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Tut

SAES Creative
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Everything posted by Tut

  1. frankie[777] is a SAES clan member. Archived
  2. @Brophy nothing is affected but the reflection shader which must be toggled off, to avoid certain graphical glitches when a reflection is in the view (the ENB has its own reflection shader which conflicts with SAES')
  3. you didn't post in leaving topic hence your re-application answer will be postponed by 6 days @Isaac
  4. Owned by a SAES clan member. Archived
  5. Owned by a SAES clan member. Archived
  6. Owned by an official group. Archived
  7. Property belongs to a saes clan member. Archived
  8. https://www.gtainside.com/en/sanandreas/mods/119369-sa-directx-2-0/
  9. oi DirectX 2.0 is definitely the most developed and attention-to-detail ENB i've tested so far. It's very easy to configure ingame and produces very decent photography. ((it's a good idea to hide a spoiler's contents before loading a new one to avoid image loading issues)) In the following screenshots ive played around with various settings just to see what's possible to do in MTA ::: ::: ::: ::: ::: ::: ::: ::: ::: :::
  10. police ballistic shields were suggested tons of times for BR usage etc. but it doesn't look like it's going to be a thing
  11. Has been claimed already, archived
  12. Has already been requested at https://saesrpg.uk/topic/4519/inactive-lv
  13. Has already been requested at https://saesrpg.uk/topic/4520/inactive-business-in-ls
  14. Has already been requested at https://saesrpg.uk/topic/4519/inactive-lv
  15. Has already been requested https://saesrpg.uk/topic/4519/inactive-lv
  16. Has already been requested https://saesrpg.uk/topic/4520/inactive-business-in-ls
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