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Adistar

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Everything posted by Adistar

  1. Fake birthday & fake age but ty guys
  2. @silalius said in [CHANGE] Turf War Zone Cooldown: I dont remember us crying making topics to change turfs because we were on the losing side when the no life NavM and thc were always winning. Now thats its the other way around with us dominating you, you guys start cry wanting turfs changed so you can win lol I see you don't cry about not winning like we do so you must be turfing because you enjoy it. Thus the question: do you like turfs the way it is right now, or would you like to have turfwars more frequently, like in the past? If the latter, why not support this suggestion? I'm pretty sure it will revive the other side.
  3. Address: Teagbag Teepee #7 Account name: jonnyoca Last seen: 5th December 2021 Screenshots:
  4. Rip my secret squad. Sucks to see that the only real level 5 squad in the server closes.
  5. @bodo420 said in Happy birthday KARIM: hbd @Adistar IDIOTTTTTTTT
  6. I wonder what group managers are even trying to achieve with their restrictions. A game is supposed to be fun, not to be taken seriously. This server is pretty much cop vs robbers. Barely anyone wants to play as civilian so stop forcing it as it is the only way to be an "unique" group according to the criteria that I have seen so far. Get rid of that "uniqueness" nonsense and help the groups that (1) have a big memberbase and (2) are fulfilling the groups role in the server actively out to get the material that helps them to have a consistent activity. The purpose should be entertainment, not stupid restrictions that have 0 positive impact on the gameplay and 0 vision behind it
  7. Happy birthday you moron with an iq of a rock. Hope you have a nice day!
  8. @A7md do you still make skin shaders?
  9. @chapomarino @cedano @203mayito pending. A Tester will contact you for a test ingame.
  10. @terry said in Public method to check playtime: Is there any other logical reason than what is below for this suggestion? Would be useful for gangs/squads , they can use it to check their members activity and their active members hours played If we're gonna implement such a system, we might perhaps just completely delete the activity requirements... Lolz The reason playtimes are private is because so that GM's activity requirement doesn't get exposed. If it gets exposed, people will be able to cheat the system easily by getting players who don't really play to AFK the required time and count towards the monthly activity limit, and we will have lots of dead gangs which are, in theory, active. We do already have lots of gangs and as harsh as it sounds, to survive you need actual active players and those who don't sadly should suffer the consequences or we will end up with 50 gangs which will probably ruin the gameplay even more, I'm surprised that no one actually sees that. I mean it's not rocket science, one can still easily cheat the system if you try so hard, but let's not make it that easy... The consequences you described in this post are like you said "in theory". The average playercount is already in decline nowadays. By implementing this you will motivate people to contribute the playercount. So what if they stay AFK? Actually, who says that they will? Maybe a turf war will happen, and they will get called, and realize that they could still enjoy the game and be active. This might be the opportunity to attract players back to the game, but new features (like casino rob) should be added too, and who knows other issues that need to be solved. At least you're making people login; the rest depends on the staff to convince these players to be active and not AFK at all After all, this feature might be a small but effective one, even in theory. It just depends on how you look at it.
  11. Damn that is such a sick video. Good job Nori
  12. Ramadan mubarak. May you all experience a month of peace, reflection, and food that your family probably doesn't make or barely makes the rest of the year
  13. thanks guys i really appreciate it but this is like the 8th birthday topic in the past months xD
  14. Happy birthday @Manny wish you a nice night
  15. @CHAPO - pending. Find @Poodlyz, @DocPizza or @Blue ingame for a test. The rest is still under review and shall receive an answer later
  16. @MADLAB563 @Conner12 @darkboy @Kast - please meet myself, @DocPizza, @Blue or @Poodlyz ingame for a test
  17. @kingsmoke said in Happy Birthday Adistar: @adistar said in Happy Birthday Adistar: I AINT FKIN 29 OR 30 RETARDS, but ty bois Happy birthday, 31 years old, holy shit you are old. https://tenor.com/view/angry-fist-arthur-%E6%86%A4%E6%80%92-gif-5794225
  18. I AINT FKIN 29 OR 30 RETARDS, but ty bois
  19. @kikas I think theres a misunderstanding hence why I said I don't see it being added. I actually meant that a gang can rob any bank after their own cooldown. Banks being able or not are gang-dependent. F.e gang A could have robbed LS earlier so they cannot rob any bank till cooldown is over, but gang B does not have any cooldown at the moment so they can rob LS right after. That gang A robbed LS does not affect the availability of a bank, what does is the gang-dependent cooldown. This could even be further expanded with that a gang can rob a particular bank once a day, with a max of 3 different banks that can be robbed a day. Also there could be a general cooldown on a bank that is much smaller than the current cooldown, maybe one hour or smth. This way we keep the 3 banks for fun purposes, everyone can fill their quota, and with the general small cooldown you wont see a br ar the same bank right after. Will keep the server gameplay flowing aswell
  20. Bump. Saw gangs struggling to find at least one bank again. Poll shows that the majority is in favour of decreased br cooldown and more banks. Maybe do a mix of them? I also thought of something else but I don't see that happening tbh, just throwing in for other ideas. What about gang-dependent cooldowns so gangs can rob any bank they want after cooldown ends. Of course the requirements for a br have to increase, e.g. gang membercount. The gangs (and gangs in future) will always have the opportunity to rob banks then
  21. @nevs said in BR issue: I have to agree with going back to 2 BRs a day. Its a easy way to potentially fix a serious problem. It wont cause any other issues like lag etc. When it comes to the 2 other suggestions you made: Adding more banks; this could potentially cause more lag, and therefore create new issues... Reducing the BR cooldown; Could also be a easy solution, but in the same time it could lead to the gameplay only being focused on BRs.. I dont believe criminals, like myself, should be able to do BRs almost all day long. Like I said the solution could be a mix of the options. Personally I prefer reduce of cooldown. Bringing amount of brs back to 2 can be added too. Having both would be great, because we've only seen how 2 br a day performs with less gangs
  22. @rykila said in BR issue: Cry kid @Adistar Idiot pt go l2p valorant
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