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Tut

SAES Creative
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Everything posted by Tut

  1. Shamal with sticker1 wrap and access wheels placed at your donation icon
  2. @Markus said in Markus's Signatures: not making them for free anymore as it's a waste of time. also if you've requested a signature in the past, msg me again and be ready to pay this time I wouldn't say it's waste of time to do graphic design free of charge on a beginners-intermediate level. You've still got hundreds of hours to spend learning your place in the field. I personally like to work for free because it gives me love from others while improving my artistical skillsets and being able to set my own deadlines and all. It's not to say that the work isn't good enough to be paid, but there's a large difference in paid and free of charge workflow and that's invaluable to me.
  3. @Latinoo said in New sirens (audio): And what happened with this? :thinking_face: will be this added? There are many changes that are of higher priority than cosmetic/audio related changes like these.
  4. @Danil said in New sirens (audio): The siren sound is so annoying, in my view, it is a useless addition & mostly, it will be used incorrectly by trainees. It's not up to me who's able to use the sounds, but I agree they can get annoying over time especially with audio range increased. I'm not aware of the difficulties involved, but adding an option to play default siren sound instead might be ideal. Devs should be able to add them with ease so players can opt out to default sounds if they so prefer. @Darude said in New sirens (audio): Bullhorn for SAFD would be cool If the suggestion passes I'll see with devs if we can add sounds for fire services. A Q2B siren would be quite nice as well, provided someone knows how to program audio
  5. The question isn't what you like to see about server optimization. It's what developers deem the best. These kind of server changes aren't subject to community polls but rather development discussions.
  6. @Kiroa6Ko I have hidden your 2nd latest post because it helps other players reproduce severe synch inconsistencies, which some may be tempted to take advantage of.
  7. @Ammar said in New sirens (audio): Does it have proper dynamic range? I don't want to hear it at full volume when I'm like 500 meters away since it seems a bit loud I'm hoping for something like 90 meter distance or whatever the admin radio uses. Yes the audio was very loud in the video and I'll be sure to lower it a good bit. I'll try to have it match the volume of a truck engine. as a side note I have put this on tracker
  8. Have a good one!! :cake: :cake: :tada:
  9. Tillykke big boy :flag-dk: :cake: :flag-dk:
  10. @x-Liyones-x said in New sirens (audio): @Tut-Greco well some squads members have binded those 1/2/3 so i would like to suggest to add a different Buttons and about Q it's binded to move the car to left. It'd be ideal that developers let players use whatever hotkeys they prefer yes. Also it should act like bindpanel where it ignores existing binds on x button and just executes siren panel actions only.
  11. You'll get through it boi
  12. @Moley said in [SUGGESTION] Disabling mods: I have disabled mods but I still see the same stuff Not all mods get disabled through the current setting, but if the setting doesn't take effect, try enabling and disabling again
  13. @NanoBob said in New sirens (audio): @SAFP-Stone said in New sirens (audio): @NanoBob said it was not worth it I mean yes I did say that, but I did also add that if you want custom siren sounds you can simply mod them on your local game install. @Spicey said in New sirens (audio): Wait @Tut-Greco SAES is about to get voicechat? No. don't listen to this guy, he's never heard alien noises from modding his audio :D
  14. @Spicey said in New sirens (audio): Wait @Tut-Greco SAES is about to get voicechat? unknown - but there was a thread suggesting it while back. If we were to add it, then server staff would equally punish (slap/mute) for causing earrape, just like xpooks suggested the new sirens would.
  15. @Howlze said in New sirens (audio): Reminds me of ELS for GTA 5 - massive yes from me. I tried to keep it to the style of some old GTA IV videos I was watching earlier on :D @Bidrift said in New sirens (audio): I totally agree, but don't give it away to everyone, it should be locked to PC, official policing groups and official squads (all of the squads or some certain squads for example those that have a level higher than 4). That way it wouldn't be spammed/abused by random players and it gives players an impression to join squads or groups. It wasn't my idea to restrict it to certain groups, but it's not that i don't mind it. let's see what others have to say. @XpookS said in New sirens (audio): I can imagine sherap spamming this :face_palm: People spamming horns and such will be punished (slap), same goes for (if we add it) voice chat, so people don't go around causing earrape and disturbing others.
  16. We're going to whitelist mods which can be disabled without messing up things like bug patches and nano shop.
  17. Suggestion is more whether you want the new audio for sirens or not... the siren interface itself is really just an enhancement on its own https://streamable.com/ttym25 Basically the idea is to have 5 new sounds; wail, yelp, priority, bullhorn and hilo. Bullhorn would be able to intersect with other sounds, so instead of setting the sirens to a complete stop, it simply pauses them, and when you turn off the bullhorn, the siren continues from the frame that it was paused at. Hence the yellow font showing there's a track that's currently paused, waiting for bullhorn to stop. Adding to this, it would be cool if any sound could intersect any other sound, so your wail doesn't start over from frame 0 after switching back from another siren. :thinking_face: Audio pack is from lcpdfr. Arguably the highest quality one we were able to find of that genre. Quite possible we can have different packs added for Fire/EMS if this suggestion passes.
  18. Why don't you just create a 6th account if it's that big an issue. It doesn't look like you'll lose anything from starting over a 3rd time anyway :crank:
  19. It's been worked on by @Filex but I have no idea where the development progress is at. Just consider the suggestion pending... :crank:
  20. @KrugeR said in Khal1kulov's sniper crosshairs: @Tut-Greco I've done this while MTA is closed. I've also tried to use the IMG tool but whenever I try to extract the sniper.txd file this happens. https://cdn.discordapp.com/attachments/718155149247381564/721484879019245628/unknown.png Google searches said it's due to the files being read-only, so the img editor/txd workshop doesn't have edit permissions there. Can you verify if thats the case?
  21. @KrugeR said in Khal1kulov's sniper crosshairs: Whenever I try to import the new crosshair I get this error: https://cdn.discordapp.com/attachments/718155149247381564/721315697749131284/unknown.png I don't know why this is happening. It could be because I've GTA SA on Steam, but I'm not sure. If you know how to deal with this please reply. If zkill's reply doesn't resolve it, try using an img editor such as img editor 2.0. Thats what I use 90% of the time I install mods.
  22. Since nobody did this, have a good one... :cake: :D
  23. Happy birthday officer!! :cop: :cake: :cake:
  24. 2x Police LS placed in SAI base with each their own custom wrap 1x Police LS wrapped with custom wrap 5M rewarded Thanks again for your generous donations!
  25. enjoy the day!! :harriot:
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