-
Posts
1,078 -
Joined
-
Last visited
-
Days Won
9
Content Type
Profiles
Forums
News & Announcements
Issue Tracker [Donation Vehicle Shaders]
Events
Everything posted by Weppo
-
Part I: Link your Donation Tracking Topic: https://saesrpg.uk/topic/28666/donation-point-balance-weppo?_=1630918595486 When was the last time you requested a donation reward change? August 2022 ======================================================================== Part II: What I Want to be Removed Vehicle 1: Police car Location: SF Federal Mint Interior: ======================================================================== Part III: What I Want to be Added Vehicle 1: Stratum Location: Elektronic Wharehouse SF Username: ghotstpro222 Interior:
-
Weppo's ZIP Portfolio
Weppo replied to Weppo's topic in ZIP - Planning and Construction's Portfolios
Title: Bridge Construction number: #15 Number of objects: 70+ Date: 19/02/2023 Description: Construction of a new bridge from RC to BC. Ramps have been placed by gang members to stunt across the barriers placed by the construction workers. Making the bridge usable from both sides. **Code:**NA Videos/Screenshots: https://imgur.com/a/kBObFfT -
[HANDLING] Watch the road! P.I.T maneuver Suggestion
Weppo replied to Frizi's question in Suggestions / Changes - Archive
@Frizi There is no PIT system and the current way of how this game works does not support a PIT the way YOU would like it to happen. The game simply isn't made to have it. Let alone player sync from MTA not being able to handle it even if you tried to script it. Even if it WAS possible this would take the recourses away from the scripters who have enough on their plate already. As all the other crap you put out is just that, crap. I'll move to your second point. SAES won't change to SMGs from cars only, ofcourse you don't believe that! So if you want that to happen then make a POLL to get players to vote. You'll see the results coming 😉 + they won't change something so substantial without playerbase support. If you wanna go down the road of roasting me for anything cop related, at least get more then 10k arrest rather then sub 300. (263 as of writing this) Get some experience in the server by playing as a cop rather then just bribing. You can, even crims can. Unless you simply don't have any reputation or experience on the server they might reject you based on you having to gain experience first. Or you are just too toxic for them to even be bothered with you personally. kind regards, wep -
[HANDLING] Watch the road! P.I.T maneuver Suggestion
Weppo replied to Frizi's question in Suggestions / Changes - Archive
I don't know on why people cannot become sai, please enlighten me as they have a public recruitment program. -
[HANDLING] Watch the road! P.I.T maneuver Suggestion
Weppo replied to Frizi's question in Suggestions / Changes - Archive
Cops use a pistol as tazer so I don't know if that can become an issue compared to the colt which can fire more rounds a minute. As for the PIT itself, considering most people have high ping I would suggest desync ramming, there are video's of how to do it in different games like arma. But it also works in MTA. Otherwise you could also join groups like SAI which have stingers on their cars. Making solo patrols easier. -
SA Fire Department :: Media Archive
Weppo replied to Laza's topic in San Andreas Fire Department's SAFD Public Area
Participants: - District: All Districts Shift period: 30mins+ Number of victims healed: 8 Screenshots: https://imgur.com/a/ydBNifD -
The Motor Heads - TMH | Media Archive
Weppo replied to TaJ's topic in The Motor Heads's Public Forum
Posted just now TMH Racers Take On: RaceFlag Type: RaceFlag Participants: me,other racers Winner: hammer Screenshots: -
The Motor Heads - TMH | Media Archive
Weppo replied to TaJ's topic in The Motor Heads's Public Forum
TMH Racers Take On: RaceFlag Type: RaceFlag Participants: me,other racers Winner: Troones Screenshots: -
The Motor Heads - TMH | Media Archive
Weppo replied to TaJ's topic in The Motor Heads's Public Forum
TMH Racers Take On: RaceFlag Type: RaceFlag Participants: me,other racers Winner: hammer Screenshots: -
Activity Type: VIP Participants: @Weppo @Beast_ @Fatroucha Date: 29/12/2022 Screenshots:
-
Type of activity: Roleplay Date: 27/12/2022 Participants: @LAPD_Spanish_VEN @Sanfara Story: I was heading home to my pregnant wife in a hurry when the highway patrol catched me speeding on the highway. After pulling over to the side of the road I turned down my window and turned off my engine. When the officer came up to me I explained why I was speeding, nevertheless he instructed me to obay the speeding limit even when your loved ones are pregnant. I handed the officer my ID and license and when the officer returned he handed it back with a speeding ticket, which I have to pay at the nearest police department. I was happy the police officer didn't take his sweet time dealing with a minor speeding offense, although the ticket was a bit much considering I had to get home fast to bring my wife to the hospital! Screenshots: [s=] album: https://imgur.com/a/PPm7GPt [/s]
