@DROT said in Drug Storage: @Jay said in Drug Storage: I'd rather be able to buy a bag of 10 at a time and just be able to bind a /usespeed command to be able to take them again Can make speed permanent in that case too. I don't think I even have to elaborate how overpowered this would be. Yes, you would take risk when going to disk and yes, you should be in danger instead of having speed served on a silver plate where and when you want it. Especially considering the fact that you'd like to make cops unable to do so, this means all crims on speed 24/7 and cops keeping their current movement speed. I can't tell why you wouldn't want for cops to have access to disk drugs though. If it's from perspective of gameplay balance, no this would not make cops too powerful as criminals have access to same thing. If it's from perspective of realism, thinking that cops do not abuse drugs because they're cops is very naive. Naturally realistically you're able to carry your drugs around and use them where you want, but realistically you also do not become twice as fast because you snorted some speed. Speed on SAES puts a player at a great advantage and to my belief, should not be accessible in as big amount and as often as you're suggesting. Completely wrong. I currently use speed pretty much permanently when playing with @SNome or @Disaster or literally any other O member, since we sell it to each other constantly. We have the /selldrug command bound to key and it doesn't take long to buy. My only issue was being stuck in the purchase screen when the sale is cancelled as it leaves you super vulnerable as nothing get's cancelled on your screen as the buyer, the menu stays open. With speed, we are not overpowered in the slightest, we are all arrested multiple times a day and not necessarily just when we 'run out of speed'. Currently cops are being sold speed by fuck knows who, and it is making them very, very difficult to kill. I'm not against it for the sake of realism at all, I'm against it for the sake of gameplay. You want to counter speed? You have a shotgun which literally disables sprinting and renders speed almost useless, so I fail to see your argument. If criminals want to counter cops with speed? They can't, all it does is put drug users at the same speed as each other which is the same as nobody using drugs. If the criminals don't have speed, then they are getting arrested 10 times out of 10. Speed on cops is OP and anyone on the receiving end would agree. Currently cops are travelling in 2s 3s and 4s to store robs or jailbreaks and they're insanely difficult to deal with. You may as well render a jailbreak over as soon as cops arrive with speed, criminals have no counter. Criminals with speed are only powerful when you fail to use your shotgun to it's advantage, as it is the counter of speed. If cops aren't using this then that's their own fault, it's like complaining you can't kill anyone if you aren't holding a gun. And like I said, carrying a bag of X amount of X drug with an animation of them using the drug isn't much different than having to constantly stop and buy it, it just takes away the hassle of having to do so and the shitty menu that pops up. They don't need to be stored. You can make us lose the bag on death. Hell, you can even put a small timer between uses? Whatever. My point is we currently use speed pretty much permanently anyway so calling it over powered is pretty silly. I can buy 100 grenades at once but only one small packet of speed? :thinking_face: I mean if we're talking about speed perhaps we should talk about flashbangs and how we have literally zero counter for that too?