-
Posts
1,072 -
Joined
-
Last visited
-
Days Won
2
Content Type
Profiles
Forums
News & Announcements
Issue Tracker [Donation Vehicle Shaders]
Events
Everything posted by DROT
-
Here's a suggestion which comes with support of combined squad HQ's. Please do not fall for the usual "cops vs. crims" crap and vote against it just because you are a cop. That aside, here is the suggestion: Reduce jail time from 7 to 5 minutes. Nobody ejoys spending 7 minutes of their gaming time staring at the wall and I think that we can all agree on that. This leads people to alt-tab or AFK, they go around their business instead or perhaps launch a different game, sometimes they do not bother coming back to play at all for a while. Server activity decreases, more people are AFK and less players are on the streets to actually play the game. This is not good for anyone, be you criminal or cop.
-
Event: Dildo LMS Prize: 2.000.000 $ Winner(s): @SheraP Screenshots : ::: :::
-
S.W.A.T. Activity - Evening (16.1.2020.) ::: :::
-
S.W.A.T. Activity - Morning (16.1.2020.) ::: :::
-
Please include screenshot of /seen, as well as address (name) of the property and more specific topic title ( "Inactive Business - Red County" for example ) Full format can be found here: https://saesrpg.uk/topic/4936/request-format Contact a SAHA agent in game to review/resolve your request once done.
-
S.W.A.T. Activity - Morning (12.1.2020.) ::: :::
-
S.W.A.T. Activity - Night (11.1.2020.) ::: :::
-
S.W.A.T. Activity - Evening (11.1.2020.) ::: :::
-
S.W.A.T. Activity - Afternoon (11.1.2020.) ::: :::
-
S.W.A.T. Activity - Night (10.1.2020.) ::: :::
-
Event: Kart Race With Obstacles Prize: 5.000.000 $ Winner(s): @Rainy Screenshots : ::: :::
-
S.W.A.T. Activity (10.1.2020.) ::: :::
-
[SUGGESTION] Cooldown of 30 seconds for respawning at properties
DROT replied to RAMPAGE's question in Suggestions / Changes - Archive
@nicus said in [SUGGESTION] Cooldown of 30 seconds for respawning at properties: @Patrol said in [SUGGESTION] Cooldown of 30 seconds for respawning at properties: Then in the community we ask ourselves " how to help and increase in numbers " the cop side ! ... Become more interesting as a squad maybe. That's a bullshit argument if I've ever heard one. Are you saying cop life is uninteresting and attracts fewer people not because they have by far fewer activities available to them compared to criminal side; but because squads are not interesting enough? That it is somehow responsibility of squads as players to make up for that lack of content and development? I could step down to that level and whenever you complain about having a hard time in BR/JB/SR or wherever and simply say "Become more skilled as a gang." -
[SUGGESTION] Cooldown of 30 seconds for respawning at properties
DROT replied to RAMPAGE's question in Suggestions / Changes - Archive
@KARIM said in [SUGGESTION] Cooldown of 30 seconds for respawning at properties: isn't that strange when you see cops respawning every sec and crims get jailed for 420 secs and have no chance to come back ? Considering that cops are commonly outnumbered 3 to 1, and that BR for example lasts some 3-5 minutes, it does not appear strange to me that cops get an opportunity to get return and participate several times. If you've 30 crims and 10 cops then it is not out of this world that those cops get to return and make up for lack of numbers. 10 cops returning 3 times may be seen as 30 cops, which are then in balance with 30 criminals. You may say that there could be a few cops that have properties right besides the location and will return more than 3 times, then also remember that criminals have the advantage of prior organization, all criminals can be there from point one while cops will require time to group up. Furthermore criminals have the advantage of defense, which is obviously more favourable than charging in down chokepoints while getting shot at. All this in the end, in case of banks, sums up to criminals robbing all 8 safes around 80% of time in total as of today. Does that percentage alone not prove that cops did not become overpowered because of access to property spawns? They have it now and they're still losing 80% of time. -
[SUGGESTION] Cooldown of 30 seconds for respawning at properties
DROT replied to RAMPAGE's question in Suggestions / Changes - Archive
@Harmy said in [SUGGESTION] Cooldown of 30 seconds for respawning at properties: It's kinda ironic that PC cops were getting punished ( prob still do if the rule still exists ) for respawning to respond to BRs faster but if it happens and you dumped a couple of millions to a nearby icon, it's considered ok. This rule was removed a long time ago. @Harmy said in [SUGGESTION] Cooldown of 30 seconds for respawning at properties: No one should be allowed to spawn to props to gain advantage anyhow, including turf wars, bank robberies and even jailbreaks, aka in places with a lot of friction between the sides. Props should be treated as props, not strategic spawn locations. At bank robberies you as a criminal have the advantage of numbers, defense and prior organization. Cops in return