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Cappo

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Everything posted by Cappo

  1. Bump Any ideas or feedbacks regarding the idea? Also, as for the cooldown per store, it could be like 90 minutes (1 hour and half)
  2. @Crash said in Suggestions regarding the SR System: 40 to 50 mins = the same as before the same 5 locations will be used since you can just do them in a cicle and the point of random SR was to stop the cicles of the same 3/4 places So you went legit through all of the suggestion and voted "no" because of the time that I obviously gave as an example. 800 iq move! Obviously, I said that I have no idea about the time, I said 40-50 mins as an example, it can be further increased, if the suggestion is liked by the community.
  3. Hello! As it's well known, there's a new SR System, mostly, it's been disliked, so I managed to do a topic where I suggest some stuff that would be liked by everyone... at least I hope so. First of all, getting the system back to the old. A Criminal must kill the cashier in order to start the SR, yet here's the new thingy I'm suggesting... increase the cooldown on a single Store, I'm not talking about the cooldown for a SR, I'm just talking for one store. I have no idea how much to suggest, I'd say something like 40-50 minutes cooldown per store, so during that time, the criminals will need to head towards some other stores in order start a SR. Honestly, that will make the gameplay a bit more interesting in challenging, we won't see the same SRs over and over again and the SRs won't be randomized, just the Criminals will need to explore some other Stores, instead of robbing the same ones over and over again.
  4. +1, but only if the cooldown per store is increased with 20-30 or even more minutes. I'm tired of seeing SRs in the same places. Whenever we try to rob a store that was robbed within the last 30 or even 40 minutes it should say "The store has already been robbed", so the criminals gonna head towards another shop.
  5. The point is different, SAP is having modern boats and that kind of great stuff, we can't just get a boat that is ~200 years old. The boats we got now are good for RPing too, furthermore, they suit our current role, we are modern pirates. (I don't remember when I voted for this, but alright lmao)
  6. I definitly agree that is boring to wait 10 minutes after each SR, especially when you got legit nothing else to do. It's okay to change the system back to the old one, though, one really important thing, for example, SR X is robbed, then criminals head to SR Y, they rob it succesfully as well, yet they want to come back to SR X. Now, here's my suggestion, make larger pauses between the same SRs. I am honestly sick of seeing every second SR to be in either LV, Come-A-lot or LS, Wilowfield. I don't know why, but legit 60% of the SRs were there in the old system. So yeah, after one store is robbed, the cooldown of it should be like 20 minutes or even 30, so criminals can explore some other SRs. For example, SR X is robbed, the cooldown for it is 30 mins, yet SR Y will be free to be robbed in 7-8 mins ^ That's a suggestion if you're planning to get back to the old system Also Human forgot to say the fun increases when 10 cops camp the Jail so a JB is impossible, so even during those 10 minutes, you can't JB, because you gotta bring an army with yourself.
  7. I voted -1, I'd like to state down a few arguments on why I did that. First of all, okay, let's take the SR in Las Venturas, Come-A-Lot for example. I will try to not even comment on how easy for the cops that SR actually is, yet because of some unknown reason criminals keep Store robbing there, like 60% of the store robberies that I see are either there or in Los Santos, Wilowfied, which is also one of the easiest SRs so far. So, let's take Cop X for example. He has a prop 50 metres away from the SR is Come-A-Lot. As it's perfectly known, this cop X already parked a Packer behind, so he can easily arrest all of you, so, my question is, how much times should that Cop X spawn in his prop or arrest you all in the SR, to understand that SR is easy for the Cop side also that the Cop X is spawning there, so if you're a gang member, you can simply type /cc i found where the fucking cop respawns, lets camp him, so you call your budies to kill this cop faggot, also, if you're worried about the money, you either get a member staying in the SR and watching out for the percentage, or you use press Y and type tell us when the sr hits 90% so we can stop fucking this goddamn cop and get the money. Is it that difficult?
  8. Hello! I was lately thinking of the Admiral, the Mercedes mods of it were removed, so now it's without mods (as far as I know). We got some sexy Audi mods, as well as Mercedes mods in some other vehicles, but what about either BMW ones or VW's. Also, I got honeslty no idea what exactly would fit the best (talking about a model of the stated examples) in the current Admiral, so I'd like to see your suggestions on how we can change the Admiral, which model of BMW or VW, give us examples and suggestions, as I honestly feel like the Admiral deserves more!
  9. https://www.youtube.com/watch?v=OSpo97arfOg&feature=share Give it a like please!
  10. +1, also a bit of a reminder for the Enforcer, there was a familiar idea regarding it too. I hope the enforcer could get a slight "buff" when it comes to people capacity too. Now on topic, once again, +1 for the suggestion
  11. Now, I was thinking to NOT take any action in this topic, but in my opinion, @Thing 's point is definitly right, but I surely agree with Kipt and Tut, the whole inviting / adding is only up to the SAPA HQ, they can do whatever they want and it's not really our thing to discuss, but the situation that's happening right now is just... ew. First of all, why would anyone brag about groups, especially how to join them (talking about the ones that are invite - only), its mainly who has more friends over there, yes, not everytime, but in the most of the cases, its like that. Now, about Marsello's case, god, such a mistake. Now, I pretty much agree that SAPA allows you to become a good cop, but I doubt it would make anyone follow the rules and acting normally. I'm taking myself for example. During my first months in SAES, I was acting retarded and pretty much had a bad rep. all around the server, I worked on my attitude almost fully alone, there were less then 10 people that were kinda supporting me, but never gave me anything for free, they wanted me to work on it and prove myself. Thats what I did, I worked on my attitude and in no time I joined CC, SAP, SAFD, SWAT... Now, we all know Marsello's attitude and honestly, I don't he deserves any invitation in any group, squad or a gang. It's not about the adminjails, it's about his childish attitude, in this case, he's the only one that can help to himself, none of us can help him grow up by inviting him in anything, he'll just keep going with all of this retardness, but with one different thing - he will be a member of a group or a gang, so obviously, no differences. cough irony. Instead of giving whatever you can, have a careful look at the person and think about it, is he worth the attention, as OBVIOUSLY this topic could be renamed to "I'm crying for attention".
  12. So, as the title says, my suggestion is the criminals to get a notification as if there's an ongoing JB. I thought of the idea, because lately, I've been spawning as SAP, so I noticed that half of the times I enter the jail to do a JB, someone is already doing it, so I pretty much lose my time getting in there. The notification shouldn't be the same for both sides, maybe the crims can get a notification like "A few criminals have escaped from the Jail! Freedom!", or whatever, the main idea is to just get a notification once a criminal crosses the red door.
  13. If theres a communists party tell me, so I can vote for them
  14. Are you guys comparing Kill-Arrest script that has nothing to do with this idea?There is nothing in common with this one. How is that giving any advantage of the Police team? Thinking this way, the SR shouldn't be showed as an icon as well, because its already once shown up on red, with sound. There is no advantage for the Cops, as if we get to have a blip on the map for the bank that's getting robbed, or as if you consider there is, allow the criminals to have a blip for BRs as well
  15. No, it will look like every other MTA server, it will also make the surprising part of the game dead, for examples, crims will be able to see where and how many cops are approaching them. Big No.
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