@Howlze said in Disallowing gang members to spawn for a bank robbery: @Teddy said in Disallowing gang members to spawn for a bank robbery: Sure, but only if the counterbalance is that once a BR starts, cops cannot respawn to block the bankrob from continuing and make it fail, since that's just lazy. Script should be relying on the current amount of cops. If there are 10 cops on as the bank robbery spawns, it shouldn't "deactivate" the ability to crack if they despawn. I agree with that. If this applies in addition to the suggested rule, I'm completly fine with it