Well i think that some spawns in SAES:rpg should get a script and make it an income of money in addition to change the SAES gameplay that is becoming boring because of the daily repetition
As following i have an idea for Carjacker spawn script :
We have a different type of cars occupation methods the carjacker will be able to get access to the public SAES car, locked cars
He wont be able to steal the cars occupied with this method
When a carjacker use the enter key (F or enter button default). he will get a gui window simillar to themechanic window but with some changes about his descision
Indeed he will get a task to do (i have no idea about what to put) maybe puzzle script or something more realistic like a Car lock mini-game
After he succeed the mini game he will be able to deliever the car to carjacker spawn garage depends on his location and gets the money
For example Sf carjacker spawn garage
What happens to the owner of the car (locker): (optional)
He will have on his disk vehicule storage the car statut ''carjacked". To keep things real he needs to pay money to get his car back so he will be able to pay an amount of money
Ideas to make the script better:
:::
We can make the script like trucker one so he can lose the vehicul occupation if he leaves the area
We can make a time between jacks so the players wont get mad on paying money for there cars. especially new players
We can make a specific time to deliever the car to the garage so players wont spam the spawn to try others vehicules.
Question
Filex
Well i think that some spawns in SAES:rpg should get a script and make it an income of money in addition to change the SAES gameplay that is becoming boring because of the daily repetition
As following i have an idea for Carjacker spawn script :
We have a different type of cars occupation methods
the carjacker will be able to get access to the public SAES car, locked cars
He wont be able to steal the cars occupied with this method
When a carjacker use the enter key (F or enter button default). he will get a gui window simillar to themechanic window but with some changes about his descision
Indeed he will get a task to do (i have no idea about what to put) maybe puzzle script or something more realistic like a Car lock mini-game
After he succeed the mini game he will be able to deliever the car to carjacker spawn garage depends on his location and gets the money
For example Sf carjacker spawn garage
What happens to the owner of the car (locker): (optional)
He will have on his disk vehicule storage the car statut ''carjacked". To keep things real he needs to pay money to get his car back so he will be able to pay an amount of money
Ideas to make the script better:
:::
:::
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