Later today, we will be pushing a change to the server which will allow you to add vehicle shaders to your donation vehicles. I'd like to thank @Mega9 for developing this new system. The prerequisites to gain a vehicle shader are: You must already own a donation vehicle (if you don't, you need to donate separately for the vehicle). The donation required for 1 shader (generic) applied to 1 vehicle is 5. The donation required for 1 shader (custom) applied to 1 vehicle is 10. Once you own a donation shader, you may change it for free, however, you will be limited to 1 change per month. For example, if you didn't already own a donation vehicle, it would be a total for 20 for a vehicle (10) and a custom shader (10). Difference between generic and custom shader wraps: GENERIC SHADER WRAP These are basic patterns and gradients. You can't put logos or text CUSTOM SHADER WRAP You can draw penises onto the hood, put squad logos on the doors, state that Tombaa is a Swedish whore etc Vehicle wraps must be divided by 2, preferably between 256x256 - 512x512 (maximum dimensions) in DXT1 .DDS format without mipmaps. You can find wraps on various sites or make them yourself. Hopefully, a few of our talented community members can start doing tutorials or create a service you can use. However, until then, feel free to use #saes-support channel on discord if you get stuck. We have set up a bug tracker to manage the uploads of files and keep track of what needs pushing to the server, it can be found here: https://github.com/saesrpg/donation-vehicle-shaders/issues Once you have donated, please edit your donation topic with a link to the issue raised on the tracker and a SAES Developer will process it for you. Here are some examples of generic wraps: Here is an example of what a potential custom wrap could look like: Quick heads up by @Tut-Greco (For Designers): More information about vehicle wraps can be found here: https://saesrpg.uk/topic/8309/about-donation-wraps