yourself:** i am a 23 years old truck driver in sweden and im trying to do some music in FL studio but its hard. 

**Why are you interested in joining Radio San Andreas:** i think it will be fun to join RSA. its fun to try something new instead of the usual.

**Why should we accept you:** becouse i like to share music so i think Radio san andreas is a good way to do it.

**Genres of music you really enjoy:** house . hardtekk. hiphop. rock and ofcourse oldschool music like elvis michael jackson and others.

**Your top 10 songs of all time (in a spoiler):** i have to many song that i like so i cant make a top 10 list of it.</description><pubDate>Thu, 13 Aug 2026 19:47:37 +0000</pubDate></item><item><title><![CDATA[Include cops & crims in DE/CLO warfare]]></title><link><![CDATA[https://saesrpg.uk/forums/topic/44076-include-cops-crims-in-declo-warfare/?do=findComment&comment=466478]]></link><description>DE and CLO currently have a shared activity called Warfare, which is similar to turfing. This rarely gets used though, usually one side AFK turfs the other, because the attacking side often attacks with big numbers, leaving the defenders outnumbered, due to anyone being able to attack at any point in time.
 


	 
 


	Instead of the current system, I'm proposing a time-based change:
 


	 
 


	* Warfare happens in a secondary dimension. There's a Top 10 Killers panel, and at the end of the war, players will be rewarded in cash by how many kills they had + how long they attended for. This could also allow players to host mini-events during the war, f.e. "top cop killer gets 10 million"
 


	 
 


	* Warfare starts every 24 hours, at peak hours, f.e. 19:00 in-game time. This ensures players have enough time to decide whether they can attend or not
 


	 
 


	* Both criminals and cops can attend Warfare. This incentivizes players to play daily to be seen more by CLO/DE and make their chances of joining higher
 


	 
 


	* Only DE and CLO can capture turfs. Cops/crims can only assist by killing, but still see the progress. In theory, DE would give orders to cops on where to go next via radio, and CLO would give orders to criminals (would need a new shared chat for this)
 


	 
 


	* DE and CLO can each have a total of 2 Hydras in the air at a time. Hydras can fire at opponents on the ground, prompting the other side to send their own Hydras to intercept. This would need some balancing though, so players don't ragequit from being bombed by hydras 
 


	 
 


	* Each turf starts as neutral and can only be captured once by each team. Let's assume when the event starts, CLO starts attacking LV Turf 1 and DE starts attacking SF Turf 1. After LV Turf 1 is captured by CLO, they would only be able to be captured by DE once. If DE succeeds in capturing LV Turf 1, the Turf would be locked and CLO wouldn't be able to capture it anymore. Similarly, if CLO successfully defends it, DE wouldn't be able to capture it anymore. Meaning, if there are 4 turfs and CLO captures 3 by the end of the war, DE capturing 1, CLO would win. If CLO captures 2 and DE captures 2, it's a tie. Either way, whoever wins, both sides get money for attendance and kills while the winning side gets slightly more.
 


	 
 


	This suggestion would promote daily server activity and motivate players to grind in order to join special groups.</description><pubDate>Thu, 13 Aug 2026 18:37:37 +0000</pubDate></item><item><title>Richard's ProCop Application</title><link><![CDATA[https://saesrpg.uk/forums/topic/44075-richards-procop-application/?do=findComment&comment=466475]]></link><description>PART I: Introduction
 


	Nickname: Richard 
	Account name: richardthekiller 
	Age: 23 
	In 2-3 lines, tell us about yourself: My name is Mert, I'm 23 years old and I've been playing SAES for a little over 14 years in total. I usually log-in to drive around and pursue police activities around San Andreas. I like spending time on my own and I'm keen on history themed researches. I mostly find myself chilling with a cup of drink and music in the background. 
	 
 


	PART II: Background check 
	 
	Do you have RP binds?: Yes, I do.
 


	Current Squad: SWAT 
	Approximate date of joining: It has been over a month, early July. 
	Link to your application for the squad that you are currently a member of: I've been invited as per the ex-member scheme of the squad without prior applying. 
	 
	Are you an ex-PC member? If yes, why were you removed?: Yes, I was removed due to joining a gang. 
	Have you ever been banned? If yes, why and when?: I have been banned quite a few times due to multi-accounting and having beef with players in the past, very admittable that they date way back around 2022-2023 most recently.
 


	 
	PART III : Rules check  
	 
	Have you read the entirety of the "Pro Cops Guide" topic?: Yes, I have. 
	What are the rules for the Dog spawn?:
 


	
		The spawn itself doesn't provide any weapons nor are you allowed to carry any type.
	
	
		The spawn should be used as per the idea around it, such as not being able to conduct any communications through radio or simply talking.
	
	
		Police dogs deal high damage and slow wanted suspects with their bites.
	
	
		Police dogs are not allowed to roam without a handler and they are only permitted to be ridden in the back seat of a 4-door police vehicle.
	



	 
	Briefly explain the following rules in your own words: 
	 
	Rule number 4: Suspects must be given a chance to surrender twice before pursuing/arresting, they should be given 2 warnings before finally commencing arrest.  
	Rule number 5: Grant suspects reasonable time to process what is going on and respond to the instructions with the binds. 
	Rule number 7: Pro Cops undergo a probation duration of 2 weeks time and are required to wear the PC* tags in the ending of their tags which allows them to be easily identified accordingly. 
	Rule number 9: Pro Cops should at the earliest time report to the PC-Forum and sign the form which allows them to prove that they are a part of the group in the case of a future inspection/inconvenience. It is quite vital as PCD Detectives could remove those who haven't signed this form.
 


	 
	PART IV: Roleplay commands
 


	Explain how and when the /me command is used. Include at least 3 examples: The /me is used when describing the actions that are performed and/or while describing the state of our character.
 


	/me Lieutenant Mert reaches for his belt, draws his service Taser, takes steady aim, and deploys it, striking the suspect and bringing him under control.
 


