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Increase money rolling or bring 2.0


Billionaire

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hi, I am not happy with the current money supply in SAES.


Many years back people used to have money and they used to roll its trading properties which were a very great part of the fun in the server.


Now buying and selling properties have gone down and people are stuck with their assets.
This stopped due to changes in the money supply and when it was decided to stop inflation.


But this control of inflation has made the property market come to a stall and the volume of trading properties has gone down drastically.


It was also said that 2.0 will come and everyone's money will be zero.
But its not coming and we have no news of it.


I say we either bring 2.0 or increase the supply of money in the server so that we can have fun trade properties and make our money work for us.


This will increase the money supply in the market, increase the volume of trade and businesses as well as an increase in sponsored events.


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@Bone said in Increase money rolling or bring 2.0:



Behind the scene there are a few people including myself doing a rework on the economy, This is a challenging job and consumes a lot of free time, so no expectation of when it is "done" yet.
So in short of what we are doing right now is, We wont trigger a full "wipe" but we keep this option open as final resort, instead we'll be doing a full adjustment on the current outcome and build a fair income system during the progress we'll be keeping you lads updated trough a nice forum topic / discord.


As @Billionaire proposed to increase the economy is just shoving the problem ahead which we will be facing at later stage meaning it will be to late to sort it out cause right now there is more money being generated each month among players than players spend around ( we are aware that there is less option to spend money around this is also a thing we take along the progress )


As for housing, it has crashed due the amount of money being generated by players meaning they got more to spend around making houses have unrealistic values and values made up by players them self


Back to some actual facts,
Players together have generated a increase total of 9.3 BILLION over the past 8 months with a increase of 1.1 BILLION each month
While organizations have been decreasing 793.1m over the past 8 months
currently most money around is being generated by the following, Store-Robberies,Trucking,Arresting,Bank-Robbery


Yet i want to point out, We are working on the matter we are not in a rush and take time to work this out to limit mistakes made
Our aim goal is to realize a stable and moderated economy which can be altered once things are turning messy



We are hearing this story for a long time, nothing will be accomplished if a time duration is not set for this project else years will pass on and a guy like me will again publish a topic on the economy for nothing


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Learn to read the actuall post
And state where you heard the same before


Another edit
If we give a deadline date and we can't make it to the deadline disappointment happens hence we give no time or set no time to complete it, knowing you are not aware of the size of the task itself


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@Bone said in Increase money rolling or bring 2.0:



Learn to read the actuall post
And state where you heard the same before


Another edit
If we give a deadline date and we can't make it to the deadline disappointment happens hence we give no time or set no time to complete it, knowing you are not aware of the size of the task itself



this is bs we know what happened with 2.0, years passed nothing got implemented in-game. We don't mind even if you state 1 year for the job to be done but we need something added to the server we are pissed doing sr daily and many players not playing the game because its got nothing new to offer as well as they have nothing to aspire for as many achieved the groups they wanted to get in, the properties they wanted and the money they needed.


And if the money is needed to get the job done by an expert scripter, we old players are doing full-time job and we are ready to donate money to reach the goal for anything including 2.0, reset or for a major update.


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@Billionaire said in Increase money rolling or bring 2.0:



@Bone said in Increase money rolling or bring 2.0:



Learn to read the actuall post
And state where you heard the same before


Another edit
If we give a deadline date and we can't make it to the deadline disappointment happens hence we give no time or set no time to complete it, knowing you are not aware of the size of the task itself



this is bs we know what happened with 2.0, years passed nothing got implemented in-game. We don't mind even if you state 1 year for the job to be done but we need something added to the server we are pissed doing sr daily and many players not playing the game because its got nothing new to offer as well as they have nothing to aspire for as many achieved the groups they wanted to get in, the properties they wanted and the money they needed.


And if the money is needed to get the job done by an expert scripter, we old players are doing full-time job and we are ready to donate money to reach the goal for anything including 2.0, reset or for a major update.



yet again im not speaking about 2.0 so you clearly hvn't been reading it carefully :dash:


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Economy can't happen before issues with payouts, balancing and bug abusing is resolved. That can't and won't happen overnight, especially when people don't report them to be fixed.


Features have been added, sad to see you haven't noticed. Just recently we re-introduced a complete new private vehicle selling system, that itself allows development of new groups, kidnap mode - those are just most recent.


