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Tut

SAES Creative
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Everything posted by Tut

  1. hopefully we are able to expand it upon neighbour villages such as tierra robada and bayside later on : D harbor jobs inc
  2. gratulere :fireworks:
  3. @Ragnar34 said in New State Trooper Skin: @ChasinTLSN said in New Trainee and State Trooper Skin: No, trainees gotta look trainees, and the current appearence fits most for them. You are right m8, but then this can be for only State Trooper's yea ? Post Edited For Only ''STATE TROOPERS'' skin suggestment. I agree with Chasin. instead of adding a mod, simply use the bodymap as texture shader for state trooper spawn. as shown in my ss. in my case i just used a different face texture. for the record, any officer face can be used due to them using same texture mapping. i vote no for adding the mod, though i'm fine with adding it as skin shader for state trooper.
  4. have a nice birthday sir
  5. you came to the right place my sir
  6. yeah @Groove it's definitely one of my go-to enbs @Mrwan generally drag all the files into GTA SA folder and add the optional extras such as depth of field in this case coming as a separate file but needs be extracted into gta sa folder too make sure to backup entire game (takes around 3-5 mins) and check for CLEO files. They're GTA SA SP modding files that arent compatible with MTA, for good reason
  7. it's got its final touches not long ago after a long silence, Markus. i expect it to be added soon sir @Tombaa i shall adhere to the great man's word
  8. ^[] https://www.gtainside.com/en/sanandreas/mods/109216-xiiv-reborn/ In order to get the most out of the ENB you'll need full control over time and weather settings. positives: decent ambient occlusion very performance friendly as opposed to more recent ENB's (DirectX 2.0, etc.) an overall clean and appealing ENB DoF toggle on/off, ideal for screenshots most basic effects can be increased/decreased to your likings has ~5 DoF presets, easy to install negatives: can't seem to adjust DoF too few settings to play around with the various DoF versions doesn't seem to work very well on MTA DoF doesn't work well while moving your character or vehicle (it jumps between out of focus and in focus) MTA screens: ::: ::: my specs: i5 4460 @3.20 ghz 8gb ram - gtx 1070 8gb vram
  9. now thats something i would invest in :eyes:
  10. ive done a tracker request that's going to expand vehicle shading (currently you can't do much with it). with a few tweaks in the script the shaders can be applied by GM the same way they do skin shaders
  11. Sorted
  12. have a fun ride, take care
  13. some might not know this, but by doing the following steps you'll be able to take screens from the rear plate area; Scroll through camera modes to "dash" -> Do wheeling -> view changes... voila note: if you pull front wheel back down, camera effect will only be present for 2-3 seconds
  14. should look into upgrading parts of your computer especially ram/cpu
  15. cool, can you link me your online portfolio/site sir
  16. did you paint that? @Neggroist
  17. frr sorted
  18. roger, archived
  19. user logged in after request was made. archived
  20. Denied, your 2 claims a week has already been reached. In 11 hours you may start requesting 2 again.
  21. Denied, your 2 claims a week has already been reached. In 11 hours you may start requesting 2 again.
  22. happy birthday : D
  23. Sorted
  24. as licano said, log off on a rooftop and nobody will catch suspicion of a wanted dood in the hood there are abusive cops who arrest you with the script when you disconnect ??? you sir just defined the purpose of the script it's a very useful script for cops. i don't see a good reason to get rid of it
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