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DROT

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Everything posted by DROT

  1. It's simple really, if the /loc has even a 5 seconds cooldown - even though one player could be located basically nonstop because the location message would remain in the top bar for longer than 5 seconds - that would prevent people from using /loc on multiple players at once. Everyone could still find whoever they need to with /loc and criminals could still locate that one cop who is chasing them. But /loc wouldn't be used to locate absolutely every player on cop team at once, at all times. I think that's a fair compromise.
  2. Looking at this from "but in real life" perspective is hopeless, besides drawing inspiration from some aspects of real life SAES is miles away from it in all ways, I don't see why this one example would be different. It should instead be viewed from the perspective of gameplay balance, cops are getting their asses handed over to them in all activities with the exception of SRs and random individual encounters on patrols, they manage to do well in those situations by being able to locate and surprise wanted players in order to get close to them and land an arrest with melee nightstick attacks. Criminal spawns having an ability to locate cops makes these encounters yet another activity that is a pain in the ass, meanwhile removing the K panel from cops would mean less interactions between players in general which can not be considered a good thing in any case. Cops need to locate and attempt to arrest criminals, that is their only purpose. Criminals do not need to be able to locate cops, macroing "/loc all cop names" was never an intended part of the gameplay and that's an undisputable fact. It almost entirely eliminated the stealth aspect of cop gameplay which was always important and present. Criminals do not need to have an advantage in absolutely every single situation, sometimes they can be at a disadvantage just like cops so often are.
  3. Agreed, it's a misuse of the /loc function. Criminal spawns were never meant to be able to see where the cops are, especially not by using macros to locate all the cops at the same time. Locating has become so widespread over the years that it has virtually eliminated any aspect of stealth and ambushing, the preservation of which is specifically why teams were not made visible to one another on the map by default.
  4. Dear @Laciden, After carefully reviewing your application, we've decided to go forward with it. Please find any of the PC testers ingame. - SAPD HQ
  5. Removed: - 3 x Police LV Added: - 4 x Police LV - 1 x Police LS - 1 x F.B.I. Rancher - 1 x Enforcer - 1 x S.W.A.T. - 1 x Ambulance - 1 x Shamal Still needs doing: - Confirmation of 4 x 10gbp donation - 4 car wraps
  6. Date: 10.01.2024. Property Name: SAPA Headquarters Your Username: milicajac Rentee Username: [gang]Police_Academy Duration: Until cancelled by either side. Fee: 0$ Screenshot: https://imgur.com/EQd3J1N
  7. Denied. Failed to edit the topic as instructed.
  8. @BzzBzz You've 72 hours to edit the application or it will be denied, thank you.
  9. Application denied. Failed to make edits to the application within the given time.
  10. Application denied. Failed to make edits to the application within the given time.
  11. Denied, applicant has failed to appear within the given time.
  12. SR is one activity which cops frequently manage to win, but even with SWAT tanks it doesn't mean that they win in a great majority of cases. Criminals get 8/8 safes cracked in 90%+ of bank robberies and that's somehow not a problem that needs resolving, I don't see why we'd suddenly need to nerf something that does not shift the win ratio in cops' favour significantly when criminals still successfully complete SRs in spite of swat tanks. SWAT tank was around for 10+ years and still criminals rob stores left and right. This sounds like looking for a fix for something that isn't broken. To put it bluntly, criminals do not need to have an advantage in every single activity on this server. Sometimes cops can have an advantage too, one of the few activities that they have a fair standing in is the SR and that's partially thanks to the swat tank. Yes some SRs are closer to tank spawn locations than others and that means that the balance is shifted in cops' favour. But some SRs are in hard to reach places with many rooftops and hills from which criminals can snipe or stand in the circle far off the ground thus being extremely difficult to arrest, should we be banning use of high places too then because criminals gain a massive advantage from them? What can you do about it? Get off the SR roof and shoot the tank or snipe the driver. The vehicle's health is higher than average but it can still be destroyed within seconds by one person. The driver can be easily shot and killed too. Besides the ability to knock a player off of their feet, the tank can do nothing else - a second cop still needs to reach you to arrest you. You greatly outnumber the cops so use that fact to spread out and take them or their vehicles out. We are not. SAES is not an RP server.
