Jump to content

Crank

Members
  • Posts

    177
  • Joined

  • Last visited

  • Days Won

    3

Crank last won the day on June 19 2023

Crank had the most liked content!

My Information

  • Organisation
    Rogue

Recent Profile Visitors

765 profile views

Crank's Achievements

Community Regular

Community Regular (8/14)

  • Well Followed Rare
  • Very Popular Rare
  • First Post
  • Collaborator
  • Dedicated

Recent Badges

1.6k

Reputation

  1. Rogue 21 announces the formation of an alliance between The Outfit & Rogue 21 To a new beginning!
  2. Farewell ThC, been an honor to guide you for a time
  3. Yes, it was already reduced, but that does not change the fact that the jail time remains too long. In a perfect world, yes, criminals would be swarming back to SRs and other criminal activities. However, we do not live in a perfect world. SRs are sparcely populated, that is a first. Secondly, criminals get bored quite quickly, especially after a combined effort of cops to stop an SR. In a perfect world, we would have consistent efforts of cops attempting to raid SRs, and criminals actively attending SRs. That is not the case. Criminals lack the endurance to continuously attend normal criminal activities after multiple jail sentences. The more frequently cops attend criminal activities, the higher the chance criminals will get bored. Remember: Criminals are NOT rewarded for attending SRs. They are rewarded for ending the SR and delivering the package. Cops, meanwhile, get rewarded for arresting. Stopping an SR is just the topping on the cake. The same applies to VIP and even unsuccessful BRs. The more you look at it, the more you will realize how criminals waste more of their time and money on unsuccessful criminal activities. This should not be the case. I want to encourage new and old players alike to attend more or less outdated activities so you as cops may also get your fun back stopping said activities. I agree with your second paragraph. Criminals that pay off their jail time should NOT be able to crack. I have added it to my suggestion.
  4. Yes, I have another suggestion to share, this time regarding the current jail timers. I want to give credit to @blizzard for inspiring this idea. Let's be honest. Spending 300 seconds inside the jail for 42 stars seems outdated, especially in today's server environment where player count is crucial for server activity. Our server has evolved into a pure cops and robbers setting, which calls for fast-paced and enjoyable gameplay to remain sustainable. What I've noticed is that players who are sent to jail either go AFK or quit the game after being released. I believe that implementing a change to reduce jail timers and allowing criminals to pay off their jail time will enhance the gameplay experience for both criminals and cops. Allow me to explain further: Here's the suggestion: 1. Reduce the maximum jail time to 150 seconds. This adjustment will ensure a steady supply of criminals participating in activities even after being jailed. Cops will be more engaged as criminals actively pursue criminal activities and criminals will find it far more enjoyable attending said activities. 2. Enable criminals to pay off their jail time, with a slight addition for balance: Criminals who choose to pay off their jail time will not be able to shoot or punch during that duration, to ensure fairness for cops clearing banks, SRs, VIPs, and other criminal activities. Criminals would still be able to participate in BRs, but without the ability to crack and actively defend themselves during that time. I firmly believe that criminals should have the freedom to roam the server if they choose to, without being restricted for 300 seconds due to a jail sentence. Allowing the option to pay off jail timers and enjoy gameplay regardless of being arrested will help achieve this goal. __________________________________________________________ If you have any feedback, suggestions, or criticisms regarding my suggestion, please feel free to share them below.
  5. It would be cool to see some turf zones without headshot. +1 to all the points you mentioned
  6. First of all, I would like to mention that SRs are a more complicated aspect to address. However, I will do my best to provide some feedback and present a completely new and reworked idea for SRs, as there haven't been many comments on this topic. Fixes/Changes: 1. The progress increase in SRs needs to be accelerated. Currently, it takes too long to complete an SR due to the low number of criminals attending. The same issue applies to cops. Nighttime SRs should be significantly faster since there are very few participants. One suggestion I have is to scale the progress increase or decrease based on the current player count on the server. 2. The SR building itself should be changed. It feels outdated and somewhat absurd to be sitting on a roof for minutes. The concept of the mall robbery is a step in the right direction and should serve as inspiration for reworking SRs. 3. Remove the donation cars at the LV delivery point. Although many of us appreciate BOPE and Samuel, feedback indicates that people are complaining about significant FPS drops at the delivery point. This particularly affects players with lower-end PCs. Apologies, Samuel, but you've had a negative impact on the SR delivery point. _____________________________________________________________________________________________________________________ Overhauled SRs: When examining the concept of Cops n Robbers as a whole, it becomes apparent that SRs have become somewhat outdated. While they provide a place for people to hang out and chat, they have become repetitive and boring for both new and old players. I suggest a complete overhaul that incorporates fun ideas from other scripts and activities into SRs. Please note that this suggestion heavily depends on the capabilities and resource management of our developers. I know, this is much to ask and I don't expect a major change for SRs, but if there is a desire to revamp them, here is my suggestion: 1. Increase the SR radius. Don't confine it to a small building where criminals are tightly packed. Allow space for criminals to move around freely and for cops to find different angles to engage criminals. 2. Reward both cops and criminals for killing each other. Consider creating mini-riot zones where cops and criminals battle for control of a store. It would be great to also reward the side that is NOT in control of the store robbery. Currently, cops are often forced to kill a large number of criminals on SR roofs to gain control, but there is no reward for cops who kill criminals. Criminals should also be rewarded to balance it out. 2.1 One possibility is to impose a very short jail timer of 40-60 seconds on criminals who are killed by a cop inside the SR radius. Both parties should be inside the zone for the arrest to take effect. This way, a separate reward for cops who kill criminals wouldn't be necessary. The reward could be exclusive to cops only too. 3. Retain the core concept of SR: reach 100% progress, deliver the bag, and get paid. 4. Allow the ability to perform headshots for both cops and criminals inside the radius. However, criminals should NOT be able to headshot incoming cops who are not inside the SR radius. Allowing such gameplay would lead to frustration for cops. 5. To compensate for the fact that criminals have an advantage in sniping, give cops the ability to one-shot tase and arrest criminals inside the SR zone (also short jail timers: 40s-60s). Previous versions of SAES had one-shot tase-arrests, and it would be fair to grant cops an advantage in close engagements at SRs. Without this change, cops would never be able to effectively arrest criminals since they would be instantly sniped when attempting to arrest with nightsticks in open areas. 6. As mentioned earlier, change the SR buildings. Camping on a store roof is a flawed concept and makes it difficult for cops to reach criminals. I attempted to combine the concept of turf wars with SRs, as there is clearly an interest from cops to participate in turf wars. So why not introduce something similar? _____________________________________________________________________________________________________________________ Regardless of your thoughts on the SR overhaul, the fixes and changes I mentioned should be implemented. Especially the fix for SR progress. Please consider the section on fixes and changes separately. If you have any additional suggestions or modifications for the SR overhaul, feel free to comment below.
×
×
  • Create New...