If we're being realistic these complaints are coming in because cops now have the ability, through team work and actual response times to come to bank robs. Statistically speaking bank robs are still favoured for criminals, even since the changes to LV bank and the closure of LS bank. Once HLS stop responding to LV bank and LS bank is re-opened with the new interior, we're going to see the success rate go back up. ThC failing 2 bank robs yesterday is what has caused this topic, you can say that this is a discussion that's been had in private for a long time and I would believe you when you say that - but what has made this be brought to the public by the leader of ThC is the fact that gang yesterday failed 2 bank robs. They did not fail due to kill arrest - from their own admission it was a police dog running around that caused them to fail, because criminals killed eachother and actually ended up killing a ThC cracker. If the criminals didn't do this, with the amount of defense there, including CLO, the bank rob would likely not have failed. If ThC didn't start a second BR in SF with low numbers, due to teddy and other ThC also returning to LV at the same time, the SF bank rob may have also succeeded. In both cases there are clear and obvious reasons why the bank robs failed, that have nothing at all to do with kill arrest. Take us back to the days before kill arrest if you can remember them, playing as a cop in a bank rob or at the jail was impossible and there was realistically no way of winning. I think making a MASSIVE change like this, simply because the success rate is swinging to 50% (ish) is incredibly short sighted. If anything, smaller changes should come first - why would you start out with one of the biggest changes you could possibly make without first suggesting smaller more incremental changes?