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Tut

SAES Creative
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Everything posted by Tut

  1. Portable fuel cans purchased and refilled from gas stations, if not call a friend as mech?
  2. Sorted, this is your second request for the week. Limit resets monday GMT 0
  3. to be frank i don't remember such islands, anyone got screens? edit: now I do, +1 :face_palm:
  4. @WenDo sorry I misread that part - but this brings another question to mind, why use 2 trucker spawns (default & v2) when you can simply merge them into 1, but i guess that's up to the scripters
  5. If illegal loads is all you care about why not simply suggest to implement illegal loads into the current system? -1 for going back to the old system; however bringing one of the normal trailers back to use whilst implementing illegal loads would be cool. @Ikzelf's suggestion for gun/drug running could very well do the trick for the illegal loads :thinking_face: ^[https://saesrpg.uk/topic/4169/improvements-to-gun-drugs-running-scripts]
  6. @Krrrecik said in Kill Arresting in JB: When cops killing criminals in jail, they ve to wait 210 secs or get jb, but when crims killing cops they fast zoom to "Spawnscreen" or "Hospital" and they're come backing to jail in like 20-30 secs. Let's make it balanced, when criminal kill cop, he have to wait 170 secs to respawn or he can get revive by other cop, hm ? And now tbh, just kidding with that, but you(cops) would like to wait 170 secs untill respawn ? I guess u wouldn't , so just imagine how it feels. I like and agree with next life rule, but it would have to apply everywhere and for both sides. An NLR-zone is used in many RP servers/games where you would slowly suffer to death if you go near your death scene for the first 5 minutes. Metagaming also revolves around NLR rule as you are supposed to forget what occured in your previous life, so you wouldn't be allowed to return to the base raid on free will unless told that there's a base raid (but the NLR-kill script would kill you in most servers, if they use it that is). i reckon applying a NLR script in jail would be a bit harsh if not doing it anywhere else so i can't really see this happening :/
  7. let's not forget that cops remain allowed to kill without attempting to arrest in SR,BR,JB which is a huge advantage and makes stopping a JB lots easier, as they would go straight to the hospital, which would repeat the cycle in which non-wardens would be able to take down the ones respawned outside prison. you might say that's bad for you as you're not getting paid for killing but others do, and they get it done. so it is ultimately teamwork. I am in favor of removing le script @Ikzelf said in Kill Arresting in JB: @RAMPAGE said in Kill Arresting in JB: Keep enabled the kill-arresting in banks's interiors for BRs and PBRs. Eyyy finally someone with a real suggestion. Remember that you can actually shoot through the glass in that room, so thats needs to be fixed if they spawn there. easiest thing is to place a walll and set its transparency to 0, giving the glass solid collisions and retains its transparency flags (remodeling is not an option due to alpha limits on MTA)
  8. was suggested on old forums and got decent support from the community ( i recall 40-60 votes? ), would be nice one to see
  9. check my post on https://saesrpg.uk/topic/3469/donation-ideas/5 , whatever its target usage is (donators or organisations) it's possible, i greatly look forward to veh shaders
  10. Sorted, this is your first claim for the week
  11. Today marks the the initiation of the academy's group conversion process, please give a round of applause... ^[] The most of you are probably wondering why we aren't a group yet, and i'm sorry for no signs of any progress on it for almost a year. However, through this week we've got massive support from gents around the community who are ready to set up a core and structure for the group. This is a process that is going to last for an unknown duration of time but should, with luck be done around christmas eve. We've decided to install @DROT , @Sam_ and @bas260 into our ranks at the time being, and they will be founding the planning division alongside staff team of SAPA. Sam and DROT are not yet chosen to occupy any of our vacant spots in the command/staff team, so they're both set as Private First Class for now, while Bas260 is ought to be commander in charge of a division and thus given the Captain rank. Once we are converted, said candidates will likely be promoted to any vacant spots in the senior/staff team. Do note, if you happen to be one of those we invite into our ranks, you aren't entitled to any instructor duties before we are a group. Changing to group will result in many of our current elements being altered and removed, e.g star removals not being a thing (or modified to work differently) or partner rules not being in effect. We are looking forward to everyone participating in making this happen, and for those who may be interested in applying for instructor rank and help out once we are a group. For inquieries/questions please pay a visit at the academy's discord.
  12. Here you will find news and updates related to the academy
  13. Old donation BMX policy (that only respected players of the server should be granted access) should be applied to RC vehicles
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