Squad would enjoy turf if they have focused on only one gang but they also want to gain something from them. Fair enough.
There could be a cooldown for attacking the same turf zone again.
For example, Glen Park belongs to SM. Squad attacks, but SM wins and keeps the zone. That squad should not be able to attack Glen Park again for a certain time. GMs can decide how long this cooldown should be.
Another example: Glen Park belongs to SM, and squad attacks and takes it. SM should have one chance to take it back. If SM tries but fails, they should wait until the cooldown ends before trying again.
I don't have to explain every scenario. System applies to all gang.
I used to turf against SM - UE side for years. in every gang that I used to be in, are also splitted by SM - UE. I know turf system, i know turf break points and other stuffs.
Some ppl complaining about SM - UE's alliance and wants them to fight between eachother by adding NO alliance rules etc. You can't force people to attack eachother, it s bullshit.
If you want to achieve clear goals, such as holding a zone, your in-game activity and skills should still matter.