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Tut

SAES Creative
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Everything posted by Tut

  1. locked on OP's request
  2. locked as OP's set duration is exceeded
  3. has been sorted
  4. @Radrick said in LV SAHA Auction: @Crash 4.1 bids after 5 days will be ignored, if winner fails to claim it the 2nd highest bid will win.
  5. very nice explanation bunny, i do agree with your proposed option
  6. yeah, making AK47 identical to M4 and leaving only the cosmetics behind isnt something i fancy. AK is a unique rifle and i think it should remain that way. with Ak you should deal more damage but have less rounds, with M4 it would be opposite. i doubt cops are going to complain about unbalance as we're able to use combat shotgun etc. it's just a matter of using M4's +20 rounds more efficiently or Ak47's extra damage effeciently. i agree that Ak47 is in a poor state right now, it offers no specials and is without doubt worse than its counterpart M4. but i highly disagree with making it identical to another gun when you can just tweak its damage. this is a hot topic for me just like if you're going to suggest adding M4 stats to Ak47 on CSGO. I love Ak47 and M4 likewise for their unique features.
  7. i would rather have AK47 win over M4 in terms of damage per round and M4 win over AK47 in terms of accuracy. so perhaps increase ak47 damage by 1.25 or 1.5, hmm? @I-Gun said in Let's revive the AK! (AK-47 = M4): My suggestion is to do some improvements on AK47, set its recoil to the exactly same level of M4, and have 50 rounds in a single magazine. Pros: Makes much more sense RP-wise. not really. M4 uses 5.56mm while AK47 uses 7.62mm. Ak47 by default holds up to 30 in its magazine however you can attach custom magazines for it to hold more than double the standard amount. So saying that it makes more sense RP-wise is bollocks. The 2 rifles stand out from each other in terms of their accuracy, weigh, ammunition etc. for more in-depth info about key difference between the two rifles you could read this article https://www.quora.com/What-is-the-difference-between-an-M4-assault-rifle-and-an-AK-47-rifle
  8. sorted
  9. not yet inactive.
  10. looking forwards to, im sure it will open our minds about roleplay potentials on the server :D
  11. G class is 4 door. you can't (modding-wise) turn a hardcoded 2-door vehicle into a 4-door vehicle. you need to script it which isn't ideal considering devs has other plans. BMW is 2 door while vincent is 4 door, the rear door effects can be removed modding-wise but we're using hotring due to its handling (way better than vincent) and its sound. still open for suggestions though. @SWID said in Why i love SAES developers <3: @Tut-Greco on MTA you can adjust/rescale size of wheels but this is another story partially true. yes you can resize it by applying various shaders, but its collision won't be scaled. if your collision size is different from the wheel model it'll end glitching through the ground.
  12. @SWID you're actually incorrect. on MTA you can't adjust/rescale size of wheels, their size remains that of the default vehicle. Landstalker for instance has very small wheels while Huntley has decent size wheels, but community didn't want us to use Huntley. TL;DR we can't rescale wheels, not even through modding. get your facts right ps. you might be able to do it on MTA:eir but we're on MTA:blue which has different limitations and so on
  13. not inactive before march 28 sir
  14. sorted senor
  15. denied, you have now claimed 2 per week. put on public sale
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  19. sorted sexi
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  22. @Alperreis said in [Suggestion] Kill-Arrest rework: What I was thinking is kill-arrest script should be removed, it's not really realistic but if kill-arrest removed from game, there should be another timer for criminals to escape from jail if they cannot manage to escape then they should send back to their cells, so this will prevent the camping inside the jail. im against, this would ruin OB and others who enjoy doing long jailbreaks
  23. @Mc-Arthur this is the correct place for posting events, i recommend either making a topic for your own needs or for your gang to post activities in https://saesrpg.uk/category/11/gaming-screenshots-videos
  24. A ripple/ring sort of animation around the $ icon of the bank being robbed would IMO be the best solution. helps both crims and cops find their way to banks like TR and RC. @Spicey said in Bank Robbery Map Icons: you have Kill-Arrest in Bank Rob's why you want and this Update that he will full Unfair for the Criminals and all the banks they are here near from the hospital OR at Police Station's if that happend He will be full unfair For The Criminals.! this is more like a GPS feature and only use is to let people from both sides know which bank is being robbed. @Markus said in Bank Robbery Map Icons: @Hesha said in Bank Robbery Map Icons: @Markus @IceCold saying no without a reason is just idiotic. Oh come on, let me make myself clear of the reason then. You aleady have notifications to Bank Robberies, you even get it two times with a sound notification and most of the time other officers report to the radio that there has been a bank robbery in a certian city. Like, just ask in the Radio and most likely you will get answered. It is your problem if you do not pay attention where the BR is. i don't see why you're making such a big objection here, what harm is done adding a flashing blip? even i have trouble locating TR bank regardless if im spawned drug dealer or trainee. it's a win win, both sides will benefit from it.
  25. kill arrest makes it easy for criminals during ongoing jailbreaks but harder during attempted jailbreaks. hence i would vouch for either a toggle on/off or removal of the script. i don't mind the outcome
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