Jump to content

DROT

SAES Members
  • Posts

    1,035
  • Joined

  • Last visited

  • Days Won

    2

DROT last won the day on October 30 2023

DROT had the most liked content!

7 Followers

About DROT

  • Birthday 04/01/1997

My Information

  • Organisation
    SWAT

Recent Profile Visitors

721 profile views

DROT's Achievements

Enthusiast

Enthusiast (6/14)

  • Reacting Well
  • Dedicated
  • Posting Machine Rare
  • First Post
  • Collaborator

Recent Badges

4.1k

Reputation

1

Community Answers

  1. It's simple really, if the /loc has even a 5 seconds cooldown - even though one player could be located basically nonstop because the location message would remain in the top bar for longer than 5 seconds - that would prevent people from using /loc on multiple players at once. Everyone could still find whoever they need to with /loc and criminals could still locate that one cop who is chasing them. But /loc wouldn't be used to locate absolutely every player on cop team at once, at all times. I think that's a fair compromise.
  2. Looking at this from "but in real life" perspective is hopeless, besides drawing inspiration from some aspects of real life SAES is miles away from it in all ways, I don't see why this one example would be different. It should instead be viewed from the perspective of gameplay balance, cops are getting their asses handed over to them in all activities with the exception of SRs and random individual encounters on patrols, they manage to do well in those situations by being able to locate and surprise wanted players in order to get close to them and land an arrest with melee nightstick attacks. Criminal spawns having an ability to locate cops makes these encounters yet another activity that is a pain in the ass, meanwhile removing the K panel from cops would mean less interactions between players in general which can not be considered a good thing in any case. Cops need to locate and attempt to arrest criminals, that is their only purpose. Criminals do not need to be able to locate cops, macroing "/loc all cop names" was never an intended part of the gameplay and that's an undisputable fact. It almost entirely eliminated the stealth aspect of cop gameplay which was always important and present. Criminals do not need to have an advantage in absolutely every single situation, sometimes they can be at a disadvantage just like cops so often are.
  3. Agreed, it's a misuse of the /loc function. Criminal spawns were never meant to be able to see where the cops are, especially not by using macros to locate all the cops at the same time. Locating has become so widespread over the years that it has virtually eliminated any aspect of stealth and ambushing, the preservation of which is specifically why teams were not made visible to one another on the map by default.
  4. Dear @Laciden, After carefully reviewing your application, we've decided to go forward with it. Please find any of the PC testers ingame. - SAPD HQ
  5. Removed: - 3 x Police LV Added: - 4 x Police LV - 1 x Police LS - 1 x F.B.I. Rancher - 1 x Enforcer - 1 x S.W.A.T. - 1 x Ambulance - 1 x Shamal Still needs doing: - Confirmation of 4 x 10gbp donation - 4 car wraps
  6. Date: 10.01.2024. Property Name: SAPA Headquarters Your Username: milicajac Rentee Username: [gang]Police_Academy Duration: Until cancelled by either side. Fee: 0$ Screenshot: https://imgur.com/EQd3J1N
  7. Denied. Failed to edit the topic as instructed.
  8. @BzzBzz You've 72 hours to edit the application or it will be denied, thank you.
  9. Application denied. Failed to make edits to the application within the given time.
  10. Application denied. Failed to make edits to the application within the given time.
  11. Denied, applicant has failed to appear within the given time.
  12. SR is one activity which cops frequently manage to win, but even with SWAT tanks it doesn't mean that they win in a great majority of cases. Criminals get 8/8 safes cracked in 90%+ of bank robberies and that's somehow not a problem that needs resolving, I don't see why we'd suddenly need to nerf something that does not shift the win ratio in cops' favour significantly when criminals still successfully complete SRs in spite of swat tanks. SWAT tank was around for 10+ years and still criminals rob stores left and right. This sounds like looking for a fix for something that isn't broken. To put it bluntly, criminals do not need to have an advantage in every single activity on this server. Sometimes cops can have an advantage too, one of the few activities that they have a fair standing in is the SR and that's partially thanks to the swat tank. Yes some SRs are closer to tank spawn locations than others and that means that the balance is shifted in cops' favour. But some SRs are in hard to reach places with many rooftops and hills from which criminals can snipe or stand in the circle far off the ground thus being extremely difficult to arrest, should we be banning use of high places too then because criminals gain a massive advantage from them? What can you do about it? Get off the SR roof and shoot the tank or snipe the driver. The vehicle's health is higher than average but it can still be destroyed within seconds by one person. The driver can be easily shot and killed too. Besides the ability to knock a player off of their feet, the tank can do nothing else - a second cop still needs to reach you to arrest you. You greatly outnumber the cops so use that fact to spread out and take them or their vehicles out. We are not. SAES is not an RP server.
  13. Is no longer allowed access to donator spawn over repeated abuse.
  14. Is no longer allowed access to donator spawn over repeated abuse.
×
×
  • Create New...