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krecik

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Everything posted by krecik

  1. I noticed /switchweapon is back to server, so i ll again go with this - it should be removed. Why? Cuz it's letting us abuse to shot without animation of shooting, what i mean is Running > shooting > switchweaponing into another gun to avoid shot animation. It's especially overpowered for weapons that have slow fire rate with high dmg output (Deagle, shotgun, sniper) or even tazer so in case u won't hit ur target u won't lose distance.
  2. @leonard said in Turf war balance: krekic with all due respect your suggestions are always shit asf Na but now serious, maybe they're, but u know, im not limiting myself to one server.And trust me on thoose servers even cop side is that balanced it's having sometimes more online cops than crims, so everything is possible, but u know it's better to do something useless like limit turf war to only inside turfzone which will even make it worse or change car vmax for 5 kph, heh...
  3. Well, for me best solution is just to make rule u can't help in turfs, u can keep ur alliances for free zones tho and alliances still can help u by turfing other zones and making enemis split for example. (If u'll ask what's point of changing it when alliances can turf other zone, trust me difference is big, i know what i am saying)
  4. I'm coming with idea to make turfs be balanced, literally as a turf player i can say thoose turfs are so shitty now, cuz winning side is always with more alliances, but there's simple solution just add a rule that saying u can't help other gangs in their turfs or do something about amount of helping people, whatever just to balance it... Its really boring to fight 30 vs 10
  5. Lmao, there's no way to balance it tho, in one server i won't name, who knows that knows, bank robbery system working in this way, bank robbery starts when there're ~~20 criminals and 20 cops(for example) in bank , when br starting entrances getting closed so after getting killed you can't comeback, so it forced both sidees to use brain and skills, and its 20v20 tdm inside the bank and for example it's balanced, but first of all it's completly other banking system, 2nd cop side isn't death there as it is in saes and 3rd do you even expect saes to change anything? Exactly :)
  6. Simply after getting killed we ve to wait some time (like 25-30s) to respawn/change spawn. In my opinion it will be good, cause it will reduce spamming respawn in house (especially when u re near killed cop's house) and overall will bring a kill any value except for /stats.
  7. @KrugeR said in [SUGGESTION] Turf for Cops: I agree with what @Henry said, especially the peds part. I would also like to add that cops should prioritize killing the criminals instead of arresting them as that would allow more fun and we already have plenty of other events and activities where we arrest criminals. Make it so cops can get headshoted and cops also get the ability to headshot. Making it so cops prioritize killing instead of arresting would make this suggestion more acceptable to the criminals. if cops will be headshotable im tottaly in.
  8. @Henry said in [SUGGESTION] Turf for Cops: I would like cops had the ability to somehow take part on turfs to neutralize them, lowering the progress of on-going ones and being able to start a turf which incase cops won, would be neutralized and wouldn't be owned by anyone. Also for the fun of it I would actually go more with kills than arresting though. Also would be nice if there were peds in each turf depending on what gang owns them and make them dissapear if turf is neutralized. Yea sure, its not like when there re 30 criminals on turfs, u need only few cops to totally cleanese thoose criminals xDD For me thing is simple, cops for me can even be able to take a zones, but without tazer and nightstick ;p
  9. @Bangas said in add protection for teams in JB/BR/SR: @krecik said in add protection for teams in JB/BR/SR: @Bangas said in add protection for teams in JB/BR/SR: i already saw a lot of stuff during this 5 years playing saes but this one... this one surprised me. can you explain me how will i kill a criminal that i don't want in my gang BR? U tell him: gtfo or i ll find ur family - easy asf And if they don't? i pull my pants down and start screaming "I AM PEDOBEAR" while i rape the ones that doesn't want to leave on their own? LMAO Yeee, damn bro u know how life works xDD
  10. @Bangas said in add protection for teams in JB/BR/SR: i already saw a lot of stuff during this 5 years playing saes but this one... this one surprised me. can you explain me how will i kill a criminal that i don't want in my gang BR? U tell him: gtfo or i ll find ur family - easy asf
  11. @AntiRug said in Mazda RX-7 Veilside: Much rather have an E38 tbh, Also fits the game much better imo. https://www.gtaall.com/gta-san-andreas/cars/126821-bmw-7-er-e38-on-style-95.html yee, make suggestion about it
  12. @Cornelius said in Do something with hitreg / fix bullet sync: When other MTA servers doesn't have crouching visual bug (even saes rvb), but you still blame MTA devs pepega its for sure something with saes and not mta...
  13. @Daryl said in Do something with hitreg / fix bullet sync: https://streamable.com/cg8ljv Ignoring Teller being a cunt, no sure if you'd consider this to be a bullet sync issue but stuff like this can be frustrating. it seems more like lag abuse xD
  14. krecik

