@Bunny said in Increase-some weapons-damage: Increase sniper damage to >> 50 per shot (2 Shots per kill, currently 3) Increase rifle damage to >> 25/30 per shot ( I hope this suggestion revive this weapon). (4 shots per kill) Increase deagle damage to >> 40 per shot (Deagle already does 46%, so this would be a nerf and would make it pair with Combat Shotgun) Increase M4/AK damage to >> 15 per shot ( 7 shots to kill, Currently 10 shots to kill) These suggestions of yours would be nuts, and I don't support them. Current balance is way better, I don't want two shots sniper rifles. You know how annoying it would be to play knowing that two shots from snipers would kill you, especially in SR's or jail? @Groove "Could eventually add the pump-action shotgun (the one commonly used by law enforcement) to the discussion aswell & a slight buff to AK-47 (doesn't have to be dmg) could be interesting to make it somewhat a viable alternative to the M4 in term of combat; or you could always take the problem on the other way and slightly nerf the M4 (reducing the mag capacity to 40 bullets, and deal 9 dmg instead of 10?)." Could be effective nerf to 9 damage, forcing 12 shots from M4. If you do that tho, then AK-47 would be more of an tapping weapon, but yeah I also had some other suggestion to balance M4/Ak-47 in the other topic proposed sniper damage seems realistic. reload is not. chamber/mag (idk how a rifle operates hh) should be limited to <8 bullets and reload take >3 seconds if it's going to damage that much. groove's idea about m4 seems good too. not going to discuss Ak47 here due to the other suggestion made