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Tut

SAES Creative
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Everything posted by Tut

  1. On its way as shiroi36_1
  2. On its way as as1414140_3
  3. Please submit with image dimensions 512x512 and double check that it looks fine
  4. Please submit with image dimensions 512x512 and double check that it looks fine
  5. On their way as rieeria_1 and rieeria_2. For future uploads please keep image dimensions as 512x512 without alpha channel
  6. On its way as dopeblizz_1
  7. Please upload with image dimensions 512x512 and see if it looks good enough still
  8. On their way as decrypter1_6, decrypter1_7
  9. On its way as alone1_2
  10. On its way as mikupro_2
  11. On its way as naderea_1. Please note that for wrap uploads we only accept 256x or 512x, I have fixed the image dimensions for you
  12. On its way as zarc_1
  13. Uploads should be 512x512 or 256x256 (despite the template currently being 1024x1024)
  14. If you ask a stranger they'd think it's a pizza delivery not a squad - unless you have a squad spawn named 'Carabinieri' you'll have to pick a different name to go on the wrap
  15. It's a rule - https://saesrpg.uk/forums/topic/8309-about-donation-wraps/
  16. @Zarc text on emergency vehicle wraps should be English only
  17. Doesn't look like anyone's figured this one out so let's end it here
  18. On its way as hamapro_1
  19. There's one issue that makes PIT maneuver unreliable even with reworked handlings : player synch, and this server isn't alone in having to deal with this issue. A few years ago we increased Crown Vic's weight in line with that of a larger van to more easily allow PIT manuevers, but for balancing reasons we didn't apply it to the rest of the police vehicles. I think this is a bit of a trivial issue as usually you would play with squads so I don't know if anything really needs changing here, but an easier solution (not saying it's balanced) would be allowing cops to use small firearms from driver's side
  20. Added as cipcii_1
  21. On its way as league1_11
  22. Live @Fandi
  23. One suggestion should be enough, if you have any more to add please edit/comment on the original suggestion
  24. LOD does not improve performance in all cases as you would still need to display a second object on screen rather than zero. It's great if you have to display an object in the distance and don't want to load high detail that far away. For us I think the main reason we would want this is if there are tall trees that aircraft crash with, or players who drive high rates of speeds and aren't able to react in time to trees that load in areas where you would drive to reach SR's and race checkpoints. I'll see with the dev team
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