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reket

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Everything posted by reket

  1. DE and CLO currently have a shared activity called Warfare, which is similar to turfing. This rarely gets used though, usually one side AFK turfs the other, because the attacking side often attacks with big numbers, leaving the defenders outnumbered, due to anyone being able to attack at any point in time. Instead of the current system, I'm proposing a time-based change: * Warfare happens in a secondary dimension. There's a Top 10 Killers panel, and at the end of the war, players will be rewarded in cash by how many kills they had + how long they attended for. This could also allow players to host mini-events during the war, f.e. "top cop killer gets 10 million" * Warfare starts every 24 hours, at peak hours, f.e. 19:00 in-game time. This ensures players have enough time to decide whether they can attend or not * Both criminals and cops can attend Warfare. This incentivizes players to play daily to be seen more by CLO/DE and make their chances of joining higher * Only DE and CLO can capture turfs. Cops/crims can only assist by killing, but still see the progress. In theory, DE would give orders to cops on where to go next via radio, and CLO would give orders to criminals (would need a new shared chat for this) * DE and CLO can each have a total of 2 Hydras in the air at a time. Hydras can fire at opponents on the ground, prompting the other side to send their own Hydras to intercept. This would need some balancing though, so players don't ragequit from being bombed by hydras * Each turf starts as neutral and can only be captured once by each team. Let's assume when the event starts, CLO starts attacking LV Turf 1 and DE starts attacking SF Turf 1. After LV Turf 1 is captured by CLO, they would only be able to be captured by DE once. If DE succeeds in capturing LV Turf 1, the Turf would be locked and CLO wouldn't be able to capture it anymore. Similarly, if CLO successfully defends it, DE wouldn't be able to capture it anymore. Meaning, if there are 4 turfs and CLO captures 3 by the end of the war, DE capturing 1, CLO would win. If CLO captures 2 and DE captures 2, it's a tie. Either way, whoever wins, both sides get money for attendance and kills while the winning side gets slightly more. This suggestion would promote daily server activity and motivate players to grind in order to join special groups.
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  2. Hello everyone, It is with mixed feelings that I write this today to bid farewell to Yakuza, a gang that carried forward a legacy many of you already know from The Company. From the start, Yakuza was never only about ranks, turfs, or bank robberies. Discord chaos, midnight wars, and just having fun instead of the tryharding we did in ThC back in 2019. We shared wins and losses, welcomed new players, and tried to build something with identity, activity, and respect. SAES was our playground, and for over two years, we made the most of it. To the wider SAES community, the gangs we fought, the criminals we robbed banks with, and everyone who once were a part of Yakuza, thank you. The competition, the pressure, and the nights spent contesting the map are a big part of why this gang felt alive. Respect to all of you. I would like to personally thank the old man @Adistar himself for making Yakuza possible, @ButcheR for carrying bank robberies during our Level 5 application, @Toretto for carrying media & recruitment when everything felt hopeless and especially @Cicada for reviving the gang and keeping up hope when no one else would. Below is a list of members, both current and former, that contributed to Yakuza in a way more than others: @Scooty, @Jesse421, Killer, Blue, @Reed, @Noizi, @Kinji, @hRL, RaZ0or, @Filex, @Liyones, @Leonard, @WenDo, @Bostonking, @RikKi, @Poodlyz, @DarkSideR, @Hunterr Sincerely, HQ of Yakuza
  3. @Kain I wanted to respond to your comments as well on this topic. You mentioned that over the years, SAES developers have been focused on making cops less dependent on criminals starting activities, which is a good point, but that logic only works for the player base and activity SAES had in 2019. Today, the main problem is that criminals don't bother hosting bank robberies if they see too many cops in-game, so they just either quit or wait AFK until cops log off. The same applies for cops - I have seen multiple cops complain about just having to wait for hours for a bank robbery to happen. Both of these issues could be fixed by turning the current version of Public Bank Robbery into an event that happens every 1 or 2 hours. A different solution has to be figured out for Gang Bank Robberies though.
  4. While the rest of the arguments in this topic are debatable between being too reasonable for criminals and too unfair for cops, I would like to add to this aspect. I agree that many players want to be a part of special groups but often have no way of showing their interest for it, thus reducing server activity. DE and CLO currently have a shared activity called Warfare, which is similar to turfing. This rarely gets used though, usually one side AFK turfs the other, because the attacking side often attacks with big numbers, leaving the defenders outnumbered, due to anyone being able to attack at any point in time. Instead of the current system, I'm proposing a time-based change: * Warfare happens in a secondary dimension. There's a Top 10 Killers panel, and at the end of the war, players will be rewarded in cash by how many kills they had + how long they attended for. This could also allow players to host mini-events during the war, f.e. "top cop killer gets 10 million" * Warfare starts every 24 hours, at peak hours, f.e. 19:00 in-game time. This ensures players have enough time to decide whether they can attend or not * Both criminals and cops can attend Warfare. This incentivizes players to play daily to be seen more by CLO/DE and make their chances of joining higher * Only DE and CLO can capture turfs. Cops/crims can only assist by killing, but still see the progress. In theory, DE would give orders to cops on where to go next via radio, and CLO would give orders to criminals (would need a new shared chat for this) * DE and CLO can each have a total of 2 Hydras in the air at a time. Hydras can fire at opponents on the ground, prompting the other side to send their own Hydras to intercept. This would need some balancing though, so players don't ragequit from being bombed by hydras * Each turf starts as neutral and can only be captured once by each team. Let's assume when the event starts, CLO starts attacking LV Turf 1 and DE starts attacking SF Turf 1. After LV Turf 1 is captured by CLO, they would only be able to be captured by DE once. If DE succeeds in capturing LV Turf 1, the Turf would be locked and CLO wouldn't be able to capture it anymore. Similarly, if CLO successfully defends it, DE wouldn't be able to capture it anymore. Meaning, if there are 4 turfs and CLO captures 3 by the end of the war, DE capturing 1, CLO would win. If CLO captures 2 and DE captures 2, it's a tie. Either way, whoever wins, both sides get money for attendance and kills while the winning side gets slightly more.
