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Brophy

SAES HQ Leader
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Posts posted by Brophy

  1. Let me just point out from the start, this is not planned but rather I would rather gauge the feedback.

    Current Economy Issues:

    Hyperinflation

    • Millions of dollars means nothing to players.
    • Fuel costs $13/litre for example.

    Massive pricing inconsistency

    • A prime example of this is pizza from a pizzaboy costs $500, vs $2-$10 in a pizza shop.

    Making money is too easy

    • A balance needs to be struck between keeping players engaged and preventing excessive grind.

    How could these issues be solved?

    • Make it harder to earn money.
      • A balance needs to be struck so it's not too grindy, but also not too easy.
      • Reduce or remove money given for donations.
    • Balance the income from jobs.
      • Each job should pay roughly the same amount for the work up in.
      • Appealing, fun jobs should pay less than more tedious roles to incentivise variety.
    • Ingame assets such as vehicles and housing are to be re-costed based on a working economy but with the ability to adjust the market value based on demand or the current economy state.
      • This would involve an automated flag-based system when setting up housing, so area, housing features and house type would be taken into account to automatically generate a market value, instead of admins making stuff up.
    • Make it easier to spend your hard-earned money.
      • Add more ways to spend your money in-game on items.

    For this to be effective, it would require a full in-game reset for all assets.

    • All bank accounts (including organisation balance) would be wiped.
    • All housing (excluding organisation bases) would be placed back up for purchase (including admins).
    • Would you want all vehicles to be wiped or allow people to keep x vehicles but worth the balanced price?
      • Donation-placed vehicles would still be kept as they cannot be sold and are a perk for donating.

    What do you guys think? Again, I must point out, we have no plans to do this (unless there is a massive demand for it from the community).

    Please only reply if you have some constructive feedback, spam or trolling will be removed and may result in a forum ban.

    P.S. Credits to @Nikolai 

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  2. Hello!

    As some of you perceptive people have probably seen, server activity has dropped quite dramatically, and the number of available admins available to help you with your requests or run events has also dropped off, so I've been cleaning up shop to ensure that positions aren't occupied by lesser active individuals.

    As you are also aware, we've started work on our GTA5 server and preparing to have a closed alpha test. However, this does not mean we will be abandoning the MTA server.

    I personally will be dusting off my Lua development shoes and helping out @Scorpyo with implementing some of the ideas or changes from the suggestion forum: https://saesrpg.uk/forums/forum/315-questions-suggestions/

    Therefore, it's time to fill some of these positions with active and enthusiastic applicants who wish to help out others and run events for the community.

    We will be opening both our CS and SAHA recruitment, however, as usual, we may offer applicants different positions based on availability at the time.

    Applicants should show a willingness to be active (your play sessions will be checked for length and total time over the past 3 months) and to help out on the server and the discord server.

    Applications to join the team can be made using the form here: https://saesrpg.uk/recruitment/staff/

    The closing date for applications will be 17th June 2023.

    May we take this opportunity to wish all of you interested the very best of luck and we look forward to reading some of your apps!

    Those who are found to be abusing the form for trolling or just using the opportunity to be toxic will be removed from the community.

    Thanks,
    SAES HQ


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  3. As you may or may not have known, we are looking at getting the next iteration of our community up and running on gta5.

    We will be looking at gathering people for alpha testing to check how sync is looking, looking for anything we've missed and to check server stability at bigger player counts soon.

    This will be using the RAGE multiplayer mod from https://rage.mp

    You don't need to apply to get alpha access, we will be giving it out active members on our mta server who average 3 hours of playtime a day. (90 hours a month) prior to the date of test.

    You'll just need to make sure you are signed up on the new website at:

    https://rage.saesrpg.uk

    And that you've joined our gta5 discord at:

    https://rage.saesrpg.uk/discord


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