  13. Is no longer allowed access to donator spawn over repeated abuse.
  14. Is no longer allowed access to donator spawn over repeated abuse.
  15. The only real difference is that your suggestion will as of now be voted against by people who like Crown Victoria and would like to keep it. However those same players might actually also like and be in favour of adding your suggested mod if it did not mean replacing a car that they like. But whatever you end up choosing to suggest is okay. It is after all only a suggestion.
  16. While all vehicles will ram successfully based on their acceleration and speed at the time of impact, increased weight means that a vehicle won't come to a stop, change direction or take off the ground as easily after collision as a low weight vehicle would in comparison. Prime example of this is the Enforcer with its massive weight which means that it can often plow through multiple vehicles like a hot knife through butter, even while moving at relatively low speeds.
  17. There is no guarantee that a vehicle mod will be added whatever the outcome of a vote is, but it certainly becomes more likely to happen the more people vote in its favour. However it is worth mentioning that a new police vehicle mod does not necessarily need to replace an already existing police vehicle mod or even be added to a current police vehicle. It could potentially be added to one of many other unused civilian 4-door vehicles instead. Consider creating a separate poll purely for gathering of support for this or any other police vehicle mod - which vehicle it will end up being applied to can be decided afterwards. Unless of course you want to replace specifically Crown Victoria for whatever reason.
  18. Opinion on the appearance of the vehicle aside, the car drives the way it does because it was modified to be a ramming vehicle. It was given far more weight in comparison to other police vehicles and handling/speed/acceleration reduction to match that perk. Changing its appearance does not mean that its handling will be altered. On the other hand Sultan and Buffalo versions were made to drive exactly the same as one another and are both high-speed chase vehicles. If high speed and maneuverability is what you wish to see as part of this newly suggested vehicle mod, it would probably be wiser to suggest that visual mod for either Sultan (which too is rarely used) or Buffalo. What is currently Crown Victoria is unlikely to have its handling changed to match the other two because it serves a different, specific purpose unfulfilled by any other police vehicles.
  19. October 2023 PC Tester Recruitment Results Congratulations to following candidates who successfully passed the application phase! @Phrost @Rieeria @Kristiina @Lincoln If your name is on the list of future PC testers, await further instructions in SAPD Discord. - SAPD HQ
  20. Recruitment is closed, names of selected applicants will be announced within the next few days. Good luck to those who applied!
  21. Recruitment will be closed within the next 48 hours and the topic locked. No applications can be submitted from that point onwards.
  22. October 2023 PC Tester Recruitment Following changes made to PC applications and simplification of the process, SAPD has seen a drastic increase in the amount of applicants. This paired with the departure of several PC testers from the staff team over the past two years has created a need for new additions to the testing team. For this reason, we're glad to announce the beginning of PC Tester Recruitment 2023! If you wish to find out more about PC testers or how to become one, follow the link below: Applications may be submitted within the next few days, future recruitment drives are not expected to happen any time soon. - SAPD HQ
  23. PC Tester Recruitment - October 2023 Experienced policemen may apply for position of Pro Cops Tester, they will be tasked with testing and eventually inviting officers whose applications were approved and have passed the PC entry test. This is a role which comes with great responsibility as those appointed as new testers will essentially have the last say in who joins the PC group, monitored solely by SAPD HQ. If you're interested in becoming a tester and believe that you posses significant experience in both daily police tasks and PC procedures but are also active, communicative and speak understandable English; you may attempt to obtain this role. Name: Username: Age: Nationality: Squad: Policing Groups: Pro Cop Since (date): Link to Pro Cop Sign-in Post: Previous Experience: Why would you make a good tester?: Post your application in a comment below.
  24. Extra options never hurt anyone. Though I don't see why it would be free, there's plenty of money around and not that many ways to spend it.
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