get to come back repeatedly by spawning nearby to make up for the balance loss. If 10 cops are trying to breach into a BR with 30 crims which lasts 2min in total, not allowing them to respawn nearby to return gives criminals even more advantage. Currently while cops have the ability to respawn at properties, most BRs are still completed by criminals. Why further ruin the BR balance, to make it even easier for crims even though they win some 80% times already? As for JB, you do have the portable spawn point as you call it; within the jail itself as a criminal. I don't see why cops would be forced to return from hospital if they're shot, especially since there is warden spawn right there. Using property to reach jail is slower than spawning a warden, which nowadays come equipped with weapons. All things considered it is perfectly clear that players targeted here are cops. Criminals do not use properties to respawn and return to BR, they do not use properties to return to JB. Why? Because when they get killed there they get arrested and move to jail, at no point do they get to use their property to respawn. It is easy to go around loudmouthing that "No one should be allowed to spawn to props to gain advantage" when it is clear that it is only cops that do so and that you personally who main a crim will not be affected by these changes, rather you will be impacted positively as cops will be around even less frequently. (I don't attend turfs so I won't say anything about that one.) TL;DR - Trying to weaken cops when they're statistically losing majority of activities and empower the already winning side (crims) is stupid. Stop going head-on into every activity as a criminal expecting to win, properties allow cops to make up for massive lack of numbers and helps them sometimes (rarely) win events such as BR. Criminals are already winning on ALL fronts, in which reality does it make sense to make their winning frequency even higher? It is not all about winning, you have to lose sometimes too. Cops have been on the losing end for years now, however the moment criminals started losing and failing BRs merely 20% of times, plenty of random "nerf cops" suggestions like this started appearing. Man up and grow a pair, you have to lose sometimes too. Cops aren't NPC's and we're sick of crims winning all the time. -
S.W.A.T. Activity (7.1.2020.) ::: :::
-
Thanks everyone! Except for Jonathan, fuck you Jonathan!
-
@Orchestra We've unfortunately reached conclusion that we will not be able to move forwards with your application as it failed to pass the voting phase. For this reason, your application has been ~[DENIED]~(red). We advise you to get comfortable with the cop side first, perhaps also obtain the PC diploma. @CareFul We've unfortunately reached conclusion that we will not be able to move forwards with your application as it failed to pass the voting phase. For this reason, your application has been ~[DENIED]~(red). We advise you to get comfortable with the cop side first, perhaps also obtain the PC diploma. @kAsTyA ~[Accepted]~(lime), contact any level 3+ In-game for your entry test. Good luck! ~[*Note]~(red): Join SWAT Discord in order to get tested (If you still haven't joined) Please don't post anything related to your result under this topic. -SWAT HQ
-
A minute too early!
-
A minute too early!
-
Yes, absolutely! Bases right now are just a place where you pick up a vehicle or afk at.
-
[SUGGESTION] Rules Returns balance in br
DROT replied to Law's question in Suggestions / Changes - Archive
I disagree with all of your points. You conveniently forgot to mention that criminals outnumber cops in every BR by far. If there are 10 cops vs 30 criminals, cops should damn right respawn and come back. You can count every cop respawn as a new cop, if those 10 cops respawn 3 times each, that's 30 cops vs 30 criminals which balances it out. To allow for both sides to have similar respawning system while one outnumbers the other 3 to 1 is nonsense. Furthermore, even with addition of all the changes you mentioned as unfair and damaging to criminals, majority of bank robberies are still successful. There's 10-20% higher chance of criminals failing BR compared to previous months when it was 5-10%. Let's be generous and say BR now succeeds 75% of time. This means that cops manage to prevent only some 25% of bank robberies, if even that much. To think that you win 75% of times and still try to nerf the other weaker side who wins 25% of times is disappointing to say the least. Would you enjoy an activity which you fail 95% of times? No you wouldn't, neither do cops. Yeah, we don't like failing all the time. We're not NPCs standing around just to make your winning experience more interesting for you. For once we've this "reasonable" chance of stopping a BR; while you've 75% chance of successfully robbing it, you STILL complain about cops? I won't even try to mask my resentment here, I think that this and similar suggestions are hypocritical and two-faced, carebearing criminal cunts who are not able to accept defeat at any time, even though they win all the time.