	/me Lieutenant Mert calmly and confidently approaches the suspect, requesting his license and registration as he carefully surveys the vehicle for any prohibited items or signs of suspicious activity.
 


	/me Lieutenant Mert steps closer to the driver's window, maintaining a composed demeanor as he briefly scans the interior of the vehicle before politely instructing the suspect to keep his hands visible on the steering wheel.
 


	 
	Explain how and when the /do command is used. Include at least 3 examples: The /do command is used for describing surroundings, condition of characters or simply asking questions about surroundings. 
	 
	/do The street remains relatively quiet, with only a few vehicles passing by as the evening settles in.
 


	/do A faint smell of gasoline can be noticed coming from the vehicle, while a small amount of smoke appears to be coming from underneath the hood.
 


	/do Would there be any visible signs of forced entry, damage, or tampering around the building's main entrance?
 


	 
	Final Confirmation:
 


	I [Richard], swear that all the information provided in this application is only the truth and nothing but the truth.
 


	With this application I promise to act in accordance with the rules and regulations at all times, to perform my duties professionally and to never misuse the equipment or means provided to me by the San Andreas Police Department 
	 
	I swear to protect the innocent and uphold the law of the state of San Andreas and the constitution of the United States of America.
 


	Solemnly,
 


	[Richard]</description><enclosure url="https://saesrpg.uk/uploads/monthly_2023_07/usa3.jpg.1612becda36e455f125b431fb568dca0.jpg" length="31772" type="image/jpeg"/><pubDate>Tue, 11 Aug 2026 18:45:19 +0000</pubDate></item><item><title>Yakuza says say&#x14D;nara!</title><link><![CDATA[https://saesrpg.uk/forums/topic/44074-yakuza-says-say%C5%8Dnara/?do=findComment&comment=466474]]></link><description><![CDATA[Hello everyone,
 


	It is with mixed feelings that I write this today to bid farewell to Yakuza, a gang that carried forward a legacy many of you already know from The Company.
 


	From the start, Yakuza was never only about ranks, turfs, or bank robberies. Discord chaos, midnight wars, and just having fun instead of the tryharding we did in ThC back in 2019. We shared wins and losses, welcomed new players, and tried to build something with identity, activity, and respect. SAES was our playground, and for over two years, we made the most of it.
 


	To the wider SAES community, the gangs we fought, the criminals we robbed banks with, and everyone who once were a part of Yakuza, thank you. The competition, the pressure, and the nights spent contesting the map are a big part of why this gang felt alive. Respect to all of you.
 


	I would like to personally thank the old man @Adistar himself for making Yakuza possible, @ButcheR for carrying bank robberies during our Level 5 application, @Toretto for carrying media &amp; recruitment when everything felt hopeless and especially @Cicada for reviving the gang and keeping up hope when no one else would.
 


	Below is a list of members, both current and former, that contributed to Yakuza in a way more than others: 
	@Scooty, @Jesse421, Killer, Blue, @Reed, @Noizi, @Kinji, @hRL, RaZ0or, @Filex, @Liyones, @Leonard, @WenDo, @Bostonking, @RikKi, @Poodlyz, @DarkSideR, @Hunterr
 


	
		
	



	Sincerely, 
	HQ of Yakuza]]></description><pubDate>Tue, 11 Aug 2026 18:42:04 +0000</pubDate></item><item><title>Stopping activities factored to server inactivity</title><link><![CDATA[https://saesrpg.uk/forums/topic/44073-stopping-activities-factored-to-server-inactivity/?do=findComment&comment=466455]]></link><description><![CDATA[As the title says, I am a firm believer that the strive to stop criminal activities factored into stopping the server's activity as a whole.
 


	It was a dilemma if I would type this or not, but as I am taking a shit now with my phone in my hands, my brain says: "fuck it let's go."
 


	I will start this topic with a personal anecdote and argumentation for those thoughts.
 


	If you want to skip the yappachino and go for the suggestions, scroll down or use ctrl + f to search "My suggestions". If you're on mobile, use the search function for the same word on Chrome or whatever goofy browser you're using.
 


	I am writing this topic with the experience of a former HQ and leader in multiple gangs (back when the server was active). In between that period, I had also given a shot at copside in 2019 by joining STF.
 


	Back then, JBs were incredible when I played as a cop, even when the jail was "unbalanced." When a JB was active, I would hop in and could easily make around 1 mil in about an hour while also having fun.
 


	The turnside was what I saw in teamchat or radio when a JB was active. The majority of the cops wanted to stop the jailbreak. Sure, you want to have a goal, I get it. It wasn't a bad goal back then because it was quite a challenge.
 


	However, the reality hits after the jailbreak, because once you had stopped it there wasn't much to do other than AFKing in base. Criminals logged off and so did cops too. Stopping that jailbreak resulted in a temporary activity drop.
 


	Now, this isn't a bad thing; it was a part of the game. However, the thought was bad. I recently returned to the game after a spree of bans. The first thing I noticed is that almost every update for copside was made to make stopping criminal activities easier: slow doors in bank robberies, a jail which makes stopping the jailbreak easier, HLS participation in city banks and jailbreaks.
 


	It looks like all the updates were made to give cops a "winning moment." However, I believe those moments came at the cost of activities.
 


	Instead, what I wanted back when I was in STF was for cops to start activities without the dependance on criminals. I still believe that is something to strive for now that 7 years have passed since.
 


	Cops are still too dependant on criminal activity to do something. However, I won't deny the work put in, because it is better than when I was a squad member. I will present 2 lists comparing the two sides of 2019 &amp; 2026 to show the work that has been put in, while simultaneously pointing out the dependance in 2026. (My list might be flawed, because I couldn't decide if, for example, something like patrolling is an activity to put in the list. It is started by cops, but also stops criminal activity by removing them from the map.)
 


