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DROT

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Everything posted by DROT

  1. Cops used to shoot down the last hallway back when kill arresting wasn't a thing too. What's the point of running down the same path over and over again with a nightstick in hand like sheep to the slaughter? Jail interior is built entirely in favour of the defender which is the core of all problems here, whichever side gets to camp the last room will get enormous advantage, criminals even more so as they respawn couple of meters away. While kill arrest is a bad idea, going back to the way things used to be is equally bad. Just that less people might complain as there are less cops in general.
  2. So... Where's option 3? We get to choose between: A) Criminals having no chances. B) Cops having no chances. No wonder that the more populated team will have more votes in their favour. In case that the kill arrest is removed, what will be implemented instead of it so things don't just go back to what they were with cops getting killed 24/7?
  3. Hello @Beastt Thank you for your interest in joining our team! As you wrote yourself, you're a new player with brief amount of time spent on the server. Whatsoever this does not mean that we will outright deny you, instead we present you with an opportunity to undergo 2 weeks of SAT (S.W.A.T. Academy Trainee) period to show us what you're capable of, as well as figure out what it is you're trying to join in the first place. Please don't post anything related to your result under this topic. -SWAT HQ
  4. Since 2 weeks passed since creation of this topic, it has been archived.
  5. Since 2 weeks passed since creation of this topic, it has been archived.
  6. Since 2 weeks passed since creation of this topic, it has been archived.
  7. Since 2 weeks passed since creation of this topic, it has been archived.
  8. Since 2 weeks passed since creation of this topic, it has been archived.
  9. Since 2 weeks passed since creation of this topic, it has been archived.
  10. Wrong username, /seen screenshot of wrong person as well! Archived.
  11. Sorted. Interior 15 left intact. (https://archive.saesrpg.uk/community/topic/96799-smokealot-reward-change/?tab=comments#comment-1787982)
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