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Tut

SAES Creative
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Everything posted by Tut

  1. We have moved the following to the Supervisory management team (HQ): Major iTsMe to Head Quarters (supervisor) Colonel Buddler to Head Quarters (supervisor) We thank them for their long time serving, good consistent commitment and effort put into the academy. o7
  2. Moved Richard to Privates 12-03-2020
  3. please repost on the appropriate bug tracker: https://github.com/saesrpg/saesrpg/issues i believe this can be reproduced by using right/left/warninglight after a /polight is executed
  4. hbd :flag-se:
  5. @JohnnyEnglish said in Fast Foods: Quite a simple n neat Script, I'll pick it up after my exams if the community and Devs agree with it I also like the drive thru concept!! Number 9 Although this will make entering the food shops obsolete, increased price if bought from outside perhaps?? @Stan can add a timer after ordering or have an imaginary queue at the drive-in, could even add traffic at the parking lot to simulate a real queue, but only collide with and be seen by anyone entering that area/colshape
  6. definitely not suitable for SR, but maybe rather a raidable country hut for stolen goods
  7. needs a poll for the next suggestion, thanks.
  8. happy birthday friend
  9. We'll need a poll for each of the mods that you're suggesting
  10. @SNome said in armored burito for lvl5 gangs: pretty sure you can just request an enforcer They are also got buffed Do you mean Securicar? Good option if you don't care about the handling and looks though. Nevertheless it was in my mind to give it armor to gangs and a ladder system for squads on release, but never got the manpower to work on those... suggestion got my support though
  11. add 15% increase for defenders at the corridor :crazypepe: add equivalent increase in arrest payment as well
  12. The section which you posted in is for server rules discussion, moved to appropriate section for server mod proposals. Unfortunately we don't have any remaining 4-door SUV type of vehicle that isn't occupied by mods, hence I can't do anything but reject the suggestion. In the future please consider adding a poll so that we can see whether your suggestion is wanted by the community. :)
  13. We added color functionality for the helicopter. I have no idea why this wasn't posted in our changelogs and I apologise for that.
  14. @WenDo said in [SUGGESTION] Trucker and Trucker v2: @Tut-Greco Yeah but why not having both trailer types? They aren't used now for nothing. It won't "hurt" anyone. I'll see what other devs thinks on that one.
  15. Brought it up with the others and couldn't seem to find a reason for passing this suggestion. It also appears that OP has left the server.
  16. Becuase the trailers are really trash, its handling is really bad and it turns over every 500 meters. For the record having a longer trailer is immediately going to make trucking harder. From my knowledge nothing has changed handling wise from the old trailer and new trailer, only physics did as we now use one that's longer and has more space between the axles to the rear of the truck. Trailer haulage isn't an easy skill for a driver to learn, but of course it depends on the trailer that you've got attached. I suggest you slow down and take it easier on turns, don't go past 80 on turns or you will actually have the trailer drift all over the place. This is again because of the length of the trailer and where the axles are located. The trucks are also meant to cap at 120 or 140 if my memory is correct, so please drive responsibly as it's not meant to travel its max speed (or have v8) unless it's going in a straight lane.
  17. Fuel can proposals were never rejected from our side due to them being inappropriate or unnecessary, we only rejected ones that were made after existing ones (in other words, duplicates). As a side note it would be appreciated that people use the thread title to briefly describe the suggestion and not to add [SUGGESTION] tags as this polludes the section especially when trying to view it on phone. https://saesrpg.uk/topic/8025/fuel-can-script
  18. Based on the so far majority of disagreements i would recommend utilising the dispatcher spawn more often as it practically lets you spectate any player (select any player with wanted level, it'll realtime track him) and have the dispatcher send out info in your radio channel.
  19. There's no need to tag developers or individuals of the development team, we're tracking suggestions and discussing them thoroughly before making any statement.
  20. @samuel3021 said in vehicle change: Part I: How much did you donate to the server? When was the last time you requested a change to your donation reward? A month ago sorry, looking at your profile it appears you made a change within a week: https://saesrpg.uk/topic/14761/vehicle-change/2
  21. gratulere med dagen :flag-no: :flag-no:
  22. well yes, there's nothing much we can do right now so consider it lost. please install the mod on your end if you'd like to play with it.
  23. We're not adding this mod to the server, please consider adding it to your client if you want that one in particular.
  24. ^ on a separate thread, otherwise things will get harder to track
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