	2019:
 


	Activities that criminals can start:
 


	· Bankrob
 


	· Jailbreak
 


	· Storerob
 


	· Gang robbery (probably my favorite back then, but it was GANG vs GANG)
 


	· Turf
 


	· Raceflag
 


	 
 


	Activities that cops start:
 


	· None
 


	 
 


	2026:
 


	Activities that criminals can start:
 


	· Bankrob
 


	· Jailbreak
 


	· Casino robbery
 


	· Organisation robbery
 


	· Turf
 


	· Raceflag
 


	 
 


	Activities that cops can start:
 


	· Organisation robbery
 


	· Turf
 


	· Money transport
 


	 
 


	Neutral activities (started by the server):
 


	· Storerob
 


	· VIP
 


	As you can see from the comparison, there have been changes. However, even though cops have more things to do without dependance, they are still too dependant.
 


	One last thing I would like to point out is the cracking minigame. It is one of the cores of criminal activities. I myself was forced to learn cracking in 2016 to revive bank robberies in MMC, but not everyone is 13 years old and autistic enough to spend time on that. Especially if you are a squad member, who doesn't require any activity to start with cracking except organisation robberies.
 


	This results in the fact that most cracked GR safes by squad members are done by ex-gang members, for example Lincoln, who is leading that statistic for cops. Adding activities for cops to be more engaged with this minigame seems like a fix, or getting rid of it altogether.
 


	That leads me to another thing. I believe there is a conflict between the implementation of the minigame and additions like "slow doors," because in a way the speed in which you open the door has no value and the success solely relies on defence. Why not just get rid of cracking as a whole and just put doors that open in 25 seconds while you wait in a marker (the speed of an average cracker)? Doing this for GRs, BRs, etc. can increase the quantity of the activities as there is no dependance on a niche amount of players with this skill.
 


	 
 


	My suggestions:
 


	Activities:
 


	Add more activities for cops to start without depending on criminals.
 


	Example: bunker raid. Cops crack doors like a bank. Instead of safes, there are rooms that you crack in which reside high-profile criminal NPCs or terrorists. They have like 10 HP because opening doors and rooms take the most effort. Killing them gives money like a bankrob for all cops in a certain area. So you can like 8/8 terrorists killed or some shit. The raid should reset in like 5 mins like a BR. Crims should be rewarded for stopping a raid by getting money for the amount of criminal/terrorist NPCs that are alive after the reset.
 


	 
 


	More activities like this can be done, but I really like the bankrob mirroring concept. Feel free to write what you have in mind.
 


	 
 


	Balance:
 


	· Get rid of slow doors.
 


	· HLS armor should be reduced to only 10%. I don't know if STIM is a thing, but get rid of that too. (A lot of cops put effort into getting in, so getting rid of it seems illogical. We resort to nerfing it.)
 


	· Remove the vent in jail as it leads to stopping the activity. It is placed infront of key areas to keep the activity running.
 


	 
 


	Cracking:
 


	Controversial, but get rid of cracking like we got rid of pressing space to evade tasers. Open doors in 25 seconds and casino in 35, as that is the average speed of crackers nowadays. Doing that might make squads engage in GRs more as well.
 


	 
 


	Alright let me yap one more time:
 


	Balancing an activity-based server is not about making one side win over the other. It's about giving both sides the same opportunities to start an activity.]]></description><pubDate>Sat, 08 Aug 2026 13:40:58 +0000</pubDate></item><item><title>[BAT]p4ndora's Pro Cop Application</title><link><![CDATA[https://saesrpg.uk/forums/topic/44072-batp4ndoras-pro-cop-application/?do=findComment&comment=466440]]></link><description>PART I: Introduction
 


	Nickname: 
	[BAT]P4ndora
 


	Account name: 
	[annaliza]
 


	Age: 
	22
 


	In 2-3 lines, tell us about yourself: 
	My name is p4ndora I'm a friendly and active player who enjoys serious roleplay. I always try to improve my skills, work as a team, and follow the server rules
 


	PART II: Background check
 


	Do you have RP binds?: 
	Yes.
 


	Current Squad: 
	[BAT]
 


	Approximate date of joining: 
	[1 week ]
 


	Link to your application for the squad that you are currently a member of: 
	 I was invited to be part of a new project, no application required
 


	Are you an ex-PC member? If yes, why were you removed?: 
	No.
 


	Have you ever been banned? If yes, why and when?: 
	Yes in my first 100hr i dont remember why i was new
 


	PART III: Rules check
 


	Have you read the entirety of the "Pro Cops Guide" topic?: 
	Yes.
 


	What are the rules for the Dog spawn?: 
	The dog may only be used when allowed by the rules. It cannot be abused, randomly attack players, or be used for trolling. It must always be roleplayed properly.
 


	Briefly explain the following rules in your own words:
 


	Rule number 4:
 


	Mandatory surrender offer &#x2013; ProCops are required to give suspects an opportunity to surrender during a chase by issuing proper instructions (binds).
 


	Rule number 5:
 


	Proper timing for warnings &#x2013; Warning binds should not be rushed; suspects must be given adequate time to notice and respond
 


	Rule number 7:
 


	Probation tag requirement &#x2013; New ProCop members are required to wear the PC* tag for the entire 2-week probation period.
 


	Rule number 9:
 


	Forum registration for proof &#x2013; All members are required to log into the private forums to officially register their membership and confirm proof of group affiliation.
 


	PART IV: Roleplay commands
 


	Explain how and when the /me command is used. Include at least 3 examples:
 


	The /me command is used to describe your character's actions.
 


	Examples: 
	/me reaches for the radio attached to his vest. 
	/me places the suspect in handcuffs. 
	/me checks the suspect for illegal items.
 


	Explain how and when the /do command is used. Include at least 3 examples:
 


	The /do command is used to describe the result of an action or the environment.
 


	Examples: 
	/do The suspect is now handcuffed. 
	/do The vehicle's engine is turned off. 
	/do Would any illegal items be found during the search?
 