Economy is a sensitive topic, you can't even comprehend the amount of work that needs to be done coding-wise, then develop circulating economy and taxation and all the logic that goes into it. Also, not everyone is a fan of losing all their easy-made money, so you have to consider community feedback into equation, what use do you have from a perfect economy system if your player-base drops to 20 concurrent players and you struggle to have any kind of player to player interaction.
You can already see from your poll that people have divided opinions.


You can help by starting re-balancing all job payouts, after that's done, tweak house pricing and tax, same goes for vehicles. Re-think bank robberies, who are you robbing - virtual banks with endless amounts of money, not affecting anyone, multiple times a day? It can't happen with the snap of your fingers obviously, resources are limited and we gotta make use of what we have available until that changes.


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@Mega9 said in Increase money rolling or bring 2.0:



Economy can't happen before issues with payouts, balancing and bug abusing is resolved. That can't and won't happen overnight, especially when people don't report them to be fixed.


Features have been added, sad to see you haven't noticed. Just recently we re-introduced a complete new private vehicle selling system, that itself allows development of new groups, kidnap mode - those are just most recent.


Economy is a sensitive topic, you can't even comprehend the amount of work that needs to be done coding-wise, then develop circulating economy and taxation and all the logic that goes into it. Also, not everyone is a fan of losing all their easy-made money, so you have to consider community feedback into equation, what use do you have from a perfect economy system if your player-base drops to 20 concurrent players and you struggle to have any kind of player to player interaction.
You can already see from your poll that people have divided opinions.


You can help by starting re-balancing all job payouts, after that's done, tweak house pricing and tax, same goes for vehicles. Re-think bank robberies, who are you robbing - virtual banks with endless amounts of money, not affecting anyone, multiple times a day? It can't happen with the snap of your fingers obviously, resources are limited and we gotta make use of what we have available until that changes.



Why don't you allow the government to print money by getting MOU from Federal Bank just like in real life? Gov need to make sure they don't print more money as it will increase inflation and vice versa. We can also add Cuba officially as a country to develop trade and use foreign exchange for the economy


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@Billionaire said in Increase money rolling or bring 2.0:



@Mega9 said in Increase money rolling or bring 2.0:



Economy can't happen before issues with payouts, balancing and bug abusing is resolved. That can't and won't happen overnight, especially when people don't report them to be fixed.


Features have been added, sad to see you haven't noticed. Just recently we re-introduced a complete new private vehicle selling system, that itself allows development of new groups, kidnap mode - those are just most recent.


Economy is a sensitive topic, you can't even comprehend the amount of work that needs to be done coding-wise, then develop circulating economy and taxation and all the logic that goes into it. Also, not everyone is a fan of losing all their easy-made money, so you have to consider community feedback into equation, what use do you have from a perfect economy system if your player-base drops to 20 concurrent players and you struggle to have any kind of player to player interaction.
You can already see from your poll that people have divided opinions.


You can help by starting re-balancing all job payouts, after that's done, tweak house pricing and tax, same goes for vehicles. Re-think bank robberies, who are you robbing - virtual banks with endless amounts of money, not affecting anyone, multiple times a day? It can't happen with the snap of your fingers obviously, resources are limited and we gotta make use of what we have available until that changes.



Why don't you allow the government to print money by getting MOU from Federal Bank just like in real life? Gov need to make sure they don't print more money as it will increase inflation and vice versa. We can also add Cuba officially as a country to develop trade and use foreign exchange for the economy



a somewhat similar idea is going to be discussed among the ones who got involved in the entire rework of the economy instead of "printing" ( injecting more capital ) we aim to Have the /FR play a key-role on inflation/deflation. Printing money is the last resort governments do ( looking at ECB ) who injected capitals into economy's to make it look "shiny" on paper and result in massive inflation making money less worth. I understand the idea and direction but it is too early to even think about this yet.
First, let us list up what the current jobs/drains offer on the economy in taking/giving money. Hopefully, we can announce soon a list with an estimate calculation of what the current overall earning is, etc.
edits*, And yeah having Roleplay as part in all of this is even more awesome,


and @Bartman your "meme" is half incorrect in 2012/2013 money was generated caused by massive bugs such as the golden mod-shop bug instead of paying the shop, the shop paid you for tuning your vehicles


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