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Tut

SAES Creative
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Everything posted by Tut

  1. Can you show a few locations that lack LOD please
  2. The teams are mostly lurking around the suggestions forums and gathering feedback on how we can improve the server, and while it may look like we're ignoring players suggestions this really isn't the case. In order for a suggestion to pass you'll usually need to do some research and explore your options on how to bring content into the server, and this content needs to maintain a certain standard - it should be well structured, optimized and secure so that others in the teams are able to review and make changes. This means that taking a few code examples from the wiki or a community resource might not suffice even though it could greatly speed up development of the server. As indicated in the 1.6 news post we have the second part of a major update simmering behind the scenes, bringing yet another portion of fun to the server, and while I'm not part of the development team I can tell you with confidence that what we are working on with the devs is something worth looking forwards to. You might also see a few suggestions make it to the game. Some teams in the clan dedicate hours into keeping the community safe and sorting out any issues and admin requests, while others like to spend their time resolving bugs and adding regular updates which aren't kept waiting for the major version updates. We have a set of guidelines for server moderation, and I'm happy to let you know none of us enjoy issuing punishments but moderation is a vital part of managing larger communities. Punishments are not handed out left and right, and to prevent exactly that, there are teams who audit decisions made by the team and provide feedback where needed. Without the efforts by these teams and outstanding community members who take a step forwards to help, I'm not sure the community would sustain this long. At the end of the day we are dealing with a 19 year old multiplayer modification with a great deal old code, and this naturally places a barrier between new people wanting to invest their time on this rather than projects on more recent game engines where possibilities are on another level. Some MTA servers have established themselves as "companies" and pay their "employees" while other server contributors charge for their works much like a freelancer would. Not all servers have the fundings to support this, which can be a contributing factor to less development. Be the change you want to see, whether that is helping out financially or contributing by other means!
  3. Thanks for your suggestion. We have been exploring our options with this function and while it's looking promising we are not planning on using it just yet. We'll keep the community updated on where this is going.
  4. Doesn't look like intended behavior, feel free to let the dev team know about this at https://bugs.saesrpg.uk/
  5. Thanks for your suggestion. Officially only the clan polls mods to be added to the server, but I'll be checking with the team and see what they think!
  6. @mubeen said in [SUGGESTION] HYDRA DONATION REWARD: @JohnnyEnglish I believe handling.cfg also includes aircrafts handling features such as thrust etc. So by bringing changes in them, handling can surely be changed. I found some attributes in the file, you can look at the screenshot. You're right that aircraft handlings are defined in handling.cfg, but MTA servers does not use files from local installations - they use MTA functions which in this case would be setVehicleHandling. It has a note saying you can change aircraft velocity, but that doesn't quite suffice in most cases as you'll want to look at various other handling flags as well.
  7. Vehicle mods are only polled by the clan. We appreciate the feedback nonetheless and I've voiced it with the teams. Thanks
  8. @LAPD_Spanish_VEN said in [VEHICLE MOD] - Ford GT(Bullet): I would like to see this, but could this cause problems for nanoshop vehicles that are already created? It's something we definitely try to avoid as much as possible, but yes, changing mods will also affect vehicles created at the custom garage.
  9. @kellerman said in [VEHICLE MOD] - Ford GT(Bullet): @steven when back mercedes in admiral car The Mercedes removed 3 years ago will not be making a return. We might poll a different mod one day, but that is for time to tell
  10. Hey there @Muhammed, I understand it can be frustrating to be kicked after experiencing connection/freeze issues, but unfortunately this is to mitigate abuse. As far as I recall it warns you 3 times before disconnecting you from the server, which should give you a reasonable amount of time to resolve the issues on your end. I've voiced with the teams if it's possible to keep the affected player on server in frozen state with an arrestable ped, but there is no telling if something like this will work for us. If you need help resolving your client/connection issues please consider posting to a Tech Support site such as Tomshardware or ask in our own support channels.
  11. Happy 30th Birthday!!
  12. Gone around and hid a few unhelpful posts in here. Let's try and stay on topic please!
  13. Hey @mintseeker3142 There are a few things to understand before setting up an organization. In order for any kind of organization to have its own spawn or job, it needs to meet a set of requirements to then apply for official status. You can find more on the tips and requirements below! Gangs Groups Because working on a new organization can be quite a demanding task, it may be worth that you help run an existing organization until you get more experience with the server. Doing this can also help you set better expectations for your future organization.
  14. Happy New Year all!
  15. The point of bumping a thread is to get it back to the top of the page. As this thread has been on the top since its creation, bumping it is considered spam.
  16. Hello. I've moved this into a better section for you as it's not a tutorial. ;)
  17. Hi @Moonshad, we do have private channels for retired SAES clan members. If you are or know a retired clan member who would like an invite to those channels, please get in touch with SAES HQ and they will attempt to verify clan membership. It may be easiest that you join our Discord server and create a support ticket for this issue. If in doubt, you're welcome to private message a clan member and they will direct you in the right direction!
  18. The opening post severely lacks in arguments as to why this suggestion should go through, and really I don't think any decent discussion will come out of it here.
  19. While not exactly the same, you can easily switch between weapons using the /switchweapon keybind but admittedly your method seems less of a pain to use. Edit: that command was removed. I've updated the commands thread to reflect this
  20. Happy Birthday!
  21. Tut

    candidate

    Moving this into blackhole. May I recommend a hair trimmer. Gets the job done.
  22. Have a good one @Mega9. My favorite developer of all time :birthday_cake:
  23. Sorry about this, it was a texture conflict on our end. The issue will be addressed the next resource restart.
  24. Happy Birthday
  25. @alexmz said in Balance of pointed: Display Name: EstebanRD Username: estebanlrd212 Link to ALL Donation Topics: https://saesrpg.uk/post/228109 Total number of Donation Points: 10 10 points confirmed
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