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Weppo

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Everything posted by Weppo

  1. Date: 19/03/2024 Participants: @Weppo Type of activity: Patrol Duration: 30 mins Screenshots:
  2. Date: 19/03/2024 Participants: @Weppo @Darius Type of activity: Patrol Duration: 30 mins Screenshots:
  3. Date: 19/03/2024 Participants: @Weppo @Darius @Rieeria Type of activity: Patrol Duration: 30 mins Screenshots:
  4. Date: 03/16/24 Participants: @Weppo @Oscar @Axponk @Winter_Soldier Type of activity: Patrol Duration: 15 min Screenshots:
  5. Date: 03/16/24 Participants: @Weppo @Oscar Type of activity: Patrol Duration: 15 min Screenshots:
  6. Activity #108 Date: 11/03/2024 Participants: @Weppo Type of Activity: Fast Food Selling Duration: 20 mins Screenshots:
  7. For what I've been told they voted no because you are giving an ultimatum between completely removing or not removing, while some people would be more willing to have a middle ground on a cooldown like the discussion from squads discord. I agree with what drot said both here and on discord, if the purpose of locking is to find your friends this can also be achieved by creating and joining a party. However if the purpose is intended to also have influence in regular gameplay then a cooldown would be a more friendly option.
  8. Application Type: CS Your ingame username: ghostpro222 Your ingame alias: Weppo Your real name: Leon Your DOB: 17/11/99 00:00 Your gender: Male Nationality: Dutch Country of residence: The Netherlands Language skills: Fluent in Dutch and English English Proficiency: I'd say that I am proficient in both verbal and written communication How long you have been playing: Originally since 2012. But everyone would only remember me from 2020 onwards Your strengths: I like to believe that I have great problem solving skills, when having to deal with other people. I always try to fix issues and problems with the person in question myself before asking others to intervene with the issue, whether it be new or older players (un)knowingly doing things which they aren't supposed to do or if they don't know how things work around the server. My first reaction has always been to try and talk with people and teaching them a better way to ensure everyone has a pleasant experience playing on the server. During my time as HQ in various organisations and a squad I've always tried to treat everyone with the same amount of respect. Being unbiased and honest are in my opinion my two qualities which many people respect me for both in game and in real life. Not just this but also having enough patience with people who struggle in English communication have helped me become a good leadership figure and helped me contribute to other players in trying to achieve what they want. Being active both in game, forums and discord resulted in me having good knowledge of the community. I've joined many groups which have resulted in me talking and playing with lots of different people and making lots of new friends along the way. But it has also made me familiar with most if not all of the gameplay features and rules the server has to offer, even the lesser-known/unwritten ones. As I am a Urban Designer/Architect in real life one of my passions is with making new things, in MTA I've used the map editor for smaller and large structures and bases. While this isn't a requirement for CS it is something unique I wanted to mention. Your weaknesses: When debating with others I may come off as strong and can be portrayed as a cunt, however this is not my intention. It has happened in the past and probably might happen in the future but my goal is never to attack people directly, but to solve the matter at hand in the most just way. I'm aware of this shortcoming and have learned how to handle myself better and portray more patience and be more communicative with others. If need be, I can also use intermediaries for resolving an issue if I feel that I may be getting too involved into the issue at hand. Member of the SAES discord server: Yes Reason for application: I've been active on the server for a long time, playing with lots of different people in lots of different settings. I've made a lot of friends so far and I'd like to extend my service to the server and its community besides just playing, talking and helping others with minor questions and/or requests. I know most if not all the rules and I'd like to think this would make me a good candidate for strengthening the CS team. Unique qualities you can offer: As HQ and member in both a squad and many many groups I've familiarised myself in all the rules. I am a quick learner and if given the opportunity would like to contribute were I can. Even outside the standard CS duties such as designing and providing services from the MTA editor. Server Memberships: FBI - HQ; SS - Director; Gov - president; ZIP - sHQ; HLS - Agent; DE - Flight Lieutenant; and others I am retired or semi-inactive in. Additional information: My name is Leon and 24 years old, im working in the architecture branch in the Netherlands. My speciality being on urban / landscape design and citizen participation. I like to get carried away with designing and coming up with creative ideas and suggestions in games aswell which lead me to the MTA(and other games) map editor from time to time. While gaming I like to talk to people which is why you'll find me in voice channels if the opportunity arises. Previous (legitimate) punishments on the server: 1 warning and an adminjail a long time ago for minor rulebreaks. Also got an aj/kick once by accident during admin event. Previous (legitimate) bans: N/A
  9. Criminals have CLO to help them defend against HLS and DE. Ask them to help out when there are HLS members. At the current state of the server there is almost a 80% succes rate and most BRs are done when there are less then 5 cops because gangs don't want to ruin their BR stats. Considering this topic is made by pasta this will be my one and only response to this topic. I'll change my vote to yes the day the succes rate is similar to CR.
  10. I want to request the store on the 2nd floor, the door on the ground floor leads to a stair which goes to the 2nd floor. The other shop has a different entrance which means the other door leads to the second floor shop XYZ: 2303.0173339844,-64.392013549805,26.484375
  11. Thanks @Steven for being the only contestant! The government has put both designs to a vote which resulted in @Stevens design being the winner! Congratulations! Contact me for your reward.
