
Cappo
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Everything posted by Cappo
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Lmao, let's just delete the criminal groups, delete the gangs as well, in my opinion, it'd be better to just buff the cops even further, because 13m range for the taser is quite bad, it's unplayable, I have no idea how you even play, the shotgun, the vending machines and the dogs must be buffed as well, also the glorious nightstick, right now, it buggs and you don't even have to hit the criminal properly to arrest them, so why not just make it throwable, so you, cop, will properly arrest everyone! Now, on a serious note, stop moaning about random stuff, the server is monotonous, disabling / removing stuff will never encourage people to do anything in here.
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Removing HS in area around jail.
Cappo replied to Bangas's question in Suggestions / Changes - Archive
Lmao, this topic nicely points out how poorly organised the cops are. First, as many other said, the hs has been re-added like 24 hours ago, or a bit more, yet as always, cops start moaning. I highly doubt that the cops realize how easy it is to be a cop, compared to being a criminal, all that is lacking for you is coordination and teamplay. Of course, when you see that it gets a bit tough, you mannage to just sneak away by the easy way, instead of facing what's currently happening and handle it. You have HLS/DE to help you, as in the meanwhile, official squads can regroup and surround the area instead of spawning as Prison Wardens and rushing in a pointless way. Yeah, now I will get the "but we are not enough to handle things like those" argument. Well, almost everyday, I see at least 1-2 new trainees that just joined the server, some of them speak English, some don't but they are usually the same nationality as some other Official Squad member. So, why don't you all try to actually do something to develop your squads, instead of moaning about stuff, you have legal speed, dogs, shotguns, (sniper) taser and nightstick that gets us in a box for 5 minutes, you obviously have more then enough things to use to fight the criminals, you can also get the trainees interest on you by hosting trainings, patrolling with new trainees and overally getting in touch with any new players. -
Improving the relationship between Gang and Squad members (AS PLAYERS!)
Cappo replied to Albie's topic in General Chat
Lmao, I wanted to state everything down as simple as possible, but hey, it's obviously not going to happen when you manage to mention my name in such a "great" way. @Howlze don't even talk about toxicity, don't even tell me that I'm the one being toxic... if you think that I am wrong, hit me up in a Discord PM, so I can show you who is toxic with a great amount of proofs. Now on topic. It's impossible. I'll take myself as an example, as you said, a very toxic person, I have friends or people I know well in every single g/s, but in the meanwhile, there are people that I can't stand. You can't just make gang X get "allied" (as you said) with squad Y, as like 3-4 people might get along, the rest might not. That's a nonsense, thats why I said its useless. Simply find some people to have fun with, it doesn't matter in which g/s they are. Making a whole g/s to "get allied" with some other g/s in the sake of "patrolling together or spawning as crims together" seems weird. Also, don't get offended from a game. You want to have fun? Then have fun, why would anyone care if anyone insults them in a game, don't make such a big deal out of it lmao. Just get friends in game and do stuff with them, it's impossible to get along with everyone. -
Improving the relationship between Gang and Squad members (AS PLAYERS!)
Cappo replied to Albie's topic in General Chat
So, in short, you want to make the g/s stop acting their role and do some pointless stuff. -1, I just don't see it right. Talk with the rest of the squad members, the trainees and do stuff together, for the record, I've almost never seen squads working together, so I'd say to do that, instead of doing alliances between gangs and squads which seems just pointless. -
+1, also, we should be allowed to dm criminals / cops that are spawned as deals that sell drugs in front of the jail as well. As the current rule says, I'm allowed to kill a drug dealer, as long as he's inside the prison yard (cops spawn) - thats a non sense. Assuming that there's a huge JB and there is a criminal in the yard, it's queit impossible to kill him and not get reported. First, I can call 2-3 crims to bomb him without even entering the yard - we gonna be reported and ajed for bombing the spawn of the cops, two, we manage to get inside the yard eitger by sneaking from behind or getting in as a cop opens the gate - in both cases, I might kill him (assuming that I won't get arrested, which is quiet hard, as the cops keep spawning), but thanks to the incoming waves of cops, I might try to kill them as well, as I won't be able to sneak away, so watch me getting reported and ajed for spawn killing cops. Same thing goes for the BRs, each criminal must be allowed to kill any cop that is spawned as a crim / regular criminal that sells drugs for the cops. I know that it will never happen, but I'm gonna mention that the cops must get wanted when buying drugs, it definitely is retarded to run (while on speed) and spam your nightstick all around - as this way, you jail someone for 7 minutes, so that incredibly easy thing to do, gets the criminals jailed for 7 minutes in a little box without having anything to do. Speed for cops is just retarded. I also don't get why the cops want that kind of stuff, as like 2 weeks ago, you managed to even request the removal of the speed. Instead of using drugs or requesting stuff to make the criminal side close enough to unplayable, simply use your equipment. You have dogs, you have shotguns... Simply use your equipment.
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-1, simply because thats the only feature that gives the criminals advantage against a cop/s that have shotguns that slow us down. Instead of thinking this way, I feel like it would be way better to plan on adding things for both sides, instead of continiously nerfing / removing stuff, thats pointless. Instead of removing stuff, we can actually think of something that could interest and satisfy the both sides, removing and nerfing won't lead anywhere. Anyways, that was just my opinion about it.
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"stopping the pirates is our main role" hmmm doubt kek anyways, gl
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@Elite said in Show us yourself V3: i have the same exact jacket men
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No, larger jail time is not the proper way to proceed with. The cops role is easy, the most of the squads are dead, thus the cops & the regular trainees need to play alone which make it even further boring. To be honest, as if there are 5-10 active squad members on daily basis per each squad, the cop side won't be even close to being boring, simply because they could go to Turfs, BRs, JBs and SRs, around 7-8 well organised cops (from the same squad, i guess) can easily shut down any of those activities. In my opinion, the squads should try talking with the new trainees, as surprisingly, I've been seeing some new trainees around that speak decent english. So it would be a good step if the squads manage to contact those people, show them and explain them how everything works to get their interest towards them, instead of just saying "apply in the forums", as saying that is completely pointless.
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EEEE Good luck in the future, slav brother
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AAAAA mens, take care