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Bakuninboston

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Bakuninboston last won the day on September 5

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  1. Currently, players only need to log in once a month to keep their properties. Players should need at least 8 hours of playtime per month to keep their properties, using the same activity system that determines whether gang members are active. Players could use /checkhours to see their playtime for the current month.
  2. my 1k hs hours is missing.
  3. Reduce the cooldown to 2h - 4h between public bank robberies, and make the required player count dynamic based on server activity, lowering it from 13 to 8 or 10 when the server is less active.
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  4. Squad would enjoy turf if they have focused on only one gang but they also want to gain something from them. Fair enough. There could be a cooldown for attacking the same turf zone again. For example, Glen Park belongs to SM. Squad attacks, but SM wins and keeps the zone. That squad should not be able to attack Glen Park again for a certain time. GMs can decide how long this cooldown should be. Another example: Glen Park belongs to SM, and squad attacks and takes it. SM should have one chance to take it back. If SM tries but fails, they should wait until the cooldown ends before trying again. I don't have to explain every scenario. System applies to all gang. I used to turf against SM - UE side for years. in every gang that I used to be in, are also splitted by SM - UE. I know turf system, i know turf break points and other stuffs. Some ppl complaining about SM - UE's alliance and wants them to fight between eachother by adding NO alliance rules etc. You can't force people to attack eachother, it s bullshit. If you want to achieve clear goals, such as holding a zone, your in-game activity and skills should still matter.
  5. ++++++++++++++++++ needs to be added urgently
  6. Start a rat hunt. Don’t let this server become another SAUR or CIT. Abusers need to be banned before things get out of hand. (probably already.)
  7. Level 6 — A New Goal for Gangs & Squads I’d like to suggest introducing Level 6 for long-standing Level 5 gangs and squads that consistently contribute to server activity. The idea is to give these organisations something new to work towards while encouraging more competition and interaction across the server. Proposed rewards Benefit Details Armour 20 armour Ammunition 30% more ammo Jobs Access to a third job Additional base A second, separate base with limits similar to those of a Level 3 or Level 4 base Skins Additional organisation skin slots Proposed requirements 1. Long-term Level 5 status Organisations should have held Level 5 for a significant period before becoming eligible. 2. A clear contribution to server activity Having members online should not be enough. The organisation should actively create gameplay and interaction for other players. 3. Regular competitive activity This should include consistent turf participation, maintaining a GR safe and regularly robbing other gangs and squads, where applicable. Why add it? Level 6 would give established organisations a reason to keep pushing forward. It should reward both long-term commitment and ongoing activity—not simply how old a group is or how many members it has. Well. Doing turf - bankrob or gr those activities boost servers activity. concept of Level6 will push people to log and do some activities. Level 6 could be given to just one qualifying gang at the start of each month, rather than every gang that meets the requirements. Also some gangs and squads might farm during hours when server activity is low to reach Level 6; you need to prevent this as well to ensure fairness. Example: Black Bullets gang always do afk turf at 4 am - 6 am or more lately, which one we can't be active on those hours. Some points can be discussed but level6 must be added to who keeps the server active to reward them. Urgent.
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  8. jccx duff zaza khaled homeless kockata calibre filippo beast reed scooty marksman and more
  9. king times love and respect best convos
  10. no for armour and headshot but new shader slots can be added maybe one modded skin (have to match with lowpoly skin requirements - so we wont see hd hitman or other hd bullshits)
  11. it will force ppl to be more active also if gangs/squads do gr stuff on servers peak time (prob between 6pm 10pm) gains can be increased %50-75 so we can see more transfers if fbi needs a cracker they should hire / steal cracker from rival ones
  12. -1 it affects fps no doubt but u guys can play tactical there thats the best thing at this game but we can see new models of store buildings around
  13. We're going to see a lot of manipulated AJs as long as cops keep shooting from behind to make criminals make mistakes during chases. Most of the time, I’ve been chased by many cops, and while escaping, I keep getting shot at from behind by snipers. They know I’m going to jump and forcing me to do avoid by sniping.
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