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Mega9

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  1. @SAFP-Stoner It wouldn't, the key word here is vicinity, because of the nature of GTA:SA interiors where you're physically teleported elsewhere it's no longer in the vicinity of interior's entrance. I'm sure people can live with that though...
  2. To prevent overhead of new commands/new functions people have to learn to use, I'd like to propose a simpler solution, like initially mentioned by @SAFP-Stoner said in [SUGGESTION] Mark Vehicles Immune to Respawn: Or it detecting a player(s) near to it and it marking itself as immune to a respawn as long as it has been recently used and it is not unoperational. If the last driver of said vehicle is in the vicinity, don't respawn it. Simpler and more conistent, also automatic. If your next question is: "What if someone took my private vehicle?" Answer would be: lock it. This would be the best middle-ground solution and includes GSC, public and private vehicles. If enough people agree, this can be done rather quick.
  3. @Bartman I'd love to put some of my words into your mouth. Ruf mich an Schatz
  4. @DyamDouglas That was my attempt of internet sarcasm, it does not make sense to have it DMV is what I meant :P
  5. If it's something logical sure. DMV, Department of Motor Vehicles?
  6. Let me weigh in as a dev. Old trucker vs new trucker The point of 2 jobs back in the day was to test then new script, hence the lower income which was later slightly increased, but remained low because of an issue how the income was calculated, how this was resolved in recent update will be said further down. "Old trucker", won't be coming back, reason is quite simple, it's deprecated, has less features, no diversity and generally is inferior to the new one. Judging from your topic, you seem to be a frequent trucker, with that being said, I am surprised you made this topic 2 weeks ago and somehow did not notice that 4 months ago (when the most recent trucking update was pushed) we included illegal trucking (granted a little different), increased payments, included truckers in the fuel economy and added bonus for hard to reach spots making the entire struggle more worth. That's how the payment issue was aided. I think many people are looking at the money aspect too much and were too spoiled by the broken balancing we had back in the days that their entire argument of why something is shit, is because it's paid less compared to 2-3 years ago. Captain job Captain job was removed due to a crippling bug many of our players refused to report in time and rather abused it, and generally was often more broken than it worked. Glue nerf First we removed shooting because how stupid and overpowered it was when 15-20 people started spraying their guns, then we removed glue from regular passenger vehicles and restricted it to platform vehicles and pickups, such as Picador, DFT-30 etc. as a general vehicle ecosystem improvement, which encouraged players to use more vehicles and strategize their means of transportation more. We have thousands, literally, mapped vehicles around the map, yet gangs and squads would use only 1 out of dozen in their fleet with everyone being glued on top. I understand why many liked this, out of practical reasons, but thousands of vehicles mapped around the map, which do put stress on our players and server mind you, should be used once in a while. ALT-GR locking feature You are free, as anyone else, to suggest a feature or open a discussion topic about one and we greatly appreciate it. We can not go through every topic and respond to every post because we have to utilize our free time and prioritize tasks if we want to accomplish anything. That doesn't mean we don't read suggestions. SRs automatic Yes, manual choice was worse. Criminals preferred few out of many locations due to low distance of travel, hard access for cops etc. Old House Robberies worked also automatically; for which was a great cry for to bring back, reason it can't happen is see first topic of my post. We wanted to utilize more locations, spread out the players and break the monotony of same locations are few reasons. There, hopefully I gave you answers you wanted. I'm sorry we can't cater to all, but we are trying to find the best golden middle and it is not as easy as many think. "Reverting" and "bringing back" is not a solution for everything. :)
  7. @NanoBob said: Warping in custom vehicles will not be removed. It's there for a reason. Despite custom vehicles not having collisions they can still prevent people from entering a custom vehicle. This is because of the way GTA picks which vehicle to enter, and how MTA prevents you from entering client sided only vehicles (which the non-base vehicles of custom vehicles are) In short; due to technical issues and limitation, it has to work the way it does.
  8. Thanks everyone, appreciate it <3
  9. It's not a bug, vehicles in San Andreas catch fire when health reaches 250 (25%) or below.
  10. You can refuel the refinery as a trucker. No point in making entire fuel economy a bowl of spaghetti with more groups.
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