	Final Confirmation:
 


	I [BAT]P4ndora, swear that all the information provided in this application is only the truth and nothing but the truth.
 


	With this application I promise to act in accordance with the rules and regulations at all times, to perform my duties professionally and to never misuse the equipment or means provided to me by the San Andreas Police Department.
 


	I swear to protect the innocent and uphold the law of the state of San Andreas and the constitution of the United States of America.
 


	Solemnly,
 


	[BAT]P4ndora</description><enclosure url="https://saesrpg.uk/uploads/monthly_2023_07/usa3.jpg.1612becda36e455f125b431fb568dca0.jpg" length="31772" type="image/jpeg"/><pubDate>Mon, 03 Aug 2026 13:07:43 +0000</pubDate></item><item><title>[SUGGESTION] &#x2013; Community Vanguard Initiative Program</title><link><![CDATA[https://saesrpg.uk/forums/topic/44071-suggestion-%E2%80%93-community-vanguard-initiative-program/?do=findComment&comment=466439]]></link><description>The Idea 
 


	Launch a voluntary community initiative which will be known as Community Vanguard Initiative (CVI).
 


	The members of the CVI will not have responsibilities of moderating players, administering the server or receiving any gaming bonuses. They will simply be there to make sure that there are more activities that are going to motivate players to log into the game daily.
 


	For this, introduce a new spawn point &#x201C;Community Hub&#x201D;. This place will serve as the meeting point of the CVI members, from where they will be able to plan events and invite players to them.
 


	 
 


	Some potential features of CVI:
 


	-          Various community events planned by the CVI members
 


	-          Medals, achievements, or any other cosmetic rewards for hosting and participating in events in order to promote healthy rivalry.
 


	-          A special discord channel for CVI, where activity hosts can coordinate with admins.
 


	-          The tracking of the &#x201C;Community Hub&#x201D; play time and hosted events, so that the staff can keep track of the most productive CVI members.
 


	The CVI should stay a voluntary community project that focuses on entertainment and not on creating another faction for gameplay.
 


	 
 


	Why
 


	The server is getting quieter, and the majority of players are logging in only to realize there is nothing they can do. With CVI in place, player-run events will be conducted frequently without totally depending on the administrators.
 


	A team with the main aim of engaging the community would provide numerous incentives for players to keep coming back to the server each day, get to know new people, and participate in various activities. Medals and the activity tracking system will also ensure that the volunteers are motivated and recognized for their contributions to the community.
 


	As the Community Hub does not provide any gaming advantage, the program remains impartial to all.</description><pubDate>Mon, 03 Aug 2026 12:21:52 +0000</pubDate></item><item><title>[SUGGESTION] Store Robbery Aftermath Event</title><link><![CDATA[https://saesrpg.uk/forums/topic/44070-suggestion-store-robbery-aftermath-event/?do=findComment&comment=466436]]></link><description>Overview



	To make Store Robberies feel more dynamic and immersive, I would like to suggest an aftermath phase that begins shortly after a Store Robbery has ended.
 


	Instead of the event simply disappearing, the robbery could leave behind visible consequences that require other emergency services to respond.
 


	How it would work



	A few minutes after a Store Robbery finishes:
 


	
		The robbed store catches fire.
	
	
		Several NPC civilian bodies appear around the area, representing victims of the incident. (Coordinates of the NPCs may be fixed compared to the store object to avoid bugs)
	



	Firefighters



	Firefighters would need to respond to the scene and extinguish the fire before a set time limit expires.
 


	
		If the fire is successfully extinguished in time, the store is considered saved.
	
	
		All firefighters who actively participated receive a monetary reward.
	
	
		A status message displays on the top bar with the result.
	
	
		If the fire is not extinguished before the timer runs out, the building is considered destroyed and the event ends. The fire gets extinguished automatically and the NPC victims disappear (They should not disappear if already got picked up and SR timer runs out). 
	
	
		A stat could be introduced to monitor how many store robberies are extinguished.
	



	Medics



	The injured NPCs could function similarly to VIP pickups.
 


	
		Medics can pick up each NPC body. A roleplay element could be added e.g. doing /cpr on the body and after the animation is done - the victim attaches to you.
	
	
		Timer starts.
	
	
		On the map several blips appear with the markers of all the hospitals.
	
	
		After getting in an Ambulance, the NPC disappears (Attaches to the ambulance (codewise) - not visually)
	
	
		The medic transports the victim to a hospital.
	
	
		Successfully delivering victims rewards the medic with money.
	
	
		Job fails if the timer expires or the ambulance gets destroyed.
	
	
		A stat could be introduced to monitor how many SR victims are rescued.
	



	Why this would improve gameplay



	This would transform Store Robberies into multi-department events rather than being limited to criminals and police.
 


	
		Involves the firefighers in the SR situations.
	
	
		Gives more work to medics rather just staying there to AFK heal.
	
	
		Provides extra roleplay opportunities without changing the existing Store Robbery mechanics.
	
	
		The time between SRs could be filled with this extension rather than simply waiting for the next SR.
	



	The current Store Robbery system would remain exactly as it is &#x2014; the aftermath simply extends the event by allowing emergency services to deal with the consequences of the robbery.</description><pubDate>Mon, 03 Aug 2026 09:06:44 +0000</pubDate></item><item><title>Reacher's Pro Cop Application</title><link><![CDATA[https://saesrpg.uk/forums/topic/44069-reachers-pro-cop-application/?do=findComment&comment=466435]]></link><description>PART I: Introduction
 


	Nickname: Reacher 
	Account name: badboy7879 
	Age: 20 years old 
	In 2-3 lines, tell us about yourself: I'm reacher i live in India, ive been playing SAES RPG around 2023 its been a 3 year that i joined SAES:RPG and im enjoying it more than any other game. I have been in gang organizations before now im more attracted to copside and im enjoying it. And i wanna be a PC now.
 


