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JohnnyEnglish

SAES Gang Manager
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Everything posted by JohnnyEnglish

  1. @Jesse421 said in Cooldown on /war /assist: @Daryl said in Cooldown on /war /assist: @Arctic said in Cooldown on /war /assist: Make everyone in active turf zone headshotable No. Cops never agreed to the headshot thing in the first place, nor would we want to get headshot in turf zones we cant even see. the fuck does this has to do with cops O,o Cops go to arrest people, cops get headshotted in turf zones which they have no idea about Apart from that, I do not see why anyone would be against this suggestion unless they actively part take in toggling /war to escape headshots. A cooldown would be indeed nice for all the fighters
  2. This is definitely not an automated post TXN ID: 9TS22018HB856411Y Donation Amount: 10.00GBP Requested Awards: Vehicle Type: Vehicle Colour: Specify any upgrades: Usernames to lock: Where you want it placed: @Brophy could you kindly confirm?
  3. @Assassin said in Brian's back?: when ThC? Back off
  4. @SidVicious said in SidVicious's Application: Patrol # 1 Participants: @SidVicious Amount of healed or Time of patrol: 4:45 to 7:44 (3 hours) ScreenShots: (Please use a link) https://imgur.com/NJHeHxw https://imgur.com/Ts04uwi https://imgur.com/RPN20ir https://imgur.com/mMIrQas https://imgur.com/0z29YuN https://imgur.com/XywOC6p https://imgur.com/QWfDuUn Copy the imgur link of the page with an /a/ to post the whole album in 1 link.
  5. Sorted, 2/2 this week
  6. Sorted, thank you very much have a very safe day
  7. https://saesrpg.uk/topic/19455/inactive-ls
  8. https://saesrpg.uk/topic/19453/inactive-ls
  9. https://saesrpg.uk/topic/19453/inactive-ls
  10. Happy birthday, Alexito
  11. Good luck, Ramos
  12. And sorted, 2/2 for this week
  13. MTA's limit is 100, MTA's Physics go haywire above 60, Guy with 70 FPS would be faster than guy with 50 60 is the cap, thus
  14. Happy birthday, Sam!
  15. @Cappo said in Police Evidence Transport: @JohnnyEnglish said in Police Evidence Transport: Thank you for your insight, @Cappo I do plan to not start the mission unless there is x number of cops present. I also want to make the Van drive-able by an Official Squad / PC member only so foolish trainees don't disturb everyone else. and @Ramby I do plan to give the vehicle loooooooots of extra health, tenfold at minimum, it's speed will be crippled (Maybe not going over 100-120) and it will be heavy as heck to plow through any weak criminal roadblocks or attacks i still think that making the van completely undestroyable is the best idea, but alright Opinion changed, mutual failure can only be brought forth by having it destructible, plus an indestructible vehicle can be abused anyhow
  16. Thank you for your insight, @Cappo I do plan to not start the mission unless there is x number of cops present. I also want to make the Van drive-able by an Official Squad / PC member only so foolish trainees don't disturb everyone else. and @Ramby I do plan to give the vehicle loooooooots of extra health, tenfold at minimum, it's speed will be crippled (Maybe not going over 100-120) and it will be heavy as heck to plow through any weak criminal roadblocks or attacks
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