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JohnnyEnglish

SAES Gang Manager
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Everything posted by JohnnyEnglish

  1. @Lincoln said in Reviving the Medical Side: What about decreasing the revival cool down. Afaik you have to wait around a minute before being able to revive someone again. Would kind of increase an invulnerability factor, I think a 2nd chance at doing something is enough but yeah can be decreased a lil' bit
  2. Greetings, fellow dwellers, Firstly I would state that I know that there are some of you who might agree that the Medical side might be stable as it is however, I disagree with that, and I am not the only one who does so for I have asked opinions of other folks who play as Medic a lot, being a High Ranked of the only dedicated Medical group of the server, I present to you a poll on adding changes to the Paramedic spawn and revive it. ~[Please read before Voting.]~(red) The Ideas which can be applied to the medical side 1> Making the ambulance more damageproof: Basically making the ambulance withstanding double (i.e 200% damage) would be helpful given how criminals react in Store Robberies when cops try to heal themselves, generally the ambulance is shot in order to explode it and kill the cop and this makes the Paramedic suffer. Buffing up the Hit points would make it more sturdier and better for the medical side. 2> Increasing rewards for Paramedics: To those, who have played as a paramedic must know that the cash they get for healing is very less unless you are using an ambulance which does not pay highly either, Patrolling with an ambulance for around 20-30 minutes grants you like $40k-50k which is kind of imbalanced. Plus the reward for Medics helping inside Prisons and Banks is almost nothing. This will also motivate the paramedic spawn to be used more. 3> Increasing utilities for the Paramedics: Increasing a few utilities for Paramedics such as being able to open Jail gates would be more helpful. 4> Adding a 2 second cooldown granting invulnerability to damage after revival This is a most common thing which almost negates Paramedic revival useless. When you see a dead guy and go to revive him, the second he's revived an enemy shoots him down preventing further revival making the revival useless. (add max reward for this too) 5> Preventing respawn if being revived: Almost everyone does this, I agree that you want to spawn ASAP but supporting the Paramedics by waiting 3 seconds to get revived is not that hard and damaging. This idea can be connected with Idea #4 creating a strong foundation. 6> Fixing General bugs: Like when you sometimes gain stars from hitting people with the medkit(flower) and that's hazardous in conditions like Jail where trainees rule. 7> Increasing wanted level for disabling healing The limit is about 3 right now, would be better if it could get pushed to 5 or something as you get stars most often without indulging in anything for example due to a nearby vehicular explosion, a medkit heal failure etc. If you have any other ideas, please like to suggest it. I am aware that the Paramedic is a support class but I want it to be able to function perfectly and support others as much as possible. Let's avoid flame wars ^^, would love to hear you guys' opinions below Regards, Johnny English.
  3. Granted, but you won't be able to post again on this topic. I want multiple polls available in a single forum post
  4. Yep, will fix marker abuse wherein people run back and forth across a marker in order to abuse the arrest protection and shoot cops simultaneously
  5. Elaborate a bit further on SAM's description, does not match the word count required i.e. Too short.
  6. Ah yes, morbidly nerf the only tool cops have to get in tight spaces for control against greater numbers, which stuns you for 3 seconds, and can be avoided super easily, plus isn't even fully affective, just cause it's a projectile like the grenade which can wipe out people in a few seconds
  7. Locked. Reference - owned by SAES clan member
  8. Greetings, Doctor @ZipWyatt, San Andreas Medics HQs would like you to know that you have ~[passed]~(green) the application stage. In order to proceed with the interview and testing, meet up with a SAM High Ranked ingame. We wish you the best of luck. Regards, Johnny English Head of Air Division - San Andreas Medics
  9. Kind of unconvincing application plus your activity shown isn't that great shown, I'll give you a few more days to improvise.
  10. The second episode will be coming in a week or two, stay tuned.
  11. @Filex said in Ability to get your skin back from a clothes shelf in jail: Will be funnier if we add a cracking marker on the door to the room How about we add a cracking interface everytime you press any key while playing SAES :thinking_face:
  12. Your persistence to join SAM is not unnoticed. Keep going with the activity and try to post more long and detailed Patrols/RPs instead of short quick ones.You can also try using the new banners.
  13. Intriguing application, I'd love it if you'd state a more specific "SAM" Rule which applies to SAM Paramedics in your application, Try hitting up the official topic for some stuff under the Red Lines. Keep going, your time shall come.
  14. Will be a roaring pain in the arse in Jailbreaks, I must say. Negative vote :(
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