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Everything posted by Jay
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interior will be removed upon sale unless you have a reward to transfer Starting price $5mil Increase bids of $1mil In close proximity to the Bayside SR. ::: :::
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interior will be removed upon sale Starting price $1mil Increase bids of $1mil or 10% of previous bid ::: :::
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Starting price of $5mil Increase bids of $1mil ::: :::
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[POLL] Gang Robs 'Vulnerability Window'
Jay replied to Brophy's question in Suggestions / Changes - Archive
Perhaps change it completely? Have it so gangs can pick one of their properties, be able to use a few kb of mapping and have a location separate from their base that would be attacked by cops instead of other gangs. This could also work the other way around, with squads able to defend a location of their choosing. Because with the current system, every gang rob results in reports of spawn killing, or using cars to block the safe etc, it's usually just a shit show which is why the majority of gangs have opted out of GRs. Plus cops would also see the rage happening in chat so would use it as an opportunity to just raid and arrest everyone, which takes away the whole point of GRs to begin with. Just saying, I think the current method of GR is a good idea on paper, but in all honesty is completely unfix-able in it's current state, imo. -
@Piercee said in Show us yourself V3: @M7mod said in Show us yourself V3: @Piercee I only skip leg day i love leg days actually, its like torture but satisfying
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Suggestion: "Role-play" handcuffs
Jay replied to Howlze's question in Suggestions / Changes - Archive
Would you player need to approve handcuffs being used on them? Just for the sake of abuse. I get they'd be for specific groups but bare in mind our player base lol (me for example I will deffo handcuff @Joe ) -
wasn't even referencing you fam
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I didn't blame anyone for a leak, just said it's an attention seeking load of shizzle
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I mean.... wut? I meant that posting private irl screenshots is different than posting some asslick pm about joining a gang ygm
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SAES private is different from IRL private imo but still lul
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@Brophy's day so far
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@Joe said in Show us yourself V3: @Jay have never sent a picture of my cock to anyone i couldn't bare the shame Such a lie ::: :::
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The fact anyone needs to share screenshots of a private conversation is evidence enough in itself that those individuals are after nothing other than attention, which is pretty sad. And you wonder why women are just not comfortable here. Who cares if anyone has asked for nudes, I think at some point here we've all shown our cock to someone, like seriously get over it. And yes, you're welcome to the pictures if you want them but please do bring your glasses. @Brooklyn send bobs pls
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Name: Jay Username: jme92 Team betting on: AA & OC Amount: $25mil each
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@DROT said in Drug Storage: @Jay said in Drug Storage: I'd rather be able to buy a bag of 10 at a time and just be able to bind a /usespeed command to be able to take them again Can make speed permanent in that case too. I don't think I even have to elaborate how overpowered this would be. Yes, you would take risk when going to disk and yes, you should be in danger instead of having speed served on a silver plate where and when you want it. Especially considering the fact that you'd like to make cops unable to do so, this means all crims on speed 24/7 and cops keeping their current movement speed. I can't tell why you wouldn't want for cops to have access to disk drugs though. If it's from perspective of gameplay balance, no this would not make cops too powerful as criminals have access to same thing. If it's from perspective of realism, thinking that cops do not abuse drugs because they're cops is very naive. Naturally realistically you're able to carry your drugs around and use them where you want, but realistically you also do not become twice as fast because you snorted some speed. Speed on SAES puts a player at a great advantage and to my belief, should not be accessible in as big amount and as often as you're suggesting. Completely wrong. I currently use speed pretty much permanently when playing with @SNome or @Disaster or literally any other O member, since we sell it to each other constantly. We have the /selldrug command bound to key and it doesn't take long to buy. My only issue was being stuck in the purchase screen when the sale is cancelled as it leaves you super vulnerable as nothing get's cancelled on your screen as the buyer, the menu stays open. With speed, we are not overpowered in the slightest, we are all arrested multiple times a day and not necessarily just when we 'run out of speed'. Currently cops are being sold speed by fuck knows who, and it is making them very, very difficult to kill. I'm not against it for the sake of realism at all, I'm against it for the sake of gameplay. You want to counter speed? You have a shotgun which literally disables sprinting and renders speed almost useless, so I fail to see your argument. If criminals want to counter cops with speed? They can't, all it does is put drug users at the same speed as each other which is the same as nobody using drugs. If the criminals don't have speed, then they are getting arrested 10 times out of 10. Speed on cops is OP and anyone on the receiving end would agree. Currently cops are travelling in 2s 3s and 4s to store robs or jailbreaks and they're insanely difficult to deal with. You may as well render a jailbreak over as soon as cops arrive with speed, criminals have no counter. Criminals with speed are only powerful when you fail to use your shotgun to it's advantage, as it is the counter of speed. If cops aren't using this then that's their own fault, it's like complaining you can't kill anyone if you aren't holding a gun. And like I said, carrying a bag of X amount of X drug with an animation of them using the drug isn't much different than having to constantly stop and buy it, it just takes away the hassle of having to do so and the shitty menu that pops up. They don't need to be stored. You can make us lose the bag on death. Hell, you can even put a small timer between uses? Whatever. My point is we currently use speed pretty much permanently anyway so calling it over powered is pretty silly. I can buy 100 grenades at once but only one small packet of speed? :thinking_face: I mean if we're talking about speed perhaps we should talk about flashbangs and how we have literally zero counter for that too?
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Voting no on this since you suggested this for cops also. I don't even think cops should be taking drugs of any form, especially speed. So they certainly shouldn't be able to store them. It's also pointless because theoretically this would take longer. Currently you just buy them from gang mates if you're playing together, what you're thinking of means you have to travel to a disc and then leave yourself vulnerable to being arrested in a menu arguably worse than the drug dealer menu so I'm a no for this, it doesn't improve anything. I'd rather be able to buy a bag of 10 at a time and just be able to bind a /usespeed command to be able to take them again, even adding an animation would be nice. @Tut-Greco if anything we need the drugs menu changing, because for example if I try to buy drugs from someone and they cancel the sale because they see a cop, I'm not forced out of the menu unless I move my arrow to the "close" button on the menu, it has gotten me arrested a few times. Also it should be easier to buy drugs. Currently the menu pops up in the top corner and is very small and requires more than a necessary amount of mouse movement to buy anything, it should probably be implemented so numpad keys are assigned to the different drugs or you can use your arrow keys. Arrow keys could also be applied to arms selling since it takes ages to buy shit from them too.
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Removed old donations. Added near LVX... 1 Damaged Glendale w/ zebra wrap [tor69,oussama88,mediixx,melou] 1 Turismo w/ sticker1 wrap [tor69,oussama88,toteking233,maroki] 1 Super GT w/ weed wrap [tor69,maroki,mediixx,melou] Owners username is toteking233
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@bazuka36 said in Profsnal mapper needed: I can do it for an unban F
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ALL HEIL THE NANOSHOP