-
[FEATURE] LOD trees[FEEDBACK REQUIRED]
Weppo replied to Weppo's question in Suggestions / Changes - Requires Community Feedback
If it's @JohnnyEnglish his voice then yes -
Activity Type: VIP Participants: @weppo @Beast_ @Bostonking Date: 12/12/2022 Screenshots: [s=][/s]
-
Activity Type: Patrol Participants: @weppo @Beast_ @JojoDb @Bostonking Date: 12/12/2022 Screenshots: [s=][/s]
-
https://youtu.be/jdDu7JzVBhY
-
[FEATURE] LOD trees[FEEDBACK REQUIRED]
Weppo replied to Weppo's question in Suggestions / Changes - Requires Community Feedback
@Tut said in [FEATURE] LOD trees: LOD does not improve performance in all cases as you would still need to display a second object on screen rather than zero. It's great if you have to display an object in the distance and don't want to load high detail that far away. For us I think the main reason we would want this is if there are tall trees that aircraft crash with, or players who drive high rates of speeds and aren't able to react in time to trees that load in areas where you would drive to reach SR's and race checkpoints. I'll see with the dev team That's one of the side benefits I mentioned yea, but if this is being developed at any point in the future, my suggestion to bring this further by having for example 3 setting toggle states, 1; default 2; basics; so just high trees which could otherwise not be seen in time for aircraft/cars to respond and change direction 3; pretty; loads them all like the last Spoiler shows, which makes the map just incredibly beautiful imo -
[FEATURE] LOD trees[FEEDBACK REQUIRED]
Weppo replied to Weppo's question in Suggestions / Changes - Requires Community Feedback
@Tut said in [FEATURE] LOD trees: Can you show a few locations that lack LOD please For what I have seen only the large pine tree has an actual LOD, all other trees just load after a set distance. The distance when a tree loads for what I can see is dependend on: The location set tree is Which tree type. (large types load faster then smaller types, could also be because they have a smaller 'hitbox'?) LOD example: Why I made a suggestion for LODs rather then changing the distance a tree/object loads at; FPS, LODs give less stress to a users PC. For reference, this suggestion is not new around the GTA community, and there are examples of LOD mods working for gtaSA. It looks great, here is a preview; -
[FEATURE] LOD trees[FEEDBACK REQUIRED]
Weppo replied to Weppo's question in Suggestions / Changes - Requires Community Feedback
It's more a QOL thing but when you are flying for example most of the trees don't load. Some of them already have LOD's but not even close to half to my knowledge. It would be nice to have LOD trees so we can experience the San Andreas landscape better and overall make the game prettier. During the winter with the increased view distance or even in the extreme cases of there being no view distance this would make the gameplay experience way better. I have seen mods which use this, but to my knowledge this isn't for MTA but for either singleplayer or SAMP? (PM me if it is possible, would love to try if I knew how) it would be great if SAES could imploment this here too for people who want to use this. There are pictures and videos of this online it looks REALLY great. Side benefit: Most people have experienced at least once during their gameplay where they or a teammate flew into a tree which only appeared once it was already too late. this could/would resolve this once and forever. For FPS sake this could be toggled like car shine and other mods like snow. Added benefit would be to toggle view distance too, has been requested many times before. [LOD = Level of detail, it means an unsharp version of an object gets loaded after a set distance, right now the trees just dissapear, making a rather boring landscape] Edit: My last reply also should work (existing script from MTA) TLDR: adding a script from MTA which renders more objects then the gtaSA default, which would (probably) fix the issue of some objects not loading fast enough. BUT also will massivly increase the overall experience in playing as it can be adapted for further view distances if fog distances are increased. Making the map look 100x better as it would then load all objects. -
Weppo's ZIP Portfolio
Weppo replied to Weppo's topic in ZIP - Planning and Construction's Portfolios
Title: LVX chillzone Christmas theme Construction number: #14 Number of objects: 301 Date: 6/12/2022 Description: A place to hang out at LVX with radioSA. The RadioSA truck fits on the top balcony. At the backside are some dixies and news&mail as the walls went through the buildings on the default map. All spawns are also still working. This edition of the LVX chillout zone is completely christmas themed. **Code:**NA Videos/Screenshots: https://imgur.com/a/sn286ux