	PART II: Background check 
	 
	Do you have RP binds?: Yes, I do.
 


	Current Squad: BAT 
	Approximate date of joining: 03/08/2026 
	Link to your application for the squad that you are currently a member of: I have been invited ingame and applied on discord 
	Are you an ex-PC member? If yes, why were you removed?: No 
	Have you ever been banned? If yes, why and when?: No, i have never been banned.
 


	 
	PART III : Rules check  
	 
	Have you read the entirety of the "Pro Cops Guide" topic?: Yes, i did. 
	What are the rules for the Dog spawn?
 


	- You have to be spawned as dog only with other police member as your handler. 
	- You have to behave as a dog, means you can not be arresting. 
	- You have to be always with your handler and obey them. 
	- You can not use chats if it's not private or party chat. 
	 
	Briefly explain the following rules in your own words: 
	 
 


	- Rule 4: Always give two clear warnings before going for an arrest so the suspect has a fair chance to surrender, and make sure the last one clearly says it&#x2019;s their final chance. 
	- Rule 5: Give the suspect enough time to react to your warning don&#x2019;t spam binds. 
	- Rule 7: After joining Pro Cops, you need to wear probation PC tags so you can be identified, and use a recognizable RP name or main nickname when using PC spawns. 
	- Rule 9: Once you&#x2019;re invited to PC, make sure to register and log in to the PC forum.
 


	 
	PART IV: Roleplay commands
 


	Explain how and when the /me command is used. Include at least 3 examples:  /me command is used for Roleplay and it only works in LocalChat  
	f.e : 
	/me Searches the car of the suspect for any illegal items. 
	/me Checks Driving license and car documments. 
	/me Reaches for his radio and calls for backup.
 


	 
	Explain how and when the /do command is used. Include at least 3 examples: The /do command is used in roleplay to describe a situation, event, or environmental detail that is happening around the character or has already occurred.
 


	 
	/do The suspect appears visibly nervous and is perspiring heavily. 
	/do The suspect vehicle's left headlight beam appears to be defective. 
	/do The suspect appears to be under the influence of alcohol. 
	Final Confirmation:
 


	I Reacher, swear that all the information provided in this application is only the truth and nothing but the truth.
 


	With this application I promise to act in accordance with the rules and regulations at all times, to perform my duties professionally and to never misuse the equipment or means provided to me by the San Andreas Police Department 
	 
	I swear to protect the innocent and uphold the law of the state of San Andreas and the constitution of the United States of America.
 


	Solemnly,
 


	Reacher</description><enclosure url="https://saesrpg.uk/uploads/monthly_2023_07/usa3.jpg.1612becda36e455f125b431fb568dca0.jpg" length="31772" type="image/jpeg"/><pubDate>Mon, 03 Aug 2026 07:44:36 +0000</pubDate></item><item><title>[SUGGESTION] Make a GR Interior Mandatory for Level 5 Organizations</title><link><![CDATA[https://saesrpg.uk/forums/topic/44068-suggestion-make-a-gr-interior-mandatory-for-level-5-organizations/?do=findComment&comment=466434]]></link><description>Organization Robbery has become almost dead nowadays because only a small number of organizations have a GR interior. As a result, there are very few possible targets, making the feature inactive and reducing player engagement.
 


	Instead of changing the GR script itself, I suggest making it mandatory for every organization that reaches Level 5 to own a GR interior.</description><pubDate>Sun, 02 Aug 2026 01:39:24 +0000</pubDate></item><item><title>[SUGGESTION] Add a cracking pad on Jail roof on both sides</title><link><![CDATA[https://saesrpg.uk/forums/topic/44067-suggestion-add-a-cracking-pad-on-jail-roof-on-both-sides/?do=findComment&comment=466428]]></link><description>Add a cracking pad just like the Bank robbery's, Do a maximum of like 500K on both sides. ( Not everyone is cracking experts including myself ) 
	Makes it little more fun for criminals to get out/in from Jail</description><pubDate>Thu, 30 Jul 2026 15:57:02 +0000</pubDate></item><item><title>[SUGGESTION] Remove all Mall Robberys, Add new SR locations</title><link><![CDATA[https://saesrpg.uk/forums/topic/44066-suggestion-remove-all-mall-robberys-add-new-sr-locations/?do=findComment&comment=466425]]></link><description>No one likes them, they drain your FPS to the fullest and are not enjoyable.  
	Doesnt matter how good of a PC you have, those robberys are useless. 
	 
	Add more normal SR areas throughout SA.  
	 
	Add robberys to Gunstores etc, be creative</description><pubDate>Tue, 28 Jul 2026 12:04:26 +0000</pubDate></item><item><title>[SUGGESTION] Add more cars to nanoshop</title><link><![CDATA[https://saesrpg.uk/forums/topic/44065-suggestion-add-more-cars-to-nanoshop/?do=findComment&comment=466424]]></link><description>Hi, myself as an serious nanoshop enjoyer building all kinds of random things, Should be possible to add more fun vehicles to build/take parts from aswell? 
	 
	We have RC CAM, boats, dozer, SWAT tanks etc. 
	 
	Would like to see if it's possible to add something like : 
	* Damaged Glendale 
	* Cabbie  
	* Baggage 
	* Kart 
	* Forklift 
	*Securicar 
	* Sweeper 
	* Tug 
	 
	Here is a few of my builds as reference. 
	 
	https://imgur.com/a/custom-cars-sale-fl0wz-UsJzhLn</description><pubDate>Tue, 28 Jul 2026 10:04:34 +0000</pubDate></item><item><title>I can't start MTA 25/7 20:23</title><link><![CDATA[https://saesrpg.uk/forums/topic/44064-i-cant-start-mta-257-2023/?do=findComment&comment=466422]]></link><description>Yo, I can't start MTA nothing happens. I've tried to uninstall and install MTA again but didn't work. What to do to make it work? 
	 
