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Tut

SAES Creative
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Everything posted by Tut

  1. @iAcez said in Mazda RX-7 Veilside: this mod is good for cheetah or infernus, +1 :) Those vehicles are currently modded. If we were to add this mod it would replace a reasonably unused vehicle.
  2. The wrap is still pending I'm afraid.
  3. Confirmed with bot, thanks for donating Ntruder. Please mention the wanted rewards here, if any :)
  4. I'd just like to follow up @Lincoln, have you found another reward or location for the remaining vehicle?
  5. I'd like to follow up, would you like any rewards for this donation? @zaza
  6. @Latinoo said in Fast Foods: Bump It's not reasonable to bump after 2 posts made in the last 3-6 hours. Generally you would wait 2-4 days before bringing a thread back to the top.
  7. Removed the desired vehicles except for Shamal. None of the desired vehicles were added because the address is not owned by you, so I can't warp there. Sticker1 added to your existing Shamal. The prexisting usernames excluding your own were removed, so please get them added with /dvm.
  8. Super GT with ahegao wrap placed at X base Sparrow plaed at X base roof (the cargobob's rotors were conflicting with adjacant poles, and armed vehicles do not qualify for donation vehicles) Kart placed to the left of the elevator Vehicles saved to robucitis
  9. Shamal rewarded at LV airport locked to Abdivdbf I was unable to find a reasonable spot for the Cargobob in your base, so please send an SS or find another location for it
  10. You can find a similar suggestion here: https://saesrpg.uk/topic/15800/fast-foods
  11. Hi @zaza, would you like any rewards for this donation?
  12. The requested wrap is no longer on the server. We're currently adding it back as requested by Sanek.
  13. I cannot tell, but we have a few low end vehicles that we'll probably find aren't that used
  14. The appropriate place to post this would be the our Github, https://bugs.saesrpg.uk/
  15. Donations confirmed through old forums. Sorted
  16. It acts as a trial spawn prior to gaining entry to ZIP, hence the limits. The group has a standard recruitment, you should check it out if you want to experience limitless construction. I think increasing the limit a fair bit wouldn't hurt though
  17. Bump, need more votes to process the suggestion
  18. If you need a thread moved for whatever reason, please flag your post to forum staff so that they can move it instead of creating duplicates. For your information the first thread was posted in the right section, for reference: https://saesrpg.uk/topic/20970/collector-work
  19. The mass and brake strength have been adjusted ever so slightly. If CC group vehicles have their own handlings, then they are obsolete and needs updating, though that isn't in my hands.
  20. It has been only 23 days since your most recent donation rewards were given. Please wait 7 days and we'll let you request new rewards :+1:
  21. @alex0107 said in Lets bring old taser back: It's not the taser , it's the teamwork. You aren't in an official squad only , because of the skin and weapons. It's not all that simple when you have only 16 backup partners against 100+ criminals armed from top to toe. Keep in mind that it can take minutes for backup to arrive.
  22. These vehicles were unable to be removed (minus the sultans) A new couple of sultans wrapped in elkCar were placed, so if they had V8 you'll have to re-add that.
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