@Brophy nothing is affected but the reflection shader which must be toggled off, to avoid certain graphical glitches when a reflection is in the view (the ENB has its own reflection shader which conflicts with SAES')
oi DirectX 2.0 is definitely the most developed and attention-to-detail ENB i've tested so far. It's very easy to configure ingame and produces very decent photography. ((it's a good idea to hide a spoiler's contents before loading a new one to avoid image loading issues)) In the following screenshots ive played around with various settings just to see what's possible to do in MTA ::: ::: ::: ::: ::: ::: ::: ::: ::: :::