	 
	I have never experienced this before since 2011.  
	 
	/ Best Regards 
	Scoob</description><pubDate>Sat, 25 Jul 2026 18:26:15 +0000</pubDate></item><item><title>[SUGGESTION] Give lvl 5 gangs better rewards</title><link><![CDATA[https://saesrpg.uk/forums/topic/44063-suggestion-give-lvl-5-gangs-better-rewards/?do=findComment&comment=466418]]></link><description>I've suggested over a decade ago for lvl 5 gangs to receive either an armor or headshot. That would be fun. Alternatively adding a level 6 to achieveable levels to receive this reward would be okay, as [AA] and [SWAT] have been granted that temporarily in the past, but requirements for this should be strict but realistic given the current state of active players.</description><pubDate>Fri, 24 Jul 2026 18:27:49 +0000</pubDate></item><item><title>Butcher's reward change</title><link><![CDATA[https://saesrpg.uk/forums/topic/44062-butchers-reward-change/?do=findComment&comment=466414]]></link><description>Part I:
		 

		
			Link your Donation Tracking Topic: 
		 
		

		
			When was the last time you requested a donation reward change? 
		 

		
			 2021
		 

		
			========================================================================
		 

		
			Part II: What I Want to be Removed
		 

		
			========================================================================
		 

		
			Part III: What I Want to be Added
		 

		
			 
		 

		
			Vehicle 1: Bullet +Generic Wrap (weed2 Wrap)
		 

		
			Location: flint country oil refinery
		 

		
			Vehicle 2: Super GT + Generic Wrap (weed2 Wrap)
		 

		
			Location:sa enterprise corp
		 

		
			Vehicle 3: Shamal
		 

		
			Location: LS Airport
		 

		
			Username: gadar</description><pubDate>Fri, 24 Jul 2026 01:00:08 +0000</pubDate></item><item><title>[QoL] Minimum Cop Requirements to start BR/CR</title><link><![CDATA[https://saesrpg.uk/forums/topic/44061-qol-minimum-cop-requirements-to-start-brcr/?do=findComment&comment=466405]]></link><description>Hello, SAES community.
 


	 
 


	Jokerulty brought us here. We'd like to see the minimum cop requirement brought down to zero for the time being so criminals are able to still fulfill their needs without the presence of cops. At least until the activity rises again and balance is back in play.
 


	This is both for bank and casino robberies.</description><pubDate>Thu, 23 Jul 2026 15:12:04 +0000</pubDate></item><item><title>Rebuilding the fun: What do you want to see next on SAES?</title><link><![CDATA[https://saesrpg.uk/forums/topic/44060-rebuilding-the-fun-what-do-you-want-to-see-next-on-saes/?do=findComment&comment=466404]]></link><description><![CDATA[Hey everyone,
 


	Let’s address the elephant in the room: player counts have dropped recently, and things have felt quiet. We know people are bored, and recent updates to MTA causing client instability haven't helped either, though hopefully MTA 1.7 fixes those client issues soon. Regardless, we aren't going to pretend everything is fine and want to get the server back into a better state.
 


	⚡ Quick Wins &amp; What We’re Working On



	We want to make one thing completely clear: deeper gameplay and core system updates are our absolute priority, but while this is being worked on, we are rolling out a few quick wins (shortly) in the meantime:
 


	
		
			🎰 Casino Blackjack: A brand-new playable Blackjack script coming to the casino.
		 
	
	
		
			🎁 Daily Rewards &amp; Token Store: A new system rewarding daily logins and playtime with tokens you can spend in a new store for perks, skins, and morphs.
		 
	



	If you want to read the full breakdown of the Daily Rewards system or give us your ideas on what items should be added to the Token Store, head over to the dedicated feedback topic here: 
 



	💡 Broader Server Suggestions: What else should we build?



	Beyond these updates, we are opening up the floor for your ideas across the entire server. Feel free to throw out suggestions for:
 


	
		
			🚗 Vehicles &amp; Customisation: New vehicles, handling tweaks, or customisation features.
		 
	
	
		
			🛠️ Jobs &amp; Gameplay: New civilian jobs, group activities, or updates to existing roles/factions.
		 
	
	
		
			⚙️ Quality of Life (QoL): Small annoyances you want fixed, GUI updates, or workflow improvements.
		 
	
	
		
			🏰 Gangs, Squads &amp; Organisations: New mechanics to improve group play, territory control, or management tools.
		 
	
	
		
			🗺️ World &amp; Mapping: Areas that need fresh mapping, interior revamps, or new interactive locations.
		 
	



	📝 How to Share Your Ideas



	No suggestion is too big or too small. It could be something the server used to have that you think is now missing? As long as it keeps fair play in mind, please post your suggestions as new topics in our suggestions section: https://saesrpg.uk/forums/forum/315-questions-suggestions/
 


	When posting, please use the following format:
 


	
		
			The Idea: What do you want added, changed, or removed?
		 
	
	
		
			Why: How does it improve the game for everyone involved?
		 
	
	
		
			Add a Poll: Include a community poll to see if your idea is wanted!
		 
	



	Note: I've moved all current suggestions to the archive to make the section cleaner. If your previous suggestion is in the archive and you'd like it restored, message me on Discord, and I'll move it back.
 


	Looking forward to reading through your replies.
 


 
View full article]]></description><pubDate>Thu, 23 Jul 2026 13:16:15 +0000</pubDate></item><item><title><![CDATA[[Feature Preview] Upcoming Daily Rewards & Token Store – We Need Your Ideas!]]></title><link><![CDATA[https://saesrpg.uk/forums/topic/44057-feature-preview-upcoming-daily-rewards-token-store-%E2%80%93-we-need-your-ideas/?do=findComment&comment=466402]]></link><description><![CDATA[Hey everyone,
 


	We are currently building a brand-new Daily Login &amp; Playtime Reward System to reward players who play on the server.
 


