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DROT

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Everything posted by DROT

  1. Regardless of the vote outcome it's an exploit which needs to be fixed one way or the other. No matter how you personally feel about it, requirement was not made with an intention to have gang members pretend that they're cops that might potentially respond. Either there's a requirement or there isn't, what's the point of a requirement in the first place if you're allowed to work around it?
  2. @Kim said in Ingame Squad Spawn Arrests Scoreboard: I'm not positive about it, it will look like our competitive RPG server called ''SA*R'' (sorry for advertisement).. They currently have a scoreboard regarding Squad arrests. Same for criminals but in that case, Kills.. A lot of servers have scoreboards of some sort, it's hardly an unique or original idea. Merely because others realized that something is a good idea before we did, doesn't mean that we shouldn't do it.
  3. Driving the armored enforcer from point A to point B for cash reward. Concept: Similar to criminals starting a BR, number of cops is required within the marker in order to spawn the enforcer. Police must protect the enforcer on the way to its destination, cash reward upon arrival for those in range. Enforcer can not be damaged (invincible), but is very slow. Criminals may attempt to kill the driver and overtake the vehicle, taking it to criminal drop-off point. In case of flipping, vehicle teleports/respawns. Alternatively, create pick-up item instead where the vehicle is flipped and have cops receive lower reward upon delivery to avoid abuse. As with all scripts, success depends primarily on whether someone will be willing to script it.
  4. Allow gangs & squads to apply vehicle wraps to their organization vehicles, Wraps should follow the organization role theme. (Logos, colours, etc.) I'd personally be ready to pay 20 to get wrap on just one squad vehicle and I'm sure that there are other people who would too. With number of g/s on the server as well as number of vehicles they own, do the maths, it has to be profitable.
  5. That suggestion is over a year old and covers all organizations as well as multiple stats. While that would be great to see, this individual suggestion is targeting cops alone as police activity on the server is at a record low. This could greatly affect cop activity and I believe that it should take priority over every other scoreboard related matters. While gangs would certainly appreciate having scoreboard of their own, they're not in the declining situation that police team is in and would not benefit from this as much as cops would today. To put it simple, activity of cop team depends on what changes we make and how soon we make them. Gangs on the other hand are doing just fine.
  6. A rather simple concept primarily based on existent VIP and warehouse bag delivery scripts. Bags can be picked up from a Police Station and need to be transported to a destination. Bag carriers (players) appear on the map and can be killed. Bags, similar to VIP are dropped upon death and can be picked up by criminals. Cops receive reward upon delivery to drop-off point. Criminals receive reward upon picking the bag up (or alternatively, deliver it to a different drop-off point). Key difference from VIP: Several bags, one per each cop participant. Initiated from the Police Station by the Police team. As with all scripts, success depends primarily on whether someone will be willing to script it. However I believe that since we already have quite similar scripts, it might be possible to adjust them to fit this concept.
  7. Well keep in mind that these days on average only 10-15% of players online are cops. That means 10 criminals per every cop, ability to arrest and slow using shotgun shouldn't come as much of an advantage. On the other hand if it was strictly between the invading squad and the defending gang with no helpers involved, arresting may as well be removed. You gotta remember that in first scenario cops don't stand a chance whatsoever without the ability to arrest.
  8. Reward gangs and squads that have reached level 5 with a skin mod. I believe that this is one of key things that every players looks at, how does their character look like? Shaders are certainly helpful but at the same time quite limiting, look at the amount of squads using the same tactical skin base for their shaders. At the end of the day we all look almost the same. Currently skin mods are granted to groups only, I am certain that there was a good reason for implementing this standard but whether it's still valid today or which reason it was specifically, I do not know. Hopefully there's someone who can further elaborate it here. Regardless, let's hear opinions from the community!
  9. Ability for squads to trigger "turf war" in areas not currently affected by ongoing turf wars between gangs. If cops win and control the area, it is neutralized and is no longer under control by anyone until some gang takes control over it again. Cops are currently largely excluded from turf mechanics except for when they come to ongoing turf war between gangs and ruin everyone's fun. Furthermore this would increase the turf activity on daily basis with more players having the ability to participate as well as faster rotation between turf owners. Needless to say it would bring a fresh twist and a new third side to an old system which is turfing.
  10. An ingame scoreboard which counts arrests depending on the spawn used. To simplify it: SWAT member makes an arrest while spawned SWAT Officer, 1 point is added to SWAT on the scoreboard. This is likely to encourage competition between squads as well as increase activity in general. You wouldn't want to see that your squad as a whole made 5 arrests in a month time! Additionally the scoreboard can be made visible only to players using a police spawn. Naturally something similar could be done for gangs, however this specific suggestion targets squads.
