Jump to content

SwiftShader

Members
  • Posts

    7
  • Joined

  • Last visited

SwiftShader's Achievements

Newbie

Newbie (1/14)

14

Reputation

  1. Well, I wasn't clear enough, but I meant this to be a medic-class only thing.
  2. Add a simple command handler to allow players to create their own weapon switching bindings to make Q/E and scrolling through the weapon list a thing of the past. When I tried out playing as a police officer, I noticed that it's pretty painful to switch to a specific weapon unlike in other games where you can create your own keyboard bindings. The little code snippet below makes it possible. Lua implementation code addCommandHandler("weaponslot", function (_, slot) slot = tonumber(slot) if slot ~= nil and slot >= 0 and slot <= 12 then setPedWeaponSlot(localPlayer, slot) end end ) Player binding examples These bindings would bind meele to 1, pistol to 2 and rifle to 3. bind 1 weaponslot 1 bind 2 weaponslot 2 bind 3 weaponslot 5 You can look up the weapon slots here: setPedWeaponSlot
  3. Thanks for the information, I stopped looking for a better fit when I found this category. Topic can be closed.
  4. Disable wanted level penalty when players jump down onto your ambulance - I had plenty of moments, where a player jumps towards my ambulance and I receive two wanted levels as a penalty from him doing so. It would be great if that penalty could be disabled for medic class.
  5. Pair driving in an ambulance vehicle should distribute the income from healing damaged players to each medic class player in the vehicle. This should make the gameplay closer to real-life situations and resolves the issue when two or more medics arrive at the scene (of a robbery).
  6. Add spawnable medic bags, which heal players in a rather small radius around them - either with or without a medic player in close proximity ot the medic bag. This change would add another variation to the rather relaxed and slightly boring gameplay as a medic.
  7. Hello SAES community, since I started playing on the server very recently, and I already accumulated close to 30 ingame hours, there are three things I would propose to be changed with regards to gameplay as a medic class: Spawnable medic bags, which heal players in a rather small radius around them - either with or without a medic player in close proximity ot the medic bag. This change would add another variation to the rather relaxed and slightly boring gameplay as a medic. Pair driving in an ambulance vehicle should distribute the income from healing damaged players to each medic class player in the vehicle. This should make the gameplay closer to real-life situations and resolves the issue when two or more medics arrive at the scene (of a robbery). Disable wanted level penalty when players jump down onto your ambulance - I had plenty of moments, where a player jumps towards my ambulance and I receive two wanted levels as a penalty from him doing so. It would be great if that penalty could be disabled for medic class. Greetings, SwiftShader.
×
×
  • Create New...