	Here is a quick breakdown of how the system will work once it goes live:
 


	🪙 How You'll Earn Tokens



	
		
			📅 Daily Login Bonus: Log in to the server each day to collect your base token reward (10 tokens).
		 
	
	
		
			⏱️ 4-Hour Playtime Milestone: Stay active for 240 cumulative minutes in a calendar day to claim bonus tokens (resets at midnight server time).
		 
	
	
		
			🔥 7-Day Mega Streak: Maintain a 7-day streak of logging in and hitting your 4-hour playtime goal to unlock a +100 Token Mega Bonus!
		 
	
	
		
			👑 30-Day Ultra Streak: Push your streak all the way to 30 days to claim the ultimate +500 Token Ultra Bonus!
		 
	



	🛒 The Token Store



	All the tokens you collect will accumulate in your server account and can be spent in the upcoming Token Store.
 


	We already have a few items and perks lined up for launch:
 


	
		
			🎭 24-Hour Custom Skins: Temporary 24-hour access to special character models, such as the dinosaur etc.
		 
	
	
		
			🍔 Body Morphs: Instantly make yourself as fat as Samuel.
		 
	
	
		
			🏷️ Vendor Discount Passes: 24-hour discount of 20% off vehicles and weapon stores.
		 
	
	
		
			💬 VIP Tag: A temporary golden VIP prefix in chatbox and nametag.
		 
	



	🗣️ We Want Your Feedback &amp; Ideas!



	Since this system is built for you, we want to know what rewards you would actually be excited to spend your hard-earned tokens on!
 


	Reply to this thread with your suggestions! What would you love to see added to the Token Store?
 


	Drop your thoughts, ideas, and suggestions below — we’ll be checking the thread regularly as we finalise the store setup!
 


	Cheers.]]></description><pubDate>Thu, 23 Jul 2026 12:56:47 +0000</pubDate></item><item><title>Jizzy's Reward Change[CLOSED]</title><link><![CDATA[https://saesrpg.uk/forums/topic/44056-jizzys-reward-changeclosed/?do=findComment&comment=466399]]></link><description>Part I:
 


	Link your Donation Tracking Topic: 
 



	When was the last time you requested a donation reward change? 
 


	October 7, 2021
 


	========================================================================
 


	Part II: What I Want to be Removed
 


	========================================================================
 


	Part III: What I Want to be Added
 


	Vehicle 1: Turismo + Custom Wrap (wrap to be added later on)
 


	Location: 11 Donut Road
 


	Vehicle 2: Bullet
 


	Location: 9 Donut Road
 


	Vehicle 3: Super GT + Generic Wrap (weed2 Wrap)
 


	Location: Inside 9 Donut Road Interior
 


	Vehicle 4: Turismo + Custom Wrap (wrap to be added later on)
 


	Location: 9 Donut Road
 


	Vehicle 5: Stratum+ Generic Wrap (weed2 Wrap)
 


	Location: 11 Donut Road
 


	Vehicle 6: NRG-500
 


	Location: 11 Donut Road
 


	Vehicle 7: Shamal
 


	Location: LV Airport
 


	Vehicle 8: Shamal
 


	Location: SF Airport
 


	Vehicle 9: Shamal
 


	Location: LS Airport
 


	Vehicle 10: Shamal
 


	Location: BC Airport
 


	Username: eliran25802</description><pubDate>Mon, 20 Jul 2026 09:53:35 +0000</pubDate></item><item><title>DopeKrayZ's Pro Cop Application</title><link><![CDATA[https://saesrpg.uk/forums/topic/44055-dopekrayzs-pro-cop-application/?do=findComment&comment=466392]]></link><description><![CDATA[PART I: Introduction
		 

		
			Nickname: DopeKrayZ 
			Account name: mxmii88 
			Age: 17 years old 
			In 2-3 lines, tell us about yourself: I'm dopekray im Albanian i live in North Macedonia, ive been playing SAMP around 2015 but for a short time now im back in MTA SA its been a year that i joined SAES:RPG and im enjoying it more than any other game. I have been in gang organizations before now im more attracted to copside and im enjoying it.
		 

		
			PART II: Background check 
			 
			Do you have RP binds?: Yes, I do.
		 

		
			Current Squad: Special Weapons &amp; Tactics (SWAT) 
			Approximate date of joining: 06/06/2026 
			Link to your application for the squad that you are currently a member of: I have been invited ingame and applied on discord 
			Are you an ex-PC member? If yes, why were you removed?: No 
			Have you ever been banned? If yes, why and when?: No, i have never been banned.
		 

		
			 
			PART III : Rules check  
			 
			Have you read the entirety of the "Pro Cops Guide" topic?: Yes, i did. 
			What are the rules for the Dog spawn?
		 

		
			- You have to be spawned as dog only with other police member as your handler. 
			- You have to behave as a dog, means you can not be arresting. 
			- You have to be always with your handler and obey them. 
			- You can not use chats if it's not private or party chat. 
			 
			Briefly explain the following rules in your own words: 
			 
		 

		
			- Rule 4: Always give two clear warnings before going for an arrest so the suspect has a fair chance to surrender, and make sure the last one clearly says it’s their final chance. 
			- Rule 5: Give the suspect enough time to react to your warning don’t spam binds. 
			- Rule 7: After joining Pro Cops, you need to wear probation PC tags so you can be identified, and use a recognizable RP name or main nickname when using PC spawns. 
			- Rule 9: Once you’re invited to PC, make sure to register and log in to the PC forum.
		 

		
			 
			PART IV: Roleplay commands
		 

		
			Explain how and when the /me command is used. Include at least 3 examples:  /me command is used for Roleplay and it only works in LocalChat  
			f.e : 
			/me Searches the car of the suspect for any illegal items. 
			/me Checks Driving license and car documments. 
			/me Reaches for his radio and calls for backup.
		 