  11. I think that I speak on behalf of most cop players when I say that we don't want more money, we don't want it to be easier to arrest criminals, we don't want a faster car or change of rules to make our gameplay easier. Will some people be happy if those things happened? Sure. Would cops become more active? No. Something that becomes clear after only a few days of playing as a cop is that your experience is very limited. Some people tend to say that cops can attend all the criminal activities and that both sides have access to same variety of choices. This is absolutely untrue, let us take BR for example; yes it is true that both criminals and cops get to take part of BR, however criminals decide where and when, they choose their team before the start, they assign crackers, they organize defenses, they collect money and deliver it somewhere. What do cops do at BR in comparison? They show up and arrest people. When there's a jailbreak, criminal has to operate the gates and organize defense as well as a way to get out. Cops on the other hand do the same what they did in BR, they show up and arrest people. A turf war is happening between two gangs, they're spraying grafitti and taking control of the area, they take multiple areas of the map and compete for map domination. Meanwhile, cops once again show up and arrest people. This pattern happens everywhere else, whatever the situation might be the cop player will always do the same thing, no matter where he goes. For as long as cop gameplay is so limited and repetitive, people will get bored of it and go inactive. You won't get them active by giving them more money, weapons or cars, bringing new content to criminals then saying "cops can come to arrest at this new place too" doesn't make it new content for cops. Cops are treated as NPCs which are there only to respond to whatever criminals do. Until there are some serious changes made to cop gameplay rather than changes to cop/crim balance, people will find the experience boring because it really is boring.
  12. October 2019 PC Rules Update Modern times require modern measures and in order to further encourage activity of PC personnel based on preferences of today, some changes were made to existent rules. PC members are no longer required to offer roleplay during car chases before attempting arrest. Instead they're required to issue two warnings before engaging, describing clear intention of arrest as well as command to surrender (/sur). If the suspect stops, they must be given time to surrender before the arrest, to get 75% off prison time for cooperation. Roleplay is encouraged but is not mandatory. Dog handler role may now be executed by any police member on police or squad team. Player using the dog spawn is responsible for following the PC rules related to dog spawn and is held responsible for any errors. Handler is no longer required to have PC diploma. Changes made will be reviewed after a period of observation and based on gathered information may remain, be adjusted or fully reverted. - SAPD HQ
  13. This topic is made with intention of covering and publicizing all important updates and announcements related to San Andreas Police Department and its employees as well as their duties, ranging from changes made to rules and regulations to changes concerning equipment and daily tasks of law enforcement personnel. Posting rights are reserved by SAPD HQ or individuals authorized by aforementioned institution.
  14. November S.W.A.T. Recruitment! ~[S.A.T.]~(#385dc2) recruitment is ~[CLOSED]~(red)! ~[S.W.A.T.]~(blue) application recruitment is ~[OPEN]~(green) If you want to join ~[S.W.A.T.]~(blue) without going through S.A.T., you will have to fill out the following application format. Failing to meet the requirements will instantly get you denied so put some thought into it. Expressing interest via application will immediately put you into voting phase, without offering flexibility of S.A.T. to prove your skills and get to know members. If you weren't around for a while or/and aren't known by S.W.A.T. members then you should likely head to S.A.T. instead. Should S.A.T. recruitment be closed, refer to paragraph below: S.W.A.T. HQ reserves rights of offering S.A.T. membership to applicants who were not ready to join S.W.A.T. at the time of application. ::: I. Personal Info In-game Name: Username / Account-name: Age: Gender: Nationality: Languages Spoken: Rate your English skill level (A1-C2; click for reference): Average Ping: Average FPS: Tell us about yourself (Requirements: minimum 50 words; cohesive text): II. In-game experience When did you join the server: How much do you play each day: Previous Squads/Gangs/Companies: Name the reason(s) for leaving: Current group memberships: If your application is denied, would you participate in SAT instead?: Previous SAES ban(s)/kick(s)/punishment(s): Name the reasons why you received these punishments: III. Personal skills and knowledge (*= this question has to be answered in full sentences) Your strengths*: Your weaknesses*: Why do you want to join S.W.A.T.*: Why do you think you will be good for S.W.A.T.*: Describe a SWAT specific RP and how you would approach the chosen situation (Requirements: minimum 150 words): :::
  15. Whether you're roleplaying, trying to run a successful event, communicate with your teammates during a bank robbery or just trying to have a normal conversation; your chatbox is guaranteed to be overflowing with random spam from global chat. Be it walls of GZ's, random knowledge quiz or just random Tunisians arguing using number-letter languages, chat that you're trying to keep track of is constantly disappearing under neverending mass of global chat messages. I suggest implementing a command to toggle visibility of global chat, if that's even possible.
  16. August S.W.A.T. Academy Recruitment! ~[S.A.T.]~(#385dc2) recruitment is ~[OPEN]~(green) until ~[01.09.2019]~(red) ~[S.W.A.T.]~(blue) application recruitment is ~[CLOSED]~(red) until ~[01.09.2019]~(green) Reminder that all you have to do to become part of SAT is join SWAT discord and express your interest in "swat-academy-recruitment" channel. More information concerning Swat Academy can be found on post one. SWAT Discord: https://discord.gg/w6RsS4D
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