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Crank

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Crank last won the day on April 24

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  1. Your suggestions are mostly beneficial to criminals. You said it yourself: balancing an activity-based server is not about making one side win over the other. But a lot of your suggestions do exactly that. What you describe as "balance" mostly consists of nerfing cops: - Slow doors: Slow doors are present when cop activity is low. Removing them would make criminals even more inclined to do BRs during the night or whenever fewer cops are online. It might slightly increase criminal activity during those hours, but that activity would take place precisely when fewer players are around to participate in and benefit from it. You would essentially incentivize criminals to time BRs around low cop counts instead of creating interactions between both sides. - HLS: Getting rid of virtually all HLS perks would remove much of the purpose of HLS in the first place. People put effort into getting into HLS because it gives them an advantage in situations where they are heavily outnumbered. City banks can already turn into a slaughterhouse for cops, particularly when a large number of criminals are participating. HLS is one of the few mechanics that gives cops something capable of counteracting that numerical advantage. Whether its current perks need adjustment is debatable, but reducing HLS to the point where its advantages barely matter isn't much of a solution. - Jail vent: The same principle applies here. If the argument is that stopping criminal activities kills activity, then almost any mechanic that helps cops win could be described as harmful to activity. At that point, however, you are no longer balancing the activity. You are making it deliberately harder for one side to achieve its objective so that the other side can keep the activity running for longer. Giving cops more activities of their own, though, is something I absolutely agree with. Your bunker raid idea sounds interesting, although I am not sure how feasible NPC-based activities are on SAES. The underlying concept is good: give squads activities they can initiate themselves instead of requiring criminals to provide their gameplay for them. I think that is actually the strongest part of your argument. Cops being dependent on criminals for activity is a legitimate problem. But solving that problem and nerfing cops in existing criminal activities are two separate issues. Giving cops more things to initiate addresses the dependency directly. Making cops weaker in BRs or JBs does not. Overall, your balance suggestions seem to heavily favor criminals, and that brings us back to the same debate SAES has had for over a decade: one side is supposedly too strong and the other too weak. If you significantly nerf cops, playing as a cop eventually stops being enjoyable. Fewer people then play cop, which in turn makes criminal activities less enjoyable because there is nobody meaningful to fight against. Sure, criminals could spam BRs with barely any resistance, but I don't see the appeal of that either. The opposition is part of what makes those activities fun. There will always be people claiming that "cops are OP" and others claiming that "criminals are OP." You may genuinely believe the former; I may genuinely believe the latter. Both of us are inevitably influenced by the side we play and the experiences we have had. People naturally tend to support changes that benefit their own gameplay, but that doesn't necessarily mean those changes will improve server activity or make the game more enjoyable overall. We may have a different opinion on the balancing aspect, but I think there is common ground in creating more activities rather than simply shifting power between the two sides. Give cops more activities they can initiate themselves, and look at existing activities that are genuinely struggling or outdated. GRs are probably the best example. They could use substantial changes, and improving activities like GRs would contribute much more to server activity than another round of "nerf cops" versus "nerf criminals."
  2. Or maybe have an afk tag added somewhere close to the TAB name instead of kicking them out and losing more server activity
  3. Date: 24/09/2025 Activity: Extracting VIP Participants: @schwaring@Mr.Xleepy@kellerman@Grg797@Crank Screenshots
  4. Date: 22/09/2025 Activity: Stopping SR Participants: @Angel. @kellerman Screenshots
  5. Date: 15/09/2025 Activity: Stopping CR Participants: @TheDiavoLo @pastaa Screenshots:
  6. Date: 03/09/2025 Activity: Raiding Participants: @DJO @TheDiavoLo @Crank Screenshots:
  7. Date: 12.08.2025 Activity: Turf Participants: @Crank @niceez @Skes @SubMeOff @Zarc @NouNou
  8. Date: 12.08.2025 Activity: Turf Participants: @Crank @Dinaz @Doom @Mistigun
  9. In-game Name: Crank Account username: hateyou Age: 25 Joined the server on (Date): Late 2012 Events topic link: (In case you haven't posted your events on Discord): I do not have an event topic yet, but I will be posting events throughout the application process. Events you see yourself doing if you get to join L.W.S: Standard events, new event types I have created - mainly events focused on deathmatching. Let us know your current Gang/Groups memberships: SWAT Desert Eagles rTECH BRINKS ProCop Explain what you understand by our motto, "Exclusivity, Quality and Fun": As stated in the LWS topic, the group LWS is an exclusive, restricted and unique group granted certain powers to host events and assist other players in the community with their own events. Exclusivity, in this context, refers to LWS members being the only ones possessing the abilities and priviliges to create and host events at a level unmatched by another group on SAES. The motto implies that the group itself is exclusive and restricted only to community members capable of competently providing quality events. Quality refers to LWS consistently delivering events that follow a high standard. Every hosted event must meet this standard to avoid chaos and mismanagement, which could otherwise lead to dissatisfaction among the event participants. Fun refers not only to the enjoyment experienced by the LWS event host but primarily to the participants, who join these events to have fun. In my opinion, providing fun is the most important goal LWS strives to achieve. Explain why you want to join L.W.S: First and foremost, I would like to utilize my creativity. Over the years, I have frequently participated in events as a participant. During this, I continually developed ideas to further enhance the enjoyment of these events further. I especially noticed this when I was designing and building training exercises for Privates in DE, where I created several interesting and creative playgrounds for them to show their abilities and skills. Additionally, I genuinely enjoy managing large groups of people and providing them with fun activities that I have created. With that said, if I get the chance to join LWS, I will regularly host events while also developing new event ideas that I believe participants will thoroughly enjoy. Are you a former L.W.S Trusted Member: No State something briefly about yourself: I am a student of law and love law. I am an outspoken and direct person. I take responsibilities seriously and have a keen eye for things that can be improved. I am a hard-working individual and do not shy away from heavy lifting. I enjoy managing and leading, along with everything that comes with it.
  10. Date: 22.07.2025 Activity: Turf Participants: @Crank @Phrost @niceez @Lincoln @PsyGhost Screenshots:
  11. Date: 22.07.2025 Activity: 211 stopped Participants: @Crank @Max. @niceez @PsyGhost @Phrost Screenshots:
  12. Nvm dumbass Merd0
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      • Haha
  13. Maybe, but it would not make much sense. Also, train robberies have already been suggested:
  14. It is for the Prison Warden spawn
  15. Sounds like a complicated mess to script, especially when having to consider that NPCs can break and interfere with the world itself (f.e driving through streets that may be blocked off by an event, turf wars, hitting players on the road, etc.)
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