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Jay

SAES HQ
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Everything posted by Jay

  1. wait you aren't supposed to add anything new
  2. @skomorje said in F1 Fantasy League [2021 Season]: Oh finally, nice to see F1 events in SAES. Also @Jay I have an idea. If there are any F1 2020 players you can organize a multiplayer races which would be fun too. @Terry was on about this to me earlier, I'm sure we could set something up. I have roles/chats ready in Discord but we've not started anything yet, not sure when we will. I'm sure more people will be interested when the season starts next month.
  3. ^[] Hi, for anyone interested I've set up a 'SAES Formula 1 Fantasy League' if anyone is interested in joining. Season starts this time next month and would be interested to set up a little competition with in-game cash for winnings. This fantasy league is an official league set up by F1, any info can be found here [https://fantasy.formula1.com/game-rules]. This is how points will be scored in the league [https://fantasy.formula1.com/points-scoring]. Driver/Team prices will be dynamic throughout the season, meaning you'll be able to profit on them throughout the season to make your team stronger [https://fantasy.formula1.com/dynamic-pricing + https://fantasy.formula1.com/subs-bank]. There is also general prizes given out by F1 at the end of the season, but I highly doubt we'll be getting those kek [https://fantasy.formula1.com/prizes] In terms of prizes in our SAES league I'm thinking we all pay a $$$ entry fee and we set up a total prize pot depending on how many people we get enter the league. We will use the raceTECH Discord to keep track of everything, you'll have to join there if you're interested [https://discord.gg/G3wXSYy8S4] Current entry fee per person is $1mil cash. Only one team per user is permitted. You will have to sign up to the F1 Fantasy website [fantasy.formula1.com/] Name your Team after your SAES in-game name (IE Jay's Team) ^[~[If you're interested in joining, hit me up on Discord and I'll update this topic in future.]~(red)]
  4. I can't speak for @Brophy but the last I heard it was 2399.50 a month to keep the server running.
  5. Your wrap has been approve but has not yet been pushed to the live server.
  6. @draven said in Replacing vehicle mods: @Jay that would be great actually, most of players aren't using bikes anymore because they are slow comparing to some cars. It would be fair to increase the speed, implement some modifications like you have stated and to add a modd to it. I agree. I won't promise nor commit to anything but I will perhaps do something about that in the future.
  7. @franklin said in Replacing vehicle mods: We're not asking for new vehicles/mods for MCs or anything like that, all we're asking is that the vehicles that are currently suitable for MCs should stay suitable for MCs, such as Stallion and Picador which are highest on the vote here, maybe all MCs are dead and people don't get interested in them because you guys/the community don't support it, ever thought about that? SO far from correct, half of the server used to be modded for SoA when they were a group. They were a good group for a while and then people lost interest, and that's a group not a gang. The best it got for MCs after that was when RDMC and MMC were level 5. They are the only two gangs that were alive at the time to ever do it properly. They organised wars with each other, themed around streetfights, barfights and drive by shootings etc. You just have to know that an MC in this server has almost always had a generally small audience. No other type of gang has had anything made or modded for them to make them successful, they've used the tools the server already has. If you don't think there is enough for you to do that then perhaps you should suggest something in the appropriate section for improvements on the Biker spawn. Mods alone isn't going to gain interest to your MC or any other. @draven said in Replacing vehicle mods: However @Jay , I have always this question on my mind. Why we don't have a mod for bikes ? NRG-500 f.e could have an amazing mod and could be much much better, is this being considered ? Got no issue modding bikes, however bikes as a whole would probably need looking at. If we increase their speed for example we would probably have to reduce how easy it is to fall off but also do it in a way so it's not so overpowered because after all, bikes can get to places a car typically can't.
  8. You know you're already an admin, you don't have to donate anymore like @AkyZ kekw
  9. @snome said in Replacing vehicle mods: remove everything Including your community staff, I agree. @killerask said in Replacing vehicle mods: @franklin said in Replacing vehicle mods: @jay said in Replacing vehicle mods: @franklin said in Replacing vehicle mods: Freeway, Wayfarer? @Jay As I said... but lets look at all the current, older, mostly unused mods that can be purchased from the shops. Alright my bad, should've read the topic first.. just don't give Stallion & Picador a mod that Motorcycle clubs won't be able to drive anymore, if it ends up being voted. I 100% agree finding suitable vehicles for MC's is as difficult as it is already. Yes, we should totally cater for all the level 5 MCs that we have. There is a reason they die, people get bored of them pretty quick I guess. There is the Freeway, obviously, Wayfarer which has a mod, Burrito which is half decent with V8 at least for a van and can also have a shader easily applied. There isn't really much else an MC would use. Perhaps a variation in bikes but given that an MC has such a small market/interest around here it can be argued too much choice is a waste of resource space.
  10. @franklin said in Replacing vehicle mods: Freeway, Wayfarer? @Jay As I said... but lets look at all the current, older, mostly unused mods that can be purchased from the shops.
  11. Hi. So, it has recently come to my attention that we are running "full" on current in-game vehicle mods, in terms of a total megabyte capacity, any more will cause further lag on the server. So full that your suggestions are probably going unanswered because we already have too many in-game. I'd like to know which ones you would be fine seeing the back of and having replaced, so one by one we can replace them with something that is new, looks better, blends better with the SA theme and is also smaller in size allowing potential more mods to be added. I'm not interested in hearing your suggestions for new mods in this topic, currently I'm already working on a few with tut that we can potentially replace these older ones with. We won't be able to remove any of the emergency services mods, but lets look at all the current, older, mostly unused mods that can be purchased from the shops. I'll add a poll for each on whether or not these should be replaced. Just a note, if we were to replace the Alpha for example, that doesn't mean that it will be with a new Alpha. It might be a mod for a different car completely. But don't worry, from now on, any changes will improvements and will provide you with plenty of choice going forward so we don't see the same 5 cars everywhere.
  12. @merkazo yes sir sorry sir right away sir @sollozzo said in Happy Birthday Sollozzo: @merkazo Tamam reis sorun yok Allah razi olsun, internetten tantanaya gerek yok. Corona bitsin Coventry'e bi tur atam, buraya 1 saat. Bakariz ortaya ikarmi.
  13. These have been done as requested above.
  14. hi, we require new logo i am too lazy to make one will offer ingame cash nice and simple design, remember we are mechanics by day and street racers by night, so perhaps don't include and F1 car and racing helmet we have two colour codes 1C3018 primary + A0C900 secondary feel free to message me on Discord danke
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