
Tut
SAES Creative-
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Everything posted by Tut
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Happy birthday!! :hugging_face:
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@xDarkMan said in [SUGGESTION] Being able to arrest in donated vehicles: why so rude, whats the point of being a donator ? atleast keep a safe place for special people on server @xDarkMan said in [SUGGESTION] Being able to arrest in donated vehicles: @Patrol its not an avoid since you can dammage the car and arrest The point is unrelated, the issue is not in the donators using their cars, it's in random criminals entering passenger seat of a locked vehicle which gives cops the inability to arrest. If you shoot the car there's a high chance it'll kill the criminal and/or yourself.
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If you're going to comment here, please ensure it's meaningful and that it's within respect of the thread's topic.
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Thanks everyone!! :feelsgoodman:
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@MarksMan said in A custom Map Skin for newbies: If you don't know the places then go back to San Andreas Missions !!!! :100:
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having the option to add more people to donation vehicles[SOLVED]
Tut replied to moley.'s question in Suggestions / Changes - Archive
How about extending the lock access by sacrificing 7.5gbp, essentially sparing you 2.5gbp for getting additional access, but sticking to one vehicle instead of 2. If you really need more slots but prefer few rides as possible, I think this would be a potential solution -
[SUGGESTION] Make Squads requirements a bit lower
Tut replied to Rasta's question in Suggestions / Changes - Archive
i don't think we need to step down on requirements, you just gotta be more ready to take on new challenges, something that the etf failed at as it seems. i also think we need to see more gamemode oriented additions to the server where criminals give cops a reason to intervene. by simply lowering requirements you're not getting a perm solution... only lazier squads -
An issue similar or equal to this has been reported on our tracker at bugs.saesrpg.uk, please check it out in case you have more bugs to report.
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Strength be with you :)
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Bugs should be reported on our github: https://github.com/saesrpg With the exception of bugs which have potential dangers of exploit, which should be directed to a developer.
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@Asexyno said in Crouching bug: Same bug Ive seen around. Last week I was playing some rounds 1v1 with my friend I accused him of cheating indeed I thought it was my ping xd, fix it pleaseee @SAES-Developer @Tut-Greco said in Crouching bug: Bugs should be reported on our github: https://github.com/saesrpg :face_with_rolling_eyes:
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Bugs should be reported on our github: https://github.com/saesrpg If you can reproduce combat exploits like these, it's best that you submit the report to a developer so that they can add it to our private area instead.
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we allow reward changes once every 30 days as described in the Reward change Terms & Conditions. please remember to follow donation rules next time and consider the vehicle lost for 25 days.
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@samuel3021 said in Putting vehicle back: I want the Ranger police car, that the administrator accidentally took my other car it was not accidental. your police car was deleted as you were driving it while spawned criminal. please use the format for requesting here: https://saesrpg.uk/topic/544/reward-changes-format
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Sorted and thanks for adding me!!
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[SUGGESTION] Marker abuse / Jail system
Tut replied to SheraP's question in Suggestions / Changes - Archive
@ElRastaMan17 said in [SUGGESTION] Marker abuse / Jail system: @Tut-Greco But I think we both agree that allowing cops to standing still on a marker with protection and shooting towards criminals its only going to make things worse. Sure I'm not a fan of it either, but it's one of the options that I'd vote for if there aren't any other reasonable ones. The one I came up with (placing marker to roof at jail yard) would be a good option imo. Re-mapping the current jail should be one of the solutions imo. Adding another corridor so criminals need to split and dont camp only one marker idk Yes that'd be ok with me if any of the mappers can come up with something. But then again the community is not very tolerant towards changes to the jail. :shrug: -
[SUGGESTION] Marker abuse / Jail system
Tut replied to SheraP's question in Suggestions / Changes - Archive
@ElRastaMan17 said in [SUGGESTION] Marker abuse / Jail system: @SheraP Suggest a new jail map and the problem will be solved, the suggestion that you made makes no sense to be honest. Only because you cant stop jbs doesnt mean the solution is to abuse a marker to take no dmg and kill criminals A new jail map isn't a feasible solution, the majority are going to start petition to have old stuff back and this has been seen with past (though cool) jail maps (flint county, LS ocean prison, etc...) -
[SUGGESTION] Marker abuse / Jail system
Tut replied to SheraP's question in Suggestions / Changes - Archive
@SheraP said in [SUGGESTION] Marker abuse / Jail system: No idea. I just got a warning because of that. There's no such thing as a rule for markers. The protection is added for you to have a chance to use the marker and enter the interior without dying immediately while loading the map. It's not made for you to sit and exploit the immortality while killing people. It goes the same way for criminals who keep entering and exiting markers to gain permanent inability to be damaged/arrested. I thought I explained that to you? on topic: I agree something has to be done and if this approach is decided it may be worth clarifying it in jailbreak rules that police classes are allowed to shoot while in marker. @Marwyn said in [SUGGESTION] Marker abuse / Jail system: I suppose what you mean by marker abuse is cops sitting in marker and shooting while not taking any damage because of marker cooldown thing . I strongly agree that jail needs some changes but not complete rework maybe add some extra rooms and more entrances so crims won't camp at one and it would be more fun for both sides I guess . at this point jail is built like it wants to be jailbreak-ed . Yes, I think having a secondary spawn or marker lead up to the roof would be quite ideal for wardens/cops. It makes no sense having an entrance (exterior) with a gate that takes 10-20 seconds to open for a police officer to gain entry. If they can have a marker leading to roof this would potentially balance it out a little bit. -
Successful arrest of two prisoner escapees :sunglasses: Album: https://imgur.com/a/ChCYc3I
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@Cappo said in Marker arresting at jail: So, lately, I see that a good amount of the cops actually stay there instead of even bothering to enter and just tase down almost everyone that does a step or two out of the marker. If you don't want cops to camp the markers from outside, then stop camping the markers from the inside. You're literally killing us as we load the interior by the marker. There are times where we have no option but camp from outside and contain the criminals. Sometimes you need to be the change you want to see. In this case you need to give cops space to enter the marker, otherwise things won't change and you'll keep seeing cops camping this marker.
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have a good day my friend
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Shamal with versace wrap placed at SF airport, 2m rewarded and added to discord donator role
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Placed a copcarvg @ LVPD + LSPD