    Nvm

    @Keo If u care about people that u dont even know - about their opinions, then internet isnt place for u and you made good choice
  15. @Matthews Is it ? Yes, i agree, but i also see a little bit hipocrisy - when u re doing same thing, is it still pathetic or not ?
  16. @Nishki Im voting no cuz we as criminals have arms dealer, so this suggestion will be good for cops, and as we know every cop voting no on even little buff for crim side, why not to do the same ? ;3
  17. At least Bloodz not scamming people @Moe :p
  18. @fenter said in Cooldown on /war /assist: @krecik said in Cooldown on /war /assist: @fenter No sense bro, if we want to get something added to criminal side cops need to agree, but when they re adding something to their side, they re not even asking us (criminals), still u didnt get used to it ? I'm used to it, but It's unfair. I'm trying to explain that to him Trust me u re not the first one that trying, but there're things on the world u can not change - that's one of them ;p
  19. @fenter No sense bro, if we want to get something added to criminal side cops need to agree, but when they re adding something to their side, they re not even asking us (criminals), still u didnt get used to it ?
  20. @FoxZilla If u seriously think its roleplay server - u never played roleplay. Drug named "speed" that gives u speed, hitting player with nightstick teleports him to jail, only 1% using /me /do, u get killed u respawn - 0 action on hospital. Need more?If u re about to give stupid arguments just keep them for urself, im surprised nobody answered yet, cuz after reading it it becomes automatically
  21. @Ammar said in Gang Level requirements: The requirements were increased to adjust to the criminals:cops ratio back when the server had 250+ players on peak times, and now when the server barely gets 180 players peak they did not lower the requirements. I feel like the GMs right now are using their position as a tool to choke the official gangs in hope of somehow turning them into the cop side. This will never happen, and the GMs should not mess with such topics. Such a switch from a player would take something like the development team actually adding something interesting to the cop side gameplay on the server. If you end up choking a gang until it gives up, the players in this gang will either simply move onto the next gang or leave the server, resulting in the opposite of the intended result. There's also another topic that I hoped not to touch into in fear of backlash, but I felt like it must be discussed. That is; CLO. Yes, CLO heavily influences the gang choice for a major segment of the players. I'm not gonna name gangs, but everyone knows that there are 3 gangs who offer the highest chance of joining CLO if you join them and get comfy with their CLO members. I feel like this somehow needs to be broken down because those gangs are getting an unfair advantage of boosted activity over other gangs because of their status as CLO feeders. And lastly, I want to discuss the GM team and their requirements. Right now, it feels the current system is designed by bots who just count media archive posts and player numbers. Back in the old system, the GMs actually played the game and observed how active the gang was ingame. For example, UE had a great participation in criminal sides activities in the month of May. We even had a peak of 19 concurrent players at one point, but we still fell short because of the damn numbers. The old GM teams used to evaluate the gang's presence ingame and only demote the very poor/dead gangs at level 5 who did not bother showing up in activities at all. This one though, only cares about numbers. Well we need to face a truth, for me joining CLO shouldn't be about which gang are you in, or tryharding to let HQ like you, but should be about skill. Im not gonna name some people that got into CLO just because they asslicked CLO membership, but we know that kind of people existing. Also im not only one that thinks this way.
  22. Honestly that's true, for me gang that have only 10 members that re online 24/7 deserve level 5, because amount isnt as important as quality
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