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Everything posted by General
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SAFP || Official Media Archive
General replied to scooter's topic in San Andreas Federal Police's Public Forum
08/03/2022 Type of Activity: Intel rescue Members Online: @SheraP @Once11 @General Screenshots: [s=][/s] -
[SUGGESTION] Donation Vehicle - Hydra[SOLVED]
General replied to Rollyking's question in Suggestions / Changes - Archive
@Rollyking Rolly, this is not a Freeroam server. These military vehicles are not allowed for civilian use. -
[SUGGESTION] Donation Vehicle - Hydra[SOLVED]
General replied to Rollyking's question in Suggestions / Changes - Archive
@Rollyking Hydra it's a rare vehicle, you would ruin it's rareness. Only CLO, and DE can use that vehicle. Although we can bring back other models but with under new IDs like the Raindance, with the base of a Raindance (sounds, speed, dff, etc) -
SAFP || Official Media Archive
General replied to scooter's topic in San Andreas Federal Police's Public Forum
07/16/2022 Type of Activity: 211, 10-30 Members Online: @Once11 @Richard @General Screenshots: [s=][/s] -
[FEATURE] Add Raindance as a new vehicle model ID
General replied to General's question in Suggestions / Changes - Archive
Hello gentlemen, and ladies I'm not sure if y'all were aware of the features added by version 1.5.8, but now thanks to 1.5.8 developers do not need to replace cars with mods, instead, we can create cars with new DFF, and TXD thanks to the function engineRequestModel Thanks to 1.5.8, now we could literally have two models of a Rhino, a T-72 for CLO, and M1A2 Abrams for DE. But the point of this suggestion is to bring back the Raindance and sync it as a vehicle, maybe the same sounds, speed, etc. So it can be used by civilians, and the military so it can be like in real life (DE Raindance with camo identifying as a military helicopter, and civilian Raindance without camo so they would be the civilian variant) (I don't have a image with it with camo or criminal color so fuck it) Image: [s=][/s] The helicopter would have the X glue feature enabled. As for the process to add this, I'm not sure if SAES HQ will like this suggestion, some will think it will lag, but it's only one new model, and we have more lag with bases than with this function lol. -
Getting released in the city of which the bank is in
General replied to reket's question in Suggestions / Changes - Archive
@Muhammed I thought you knew this already, people aren't impartial even when the suggestions are impartial, cops or crims won't like it. If I make a cop-related suggestion to benefit the cops, but to not harm the criminals in a reasonable way either, criminals still won't like the idea even when both sides win, that's how fucked up both sides are (no offense) Btw I don't understand Reket's suggestion. -
SAFP || Official Media Archive
General replied to scooter's topic in San Andreas Federal Police's Public Forum
07/12/2022 Type of Activity: response to an 211 in progress in LV bank Members Online: @Richard @General @Fraann15X_ @scooter @SendoGocho Screenshots: [s=][/s] [s=][/s] -
SAFP || Official Media Archive
General replied to scooter's topic in San Andreas Federal Police's Public Forum
Type: lucky nade LWS/G6: @beauty Prize: 1,000,000 Winner: @Wegz (wtf hacker) Screenshots: [s=][/s] [s=][/s] [s=][/s] [s=][/s] [s=][/s] -
SAFP || Official Media Archive
General replied to scooter's topic in San Andreas Federal Police's Public Forum
07/05/2022 Type of Activity: response to an 211 in progress in San Fierro Members Online: @Fraann15X_ @General @Once11 Screenshots: [s=][/s] -
My suggestion is self-explanatory, it's about making the captain spawn alive again, unfortunately, it doesn't work anymore it stopped working after some years or months after I first joined the game, and I'm glad to have experienced it before it died. I don't know why it stopped working, whether if the coding (functions, and API) used was deprecated, or if it was intentionally deleted, anyways it was an great job, and I suggest it be back.
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SAFP || Official Media Archive
General replied to scooter's topic in San Andreas Federal Police's Public Forum
07/07/2022 Type of Activity: 211, and an interstate 10-30 Members Online: @LandShark @Noname-0 @General @Hamoucha @scooter Screenshots: [s=][/s] [s=][/s] [s=][/s] [s=][/s] -
SAFP || Official Media Archive
General replied to scooter's topic in San Andreas Federal Police's Public Forum
07/05/2022 Type of Activity: 10-30, and 211 Members Online: @Fraann15X_ @SulSel @General Screenshots: [s=][/s] [s=][/s] -
SAFP || Official Media Archive
General replied to scooter's topic in San Andreas Federal Police's Public Forum
07/07/2022 Type of Activity: bank 211 Members Online: @Fraann15X_ @General @SulSel Screenshots: [s=][/s] -
SAFP || Official Media Archive
General replied to scooter's topic in San Andreas Federal Police's Public Forum
07/05/2022 Type of Activity: 211s, and an interstate 10-30 Members Online: @scooter @Djappa @General @Sulsel Screenshots: [s=][/s] [s=][/s] [s=][/s] [s=][/s] -
SAFP || Official Media Archive
General replied to scooter's topic in San Andreas Federal Police's Public Forum
07/01/2022 Type of Activity: Bank, and store 211s Members Online: @General @Fraann15X_ @malloc Screenshots: [s=][/s] [s=][/s] [s=][/s] -
SAFP || Official Media Archive
General replied to scooter's topic in San Andreas Federal Police's Public Forum
Month Day, Year Type of Activity: 10-30 (Patrol) Members Online: @Noname-0 @General @Fraan Screenshots: [s=][/s] [s=][/s] -
SAFP || Official Media Archive
General replied to scooter's topic in San Andreas Federal Police's Public Forum
06/22/2022 Type of Activity: Store, bank 211s, and an interstate 10-30 Members Online: @Noname-0 @General @Fraan @Loka Screenshots: [s=][/s] [s=][/s] [s=][/s] -
SAFP || Official Media Archive
General replied to scooter's topic in San Andreas Federal Police's Public Forum
06/22/2022 Type of Activity: 10-30s, response to an 207. Members Online: @Loka @General @Fraan Screenshots: [s=][/s] [s=][/s] -
SAFP || Official Media Archive
General replied to scooter's topic in San Andreas Federal Police's Public Forum
06/22/2022 Type of Activity: Response to an 211 in progress, interstate 10-30 Members Online: @Loka @Fraan @General Screenshots: [s=][/s] [s=][/s] [s=][/s] -
Zombie outbreak (FOR HALLOWEEN)
General replied to General's question in Suggestions / Changes - In Review
My suggestion is that for this Halloween which will be in 4 months we get a zombie outbreak event that doesn't consist of NPCs, but instead infected players that with only punching can infect. during a countdown, once it finishes, a specific amount of players depending in how many players there are in SAES will get infected, infected players will be in a Zombie team, and uninfected won't be, for example, if there are 200 players, there will be 60-100 zombies. The uninfected will be able to transform zombies into healthy people too, and vice-versa, and if the uninfected/infected win, another countdown will begin, and players in the zombie team will have zombie skins. Nobody will be safe, gang/squad/group doors can be breached in once you complete their breach bar, it can be reached faster depending on how many zombies are punching the door, blast gates will be harder to bring down, and to facilitate scripting, houses can be breached in with the H menu through its own breach bar that you have to press with F many times in order to breach the door. Infected, and uninfected will gain money (25k) for killing, and infecting people. -
My suggestion is for house fires to appear every certain time, maybe like every 10 mins or every 30 mins And firefighters/SAFD would be able to extinguish them with their firetrucks slower than with cars Money gained could be 15k instead of 5k