  12. Activity Type: BR FBI Members Involved: @Weppo @Scorpyo @Russell Date: 31/01/24 Screenshots::
  13. Activity Type: BR FBI Members Involved: @Weppo @Scorpyo @Russell Date: 30/01/24 Screenshots:
  14. That is very much against government policy
  15. -1 from me Not for MTA, lot's of bugs at each release, 2-3 years away from completion if not more, will never find someone to arrest if it's 10x10 bigger.
  16. Some advice, split your suggestions and add a poll next time. I find your first suggestion interesting but it lacks some explanation which is worrying considering it would effect the core gameplay. So criminals spawn without weapons, and they can either fill up the armory of their gang, or buy them from arms dealers/ammonation? Although money is meaningless this would actually be a tiny tiny fix. But how would it work for squads? Do they also have to raid locationd? What about groups? DE CLO HLS SS OB etc. Civilian groups? GXT ALT racer groups? About your second suggestion. The SA map isn't that big and I doubt you can even hide things that well unless you can use interiors. Which would defeat the competition as 99% of interiors are closed. I personally like the ideas but I think it needs a little more details on how this could be implomented into SAES.
  17. As some questions occurd on how to test your shader. Here are the instructions: Shader your texture you would like to make. 512x256 pixels Or download and load it: https://imgur.com/a/sPKzBSu Start your MTA server. Load the following recourses: runcode RPGmodels https://github.com/NanoBob/saesrpg-wrap-testing mta-shader-tool-master https://saesrpg.uk/forums/topic/5798-nanobobs-shader-tool/#comment-58572 spawn the DFT and get inside of it run the code: "/run setVehicleVariant(me.vehicle, 255, 0)" --> this should load the fuel truck variant start mta-shader-tool-master if you haven't already. Or do "/shaders" if you closed it earlier. Follow the steps from the shader tool to find the texture for the fuel tank itself. It is called "TAEK"
  18. Unveiling Innovation: "Metallic Horizon" Fuel Truck Art Submission I proudly presents "Metallic Horizon," an art submission for the latest fuel truck design competition. This creation blends simplicity, safety, functionality and aesthetics, showcasing a simple but elegant design as a first contender to the design contest. The "Metallic Horizon" fuel truck has a sleek and sophisticated grey metallic finish, it stands as a testament to the governments commitment to excellence and their demand for domestic extraction and procession of oil and natural gas. The metallic sheen not only adds a touch of modernity but also reflects the governments dedication to quality and durability.
  19. Greetings, The New Conservative Party would like to announce an official contest. Due to government regulations being changed the government is investing in new trucks for companies all around the country. These new trucks are in need of a redesign to comply with government regulations. We are offering a small prize as a bonus to whoever may win. There are a few demands: - The design is for the fuel tank on the back, not the truck itself. - The truck design can't be specific to one group. This is a general design, not a group 'wrap' / 'texture' - The texture must be 512 x 256 pixels - Follow the rules/guidelines from SAES How to publish & win: - You can publish your design here on this topic. - The government will vote for a winner The winner will receive a small bonus of $5.000.000 (5 million USD). DEADLINE: 31th of January Signed, President of San Andreas
  20. I myself am loving the gas station and mall robbery added in the last update and I think many others think these are more enjoyable than the HR/SRs as they have been played out throughout the years. Wharehouse The wharehouse robbery can be located in the bigger cities of San Andreas. It has 2 exits/entry points to the building, one on the ground floor and one on the first floor. The crates provide excellent protection and hiding places. While I am not entirely sure on how it is balanced as I can only test it myself, I think this one would be more focussed on shooting for cops considering there are also some higher spots you can sit on. Therefore it might last longer as criminals have more oppertunities to come back. The wharehouse is an existing location in LS docks area. And is owned by a SAES member, on short term this could be used as a testing area. It also has a train yard which would also be a fun location. I took some time into mapping 2 additional area's and also found 3 other spots where I could map this robbery aswell if SAES decide to make this happen. LS (default location: LS docks) Additional screenshots: https://imgur.com/a/QeXUbGm LS (extra location: LS docks2) Additional screenshots: https://imgur.com/a/v4H1tci LV (extra location: LV trucker depot) Additional screenshots:https://imgur.com/a/WN5zLI6 Other possible locations for wharehouses: The bus station LV, industrial site SF (currently empty) and SF stadium (currently has 6 helicopters out of the like 20 spaces) https://imgur.com/a/WJyIf77 Government building The government building in San Fierro has a large interior which I originially mapped as another location for government. But after being mapped it looked as a rather interesting location for a proposed robbery building, it also has 2 exits/entry points, which 3 doors in the front and 1 door in the back. A central lobby with 2 side areas. It also has an interior balcony. The only downside being that I myself could not fix the object collisions+doors following tut's turorials, so I would have to ask him to do some slight work. This one might be too cramped so I would love to hear some feedback. (textures are old, some have changed) I take suggestions for other types if you have any ideas (Fe: art gallery, larger supermarket would need world map objects edited by tut or someone else.)
  21. Starting bid: 500.000$ minimum bid increase: 100.000$ buyout price: 10.000.000$ Screen Shots:
  22. Activity Type: SF BR FBI Members Involved: @LAPD_Spanish_VEN @Limits @torretto Date:25.12.23 Screenshots:
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