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Bone

SAES Retired
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Everything posted by Bone

  1. @MatizZ said in LS Race track: @Steve said in LS Race track: But the current one looks realistic and more interested Yeah ik but its bugged and lagging , its not mapped with real gta , its just modded . Now just a question to @SAES-HQ , is an old mapping still saved ? still got the old files somewhere :)
  2. no glue is availible on certain vehicles and will remain as that
  3. @Tut-Greco said in Help recover account: We require you to have access to the email to complete the recovery ^ If you happen to have no longer access to the email you registered with then though luck, consider account being lost in the universe of lost accounts.
  4. told you to stay away from the weed men :(
  5. Voted no because the suggested idea should be abit extended in thinking. even tho im in favor of it overall. If you get arrested in LV region ( TR/BC/etc) you should be going to an LV jail, vice versa for when you are arrested in an SF region ( Bayside,sf, whetstone ) you should be going to SF jail
  6. ...Something with integrity and logical thinking...
  7. sorry @Zei nope, https://saesrpg.uk/topic/5683/the-green-marker-back/5 bonedit, use the search function to see if the suggestion/idea been made already before posting a new topic <3
  8. @Zei said in Spotify: @Markus what if we getthe authorization from spotify ? don't think they will, but if you want to listen to music while playing why not alt-tab and launch Spotify / youtube itself :D?
  9. as joe stated @Joe said in Taking suicide pills is against the rules?: The rule, as far as I remember, is not to avoid arrest or escape jail by killing yourself. It doesn't state specifically how, this would fall into that. So yes, it's avoiding arrest.
  10. Bone

    A32

    @BusterMcBadass said in A32: @Illuminati said in A32: 1dae1b4c 11ce032c 1hak32k7m
  11. @Marwyn said in Inside the Stores of the SR: SR is unbalanced , This is why : Cops can easily end the SR by sniping and killing criminals who are on the roof . Then they can camp inside making it impossible for criminals to kill them . You may ask why don't criminals camp inside ? It's very easy for a cop to rush inside and hit around with the nightstick and send them instantly to the jail , because the inside of the store is small . ::: ::: So my suggestion is making the glass bullet-penetrable , Cops can still hide inside but this would be more balanced . ddouble post. yeah the SR itself is to small but its the fault of the players using it by camping the roofs The the problem itself is caused by the players robbing it. :thinking_face: you wont see cops on the roof cause its the same effect, criminals snipe from the distance and vice versa. edit: fix is shown above and will happen soon, first priority now is to debug existing scripts
  12. Take some time and browse the archive section of this forum and spend some time browsing the bug-tracker a solution is proposed there. and +1 what filex mentioned @Filex said in Inside the Stores of the SR: @Tut-Greco 4NewSrBuilding
  13. @Cappo said in Suggestions regarding the SR System: Hello! As it's well known, there's a new SR System, mostly, it's been disliked, so I managed to do a topic where I suggest some stuff that would be liked by everyone... at least I hope so. First of all, getting the system back to the old. A Criminal must kill the cashier in order to start the SR, yet here's the new thingy I'm suggesting... increase the cooldown on a single Store, I'm not talking about the cooldown for a SR, I'm just talking for one store. I have no idea how much to suggest, I'd say something like 40-50 minutes cooldown per store, so during that time, the criminals will need to head towards some other stores in order start a SR. Honestly, that will make the gameplay a bit more interesting in challenging, we won't see the same SRs over and over again and the SRs won't be randomized, j I disagree and reject the proposed suggestion, as mentioned by crash it will lead to a cycle we been through before the same stores are being robbed due to their location near the warehouse. back further on your suggestion, it would be a nice QoL to bring the cashier back on an available random SR which result in players having to travel around the map Also, the notifications are unbalanced right now criminals and police receive the notification at the same time, to fix this a fix is proposed on bugs.saesrpg.uk to notify cops once SR reaches 20% to create a playable space for cops to claim the SR back and for criminals to defend the robbery in short your suggestion is to revert back SR which is sadly not happening, but still, improvements are about to happen As mentioned in-game, there is stuff in the works especially for the SR I also recently found the old HR files :D it might be an option to re-introduce it after debugging and fixes.
  14. @ElRastaMan17 said in Add Subaru WRX STI body to a vehicle: @Bone But it doesnt make sultan a rally car. put em redneck offroad wheels on and its offroad
  15. @ElRastaMan17 said in Add Subaru WRX STI body to a vehicle: @Bone And another thing is, donating to have a shader of a rally car doesnt make that a car used at a rally race! do you realise the first car is default SA "sultan" with paintjob 3 from modshop :D ?
  16. @ElRastaMan17 said in Add Subaru WRX STI body to a vehicle: @Tut-Greco And other thing is SAES doesnt have a proper rally car. Looking to the race that Tilong is organizing, its a good way to give an idea of doing a rally race too.
  17. MTA handles 3 fuel types within its core, Petrol, Diesel, Electric but doesn't mean more can be added script-wise trough time https://wiki.multitheftauto.com/wiki/SetVehicleHandling
  18. it won't return, was removed cause it led to discussions/irritations among duelers. git good and git skills.
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