  5. RP Number: #37 Participants: @reket, @Juku Title: Trouble with the Coast Guard Story: A low-ranking member of Yakuza was apprehended by a lone U.S. Coast Guard officer. The officer wanted to search the vessel, which was carrying narcotics. The officer ended up drowning with 9mm gunshots all over his body. Screenshots:
  6. RP Number: #36 Participants: @reket, @Juku Title: Foiling an assassination attempt Story: We received intel of a foreign assassin looking to attempt a meeting between high members of Yakuza and another criminal organization. To ensure the meeting didn't get disturbed, we had to execute a silent kill. Screenshots:
  7. RP Number: #34 Participants: @reket, @Juku Title: Drug deal gone wrong - part 2 Story: The buyer of the drug deal that went sideways made a fatal mistake - he didn't realize the car the fallen Yakuza used, had a dashcam. Through the intelligence wing of our organization, the man was tracked down. An experienced ronin was dispatched to take revenge. Screenshots:
  8. RP Number: #33 Participants: @reket, @Juku Title: Drug deal gone wrong - part 1 Story: A Little Brother of Yakuza decided to venture on his own without any protection to a drug deal with someone that he hadn't dealt with before. He was naive, and the buyer saw through it. While the Little Brother was handling the merchandise with his back turned, the buyer aimed a pistol at him. The young Yakuza was left dead in his blood, with the merchandise lost. Screenshots:
  9. RP Number: #32 Participants: @reket, @Juku Title: Taking care of a loose end Story: After a heist went wrong and locally recruited bandits turned against us, agreeing to testify against us in court in exchange for immunity from prosecution, we decided to get rid of the snitch. The plan was simple - ram his car while it's in motion into the sea with a flatbed truck. However, the impact wasn't as strong as expected, so a gunfight ensued. The rat ended up with a 5.56mm round into his head. Screenshots:
  10. RP Number: #31 Participants: @reket, @Juku Title: Expanding our smuggling routes Story: We decided to expand our illegal narcotics operations by recruiting a new truck driver to transport our drugs for us. Initially, he didn't seem too interested but all that changed when I showed him a large dufflebag of money. Screenshots:
  11. RP Number: #27 Participants: @reket @hRL Title: Getting a new money laundering front Story: As part of expanding our criminal enterprise, we convinced a local store owner into letting us use his business as a front to launder money. Initially, he didn't seem interested, but that changed after I showed him a large dufflebag filled with cash. Screenshots:
  12. RP Number: #26 Participants: @reket @hRL Title: Assassinating an enemy leader Story: A ronin of Yakuza were given a new mission - to assassinate a senior leader of an enemy organization. He got in his car, took a look at the intel and put his car into drive. Screenshots:
  13. Address: 4 Uber Street Account name: siyar210 Last seen: 27th march 2025 Screenshots: https://imgur.com/a/teLVLBb
  14. Part I: Link your Donation Tracking topic: When was the last time you requested a donation reward change? June 15, 2022 Part II: What I Want to be Removed Vehicle 1: Nothing, old vehicle was removed because I sold my property Part III: What I Want to be Added Vehicle 1: NRG-500 Location: Alternatively, if you're placing the vehicle at a personal property, list the property name and owner's username as well as providing us with images. Username: mikupro
  15. Account name: pedrod Address: 25 main/street shop of stuff Last seen: 7th July 2024 Screenshots:
  16. Starting price: 5.000.000$ Minimum bid increase: 1.000.000$ The property is 10 seconds away from jail and 15 seconds away from LS bank (video below). The property has a carspawn. The property is big enough to fit as a level 2-3 gang base.
  17. Address: Asian Boyz Account name: eliasmajid31 Last seen: 24th may 2024 Screenshots:
  18. Nickname: reket Ingame account name: mikupro Discord name and tag: reket How long you have been playing SAES?: Since 2015 Server Memberships: SWAT, ALT Your strengths: Land combat, hydra dogfighting Your weaknesses: Occasional burnouts Last legitimate adminjail: Last legitimate ban: 2022 or 2023, 1 hour ban Additional Information (Optional): Have you read the entire topic before applying?: Yes
  19. CC Activity number: #16 Participants: @reket @fenter Duration: 15 mins Screenshots:
  20. CC Activity number: #15 Participants: @reket @fenter Duration: 20 mins Screenshots:
  21. CC Activity number: #14 Participants: @Aoxy Duration: 30 mins Screenshots:
  22. CC Activity number: #13 LWS,Admin: Hesha Event type: Land on my DFT Price: 500.000$ Screenshots:
  23. CC Activity number: #12 Participants: @Lincoln @Hesha Duration: 30 mins Screenshots:
  24. rest in peace brothers, although we had our differences I enjoyed my 5 years in thc ❤️
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