-
Posts
1,184 -
Joined
-
Last visited
-
Days Won
6
Content Type
Profiles
Forums
News & Announcements
Issue Tracker [Donation Vehicle Shaders]
Events
Everything posted by Lincoln
-
If jail time would be reduced to 150 seconds, the actuall chase would take longer than the jail time. 300 seconds is not that long imo, remember it used to be 420. Let's say there is a store robbery, cops raid it and finally arrest all criminals. By the time they have managed to stop the SR said criminals are near release & ready to start the next acitivity. If jail time were to be only 150 seconds, criminals would swarm back to the activity like insects and cops wouldn't have a chance and I couldn't imagine what it'd look like in bankrobs. It just wouldn't be practical, we'd have 10 topics of cops complaining if this was to be implemented. Your second suggestion seems reasonable, but I don't like how you said criminals who paid off their jail time can still participate in bankrobs. I know you said they would not be able to shoot or whatsoever but I'm more concerned about the crackers. One critical part of cops side's tactic in stopping bankrobs is going directly for the crackers so we then have time to clear out the other defenders before all safes are cracked. If criminals would not be able to crack either, than I'd say yes why not.
-
Date: 17/06/2023 Activity: Stopping CR Screenshots:
-
Date: 15/06/2023 Activity: Stopping SR Screenshots:
-
[BANK ROBS] What would you like to see added/changed/removed etc
Lincoln replied to Brophy's question in Suggestions / Changes - In Review
Here are my 2 cents as someone who has played part on both sides. Criminals hold a high standard of 8/8 and will not bother attempting a bankrob unless the odds of succeeding are in their favour resulting in the current state of few to no bankrobs. I think a big part of what caused this issue is the kill arrest - Kill arrest makes a decent cop look like 5 and having 5 of these decent cops online will quickly discourage criminals from starting a bankrob. Kill arrest was first added as a "trial" on 20-07-2018 and was then made permanent (?) and this was no issue up untill now - Here is why. When kill arrest was first implemented the server population was much higher and the cop to crim ratio was heavily unbalanced making the kill arrest no issue and criminals were less hesitant with starting a BR. Nowadays you'll barely find 40 gang members spawned where 10 are afk and not playing and when you look at the cop side there are at least 10 squad members actively playing and all 10 have access to kill arresting ( Now remember what I first mentioned, 1 decent cop with kill arrest will look like 5. ) and these 10 with kill arrest & respawning at properties will have the same pressure as 20 cops if not more. Taking the perspective of a gang member, I wouldn't find this situation favourable to me and thus will not attempt the bankrob as it will fail anyway. A possible fix would be to entirely remove kill arresting from bankrobs, at least for now where crim to cop ratio is not that crazy. - I do believe this would encourage criminals to attempt more bankrobs. This will swing the advantage back to criminals, but hey as a cop I'd rather have bankrobs than no bankrobs at all. If you ask HLS to recruit again as Blue mentioned, this would even the odds further and have a more balancing gameplay. Do take into consideration that what I mentioned would be a fix to the current state of the server.- 19 replies
-
- 14
-
-
-
Date: 12/06/2023 Activity: Stopping CR Screenshots:
-
Date: 04/06/2023 Activity: Defending GR attempt by @The Company Screenshots:
-
Date: 26/05/2023 Activity: Stopping HR, Securing VIP Screenshots: HR VIP
-
Date: 16/04/2023 Activity: Stopping PBR Screenshots:
-
Date: 17/04/2023 Activity: Stopped SR Screenshots:
-
Date: 08/04/2022 Activity: VIP Screenshots:
-
Date: 08/04/2022 Activity: GRing FBI Screenshots:
-
Date: 27/03/2022 Activity: Patrolling Screenshots:
-
Date: 26/03/2022 Activity: Stopping SR Screenshots:
-
Date: 26/03/2022 Activity: VIP Screenshots:
-
Date: 26/03/2022 Activity: Stopping SR Screenshots:
-
Date: 15/03/2022 Activity: Patrolling Screenshots:
-
Date: 07/03/2022 Activity: Stopping SR Screenshots:
-
Date: 26/02/2023 Activity: LV BR (AA 0/8) Screenshots:
-
Date: 17/02/2023 Activity: Stopping CR Screenshots:
-
Date: 10/02/2023 Activity: Stopping SR Screenshots:
-
Aircrafts at store robberies[FEEDBACK REQUIRED]
Lincoln replied to Odorian's question in Suggestions / Changes - Requires Community Feedback
Sometimes this is your last resort as a cop when you’re heavily outnumbered and instantly die upon arrival at the SR. Though I agree some cops take it to the extend where it’s pure abuse f.e at the SF AP HR in your clip. How about making the shamal or any vehicle for that matter collision-less upon entering the SR marker? That way you wouldn’t end up beneath the shamal and get arrested which essentially is park arresting & cops can still use this to get on the roof in my aforementioned scenario -
Date: 01/07/2023 Activity: Organization Robbery vs GT Screenshots:
-
Date : 30/12/2022 Activity : Stopping CR Screenshots :