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Tut

SAES Creative
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Everything posted by Tut

  1. Starting bid: 200k the one by the corner
  2. donation confirmed by discord bot -- thanks for donating! vehicle and money sorted, donation group needs be given
  3. SWAT tank will be made more resistant to bullets at some point dogs won't be added to trunks, but yes they'll be added to 4 doors canine is already being suggested some changes, you can view them here there's already a suggestion for dog spawn to gangs here being able to shoot while glued has been suggested here enforcer has had some changes suggested here for my actual opinions : teargas is too OP for the current gameplay imo. unless its effect is nerfed i don't see it fit here. enabling crims to do drugs business with vehicles isn't a bad idea, but imo it'd need entire drug running system be redone. yet a good suggestion.
  4. got you the donation related links https://archive.saesrpg.uk/community/topic/41587-donation-diskerone-amount-3000/ https://archive.saesrpg.uk/community/topic/41887-location-change/ https://archive.saesrpg.uk/community/topic/43281-donation-change/ https://archive.saesrpg.uk/community/topic/57564-donation-change/ https://archive.saesrpg.uk/community/topic/74591-reward-change/
  5. sorted
  6. sorted
  7. sorted
  8. yes, you wrote "base" instead of "vase" when getting the /seen. archived
  9. ive seen some millionaires irl owning tigers... could add a tiger instead, how about that sir
  10. @Berker said in Dogs in Police Ranger (again): @Tut-Greco There is a bug, I spawned as police dog and tried each vehicle in the PD garage with my partner. However every freaking vehicle ejects the dog out. please report the issue at https://github.com/saesrpg
  11. the majority votes against, there's no chance we're adding this to the game. you're welcome to suggest other vehicles. #denied
  12. i'm not aware if you can glue on a blown vehicle, but if you can, you shouldn't be able to shoot from it. other than that, i support the suggestion. honestly i think it's a plus for both sides :+1:
  13. whoever decides to handle this suggestion, i made a bug report for an issue linked to /eject all. may be worth checking. https://github.com/saesrpg/saesrpg/issues/49
  14. you're going to see this in the (near) future. archived
  15. was added to the server a while ago, archived
  16. @kipt said in Not sure if this is a bug or not ...: It's a bug, old ass bug. this. there's probably a patch somewhere but not compatible with MTA.
  17. @Odorian said in Invisible grenades: Fix por favor https://github.com/saesrpg
  18. vehicle shaders will definitely be a feature at some point, no ETA given yet though.
  19. with the recent addition of a newer Challenger and a potentially upcoming civilian version of our police car, i'd say a few of ur wishes are granted - the 60s charger may arrive at some given time, too. archived
  20. with the patch in March allowing canines to sit in rear space of any 4door vehicle, do you still find this needed? @Matheus if yes, thank me later for the bump ;)
  21. @TheClaw if these events occur again please report it on our bug tracker, https://github.com/saesrpg
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