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Tut

SAES Creative
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Everything posted by Tut

  1. Looking forward to the test and maybe to record a bit, too
  2. Requested property belongs to BAST Rennie who's also ingame admin. Request rejected and archived
  3. please include the username in your topic @Pasquale :)
  4. not really necessary imo, what Alper said + discord/forum group pm should rid the need
  5. what he said, archived.
  6. As they said, archived
  7. Drahmeed*, not inactive yet
  8. Sorted
  9. Portable fuel cans purchased and refilled from gas stations, if not call a friend as mech?
  10. Sorted
  11. Sorted, this is your second request for the week. Limit resets monday GMT 0
  12. to be frank i don't remember such islands, anyone got screens? edit: now I do, +1 :face_palm:
  13. @WenDo sorry I misread that part - but this brings another question to mind, why use 2 trucker spawns (default & v2) when you can simply merge them into 1, but i guess that's up to the scripters
  14. If illegal loads is all you care about why not simply suggest to implement illegal loads into the current system? -1 for going back to the old system; however bringing one of the normal trailers back to use whilst implementing illegal loads would be cool. @Ikzelf's suggestion for gun/drug running could very well do the trick for the illegal loads :thinking_face: ^[https://saesrpg.uk/topic/4169/improvements-to-gun-drugs-running-scripts]
  15. @Krrrecik said in Kill Arresting in JB: When cops killing criminals in jail, they ve to wait 210 secs or get jb, but when crims killing cops they fast zoom to "Spawnscreen" or "Hospital" and they're come backing to jail in like 20-30 secs. Let's make it balanced, when criminal kill cop, he have to wait 170 secs to respawn or he can get revive by other cop, hm ? And now tbh, just kidding with that, but you(cops) would like to wait 170 secs untill respawn ? I guess u wouldn't , so just imagine how it feels. I like and agree with next life rule, but it would have to apply everywhere and for both sides. An NLR-zone is used in many RP servers/games where you would slowly suffer to death if you go near your death scene for the first 5 minutes. Metagaming also revolves around NLR rule as you are supposed to forget what occured in your previous life, so you wouldn't be allowed to return to the base raid on free will unless told that there's a base raid (but the NLR-kill script would kill you in most servers, if they use it that is). i reckon applying a NLR script in jail would be a bit harsh if not doing it anywhere else so i can't really see this happening :/
  16. Sorted
  17. Sorted
  18. 14 days has passed since auction was posted, archived.
  19. let's not forget that cops remain allowed to kill without attempting to arrest in SR,BR,JB which is a huge advantage and makes stopping a JB lots easier, as they would go straight to the hospital, which would repeat the cycle in which non-wardens would be able to take down the ones respawned outside prison. you might say that's bad for you as you're not getting paid for killing but others do, and they get it done. so it is ultimately teamwork. I am in favor of removing le script @Ikzelf said in Kill Arresting in JB: @RAMPAGE said in Kill Arresting in JB: Keep enabled the kill-arresting in banks's interiors for BRs and PBRs. Eyyy finally someone with a real suggestion. Remember that you can actually shoot through the glass in that room, so thats needs to be fixed if they spawn there. easiest thing is to place a walll and set its transparency to 0, giving the glass solid collisions and retains its transparency flags (remodeling is not an option due to alpha limits on MTA)
  20. was suggested on old forums and got decent support from the community ( i recall 40-60 votes? ), would be nice one to see
  21. check my post on https://saesrpg.uk/topic/3469/donation-ideas/5 , whatever its target usage is (donators or organisations) it's possible, i greatly look forward to veh shaders
  22. Sorted, this is your first claim for the week
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