@Ikzelf said in [SUGGESTION] Cooldown of 30 seconds for respawning at properties: Gently reminder that it isn't only bankrobs. People respawning 2m away from a SR, people spawning next to you in turf wars. Problem is not them spawning but the rate of them re spawning. Less then 2 seconds is now possible and is stupid anyway you look at it. FYI: Don't be a dick and let people have there own opinion, no need to force a vote when a leader of a squad/gang. You know who you are. @Bunny said in [SUGGESTION] Cooldown of 30 seconds for respawning at properties: Put a cooldown timer on property spawning (I would suggest the slowly increasing timer by 10 secones, to a cap of 30), and make bank robbery doors open up slower. This way it'll be more balanced, and makes the brs more enjoyable for crims. Instead of perma cops slowly tearing the healths, it would be wave of cops. It's not always about balance, sometimes you need to think also what's fun for either side and what's not. And guys one more thing. Please ask yourself always: Would I have fun to play against this? This goes both to cop and crim side. We can always think about how we can balance it afterwards. I wouldn't have fun playing against cop's spawning instantly into br's personally, as they would slowly but surely keep taking your health down. I'd rather make waves of cops attacking that have time to organize, instead of fast spawning fast attacks into a bank. If there would be a cap on spawning into properties, CLO's would get more invited into bank robberies, as attacking against DE/HLS armors within 20 seconds of each attack in bank is not fun to play against, while making doors open in bank allows de's/hls to organize and attack organized in banks. Like I'm 100% sure that criminals wouldn't mind bank doors opening slower, if the attacks would be in waves and wouldn't happen every 10 seconds.