First of all, I would like to mention that SRs are a more complicated aspect to address. However, I will do my best to provide some feedback and present a completely new and reworked idea for SRs, as there haven't been many comments on this topic.
Fixes/Changes:
1. The progress increase in SRs needs to be accelerated. Currently, it takes too long to complete an SR due to the low number of criminals attending. The same issue applies to cops. Nighttime SRs should be significantly faster since there are very few participants. One suggestion I have is to scale the progress increase or decrease based on the current player count on the server.
2. The SR building itself should be changed. It feels outdated and somewhat absurd to be sitting on a roof for minutes. The concept of the mall robbery is a step in the right direction and should serve as inspiration for reworking SRs.
3. Remove the donation cars at the LV delivery point. Although many of us appreciate BOPE and Samuel, feedback indicates that people are complaining about significant FPS drops at the delivery point. This particularly affects players with lower-end PCs. Apologies, Samuel, but you've had a negative impact on the SR delivery point.
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Overhauled SRs:
When examining the concept of Cops n Robbers as a whole, it becomes apparent that SRs have become somewhat outdated. While they provide a place for people to hang out and chat, they have become repetitive and boring for both new and old players. I suggest a complete overhaul that incorporates fun ideas from other scripts and activities into SRs. Please note that this suggestion heavily depends on the capabilities and resource management of our developers. I know, this is much to ask and I don't expect a major change for SRs, but if there is a desire to revamp them, here is my suggestion:
1. Increase the SR radius. Don't confine it to a small building where criminals are tightly packed. Allow space for criminals to move around freely and for cops to find different angles to engage criminals.
2. Reward both cops and criminals for killing each other. Consider creating mini-riot zones where cops and criminals battle for control of a store. It would be great to also reward the side that is NOT in control of the store robbery. Currently, cops are often forced to kill a large number of criminals on SR roofs to gain control, but there is no reward for cops who kill criminals. Criminals should also be rewarded to balance it out.
2.1 One possibility is to impose a very short jail timer of 40-60 seconds on criminals who are killed by a cop inside the SR radius. Both parties should be inside the zone for the arrest to take effect. This way, a separate reward for cops who kill criminals wouldn't be necessary. The reward could be exclusive to cops only too.
3. Retain the core concept of SR: reach 100% progress, deliver the bag, and get paid.
4. Allow the ability to perform headshots for both cops and criminals inside the radius. However, criminals should NOT be able to headshot incoming cops who are not inside the SR radius. Allowing such gameplay would lead to frustration for cops.
5. To compensate for the fact that criminals have an advantage in sniping, give cops the ability to one-shot tase and arrest criminals inside the SR zone (also short jail timers: 40s-60s). Previous versions of SAES had one-shot tase-arrests, and it would be fair to grant cops an advantage in close engagements at SRs. Without this change, cops would never be able to effectively arrest criminals since they would be instantly sniped when attempting to arrest with nightsticks in open areas.
6. As mentioned earlier, change the SR buildings. Camping on a store roof is a flawed concept
and makes it difficult for cops to reach criminals.
I attempted to combine the concept of turf wars with SRs, as there is clearly an interest from cops to participate in turf wars. So why not introduce something similar?
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Regardless of your thoughts on the SR overhaul, the fixes and changes I mentioned should be implemented. Especially the fix for SR progress. Please consider the section on fixes and changes separately.
If you have any additional suggestions or modifications for the SR overhaul, feel free to comment below.