What a lot of people miss, especially criminals that barely play as cops is, that cops deal with a lot of sync issues, as Licano already stated. Even though it looks easy to run around, hitting people with nightstick, it is not. Once criminals are moving around it becomes an almost impossible task to arrest anyone soley with the nighstick, as you sort of have to predict where they are running towards in order to have a hit registered. For example, I personally have barely any success to run around and arrest people with nightstick as I got no lag to help me out. This greatly helps out any criminal to just shoot me down with ease. Furthermore, you have not elaborated how this would work once a player has been tased. Do you expect cops to hit them twice whilst they are on the ground? You seem to forget that any kind of hit or shot removes the animation of a tased person (them laying on the ground), resulting in them being able to fire/hit back. Cops already consistently require a bunch of hits with a nightstick to arrest anyone on the ground, I am also not talking about the laggy type of player, because these players are almost impossible to arrest with only 1 nightstick hit even when tased. Also, how would you expect cops to raid BR vault rooms with this change? It is already hard enough to reach the vault room with a half decent BR defense, requiring 2 nightstick hits (at best without server sync) would make crackers invincible to any raid. Now, lets say you make it so tased criminals still require only 1 nighstick hit and you make it so BRs are not affected from this change, then what is even the purpose of this change? So that cops are absolutely forced to shoot groups of criminals to get that 1 hit nightstick? The server already lacks cops, restricting them from having a small chance to make 1 lucky arrest with nighstick spam against a group would make cop side even less attractive to lonewolf players. I see no reason to make a change such as this so that criminals have an easier time on SR roofs f.e.