		
			 
			Explain how and when the /do command is used. Include at least 3 examples: The /do command is used in roleplay to describe a situation, event, or environmental detail that is happening around the character or has already occurred.
		 

		
			 
			/do The suspect appears visibly nervous and is perspiring heavily. 
			/do The suspect vehicle's left headlight beam appears to be defective. 
			/do The suspect appears to be under the influence of alcohol. 
			Final Confirmation:
		 

		
			I DopeKrayZ, swear that all the information provided in this application is only the truth and nothing but the truth.
		 

		
			With this application I promise to act in accordance with the rules and regulations at all times, to perform my duties professionally and to never misuse the equipment or means provided to me by the San Andreas Police Department 
			 
			I swear to protect the innocent and uphold the law of the state of San Andreas and the constitution of the United States of America.
		 

		
			Solemnly,
		 

		
			DopeKrayZ]]></description><enclosure url="https://saesrpg.uk/uploads/monthly_2023_07/usa3.jpg.1612becda36e455f125b431fb568dca0.jpg" length="31772" type="image/jpeg"/><pubDate>Mon, 06 Jul 2026 00:16:21 +0000</pubDate></item><item><title>Summer Donation Bonus - 2026</title><link><![CDATA[https://saesrpg.uk/forums/topic/44053-summer-donation-bonus-2026/?do=findComment&comment=466388]]></link><description>Hi All,
 


	We are reintroducing bonus rewards for donating from 21st June 00:00 to 31st August 23:59.
 


	During these dates, the following changes to donation rewards will be in place.
 


	
		Double donation points: (2 points for every 1 donated).
	
	
		In-game cash reward is $250,000 per &#xA3;1 donated (instead of $100,000 per &#xA3;1).
	



	Keep an eye out for summer games and events running this month for your chance to win some prizes. 
	 
	More information can be found on Discord: https://saesrpg.uk/discord
 


 
View full article</description><pubDate>Sun, 21 Jun 2026 20:36:26 +0000</pubDate></item><item><title>Lounge VC</title><link><![CDATA[https://saesrpg.uk/forums/topic/44052-lounge-vc/?do=findComment&comment=466387]]></link><description>2018-2026 
	 
	
 


	All respect and honor to those who founded, created, and served on the original board of Lounge VC. Without their vision and early groundwork, there would be no foundation to build this on today. The legacy they left behind is the reason the name still carries weight. 
	 
	What started as a simple idea between players slowly grew into something recognized for its clean organization, competitive spirit, and community-driven events inside SAES:RPG. From early races and informal tournaments to more structured competitions, Lounge VC built its identity on activity, fairness, and respect between competitors. The old Lounge VC logo became a symbol of that era&#x2014;simple, but remembered by those who were there.
 


	Mid 2026 
	 
	
 


	With the desire to bring something fresh back into SAES:RPG, a new chapter begins. A rebuilt Lounge VC rises with a renewed focus on events, tournaments, and high-energy competition. Not a restart, but a continuation&#x2014;built on the same foundation, but adapted for a new wave of players.
 


	Races return sharper, tournaments return bigger, and competition returns with purpose. Betting and wagers are introduced in a controlled, professional environment, adding intensity to every event without losing structure or fairness.
 


	This is the rebirth of Lounge VC&#x2014;honoring its past, and bringing back the activities, more organized, and more competitive than ever before. 
	 
	Recruitment 
	 
	If you are interested in becoming part of us, you can join our Discord and apply for us.</description><pubDate>Mon, 15 Jun 2026 23:19:49 +0000</pubDate></item><item><title>Yello's Application</title><link><![CDATA[https://saesrpg.uk/forums/topic/44051-yellos-application/?do=findComment&comment=466385]]></link><description>*In-game name:** Yello

**Username:** makaveli696

**Age:** 20 years old

**Nationality:** Tunisian

**How long have you been playing SAES:** 28/02/2025

**Any past history with DJing:** Well I don't have extensive experience behind a traditional live DJ deck
but i am a music producer and instrumentalist creating music under the moniker "Makaveli Production" on Yt

**Do you have a microphone (good quality)/are you a talking DJ:** I have a decent, clear microphone While it isn't a high end studio mic but it is perfectly clear for broadcasting

**Which DJ/broadcasting software do you intend to use to stream:** Virtual DJ

**Tell us about yourself:** I'm a chill person who loves contributing to communities and Outside of gaming on SAES, music is my absolute passion 
I spend a lot of my time producing beats and i enjoy sharing good music to connect with peoples from different backgrounds
**Why are you interested in joining Radio San Andreas:**Radio SA is one of the coolest features on the server because it sets the mood for everyone driving around or hanging out

**Why should we accept you:**I enjoy sharing music with others, and I believe Radio SA is a great way to contribute to the community while doing something I genuinely enjoy
**Genres of music you really enjoy:**Hip-Hop,Boom Bap,Trap, House, and Old School Classics

**Your top 10 songs of all time (in a spoiler):**</description><pubDate>Sun, 14 Jun 2026 02:33:04 +0000</pubDate></item><item><title>I was wondering if its possible if i got my shamal that i donated for a couple years ago back</title><link><![CDATA[https://saesrpg.uk/forums/topic/44050-i-was-wondering-if-its-possible-if-i-got-my-shamal-that-i-donated-for-a-couple-years-ago-back/?do=findComment&comment=466383]]></link><description>Part I:
 


	Link your Donation Tracking Topic: 
 


	https://archive.saesrpg.uk/community/topic/90611-donationmryusuf-amount-1500-gbp/
 


	When was the last time you requested a donation reward change? i  just came back from inactivity, august 2020
 


	========================================================================
 


	Part II: What I Want to be Removed
 


	-
 


	========================================================================
 


	Part III: What I Want to be Added
 


	Vehicle: shamal
 


	Location: las venturas airport
 


	Username: mryusuf</description><pubDate>Tue, 09 Jun 2026 16:33:43 +0000</pubDate></item></channel></rss>
