Jump to content

Filex

Members
  • Posts

    2,218
  • Joined

  • Last visited

Everything posted by Filex

  1. ^[] ^[Turfing LV] ::: ^[Before] ^[-=(red)Zones Before=-] ^[After] ^[-=(lime)Zones After=-] :::
  2. @Adistar buy the old base wtf man
  3. ^[] ^[-=(blue,blueviolet,violet,maroon) Event Number=-: 16] ^[-=(blue,blueviolet,violet,maroon) Type of Event:=- Hydra Shooter ] ^[-=(blue,blueviolet,violet,maroon) LWS Helpers=-: UE|Castiel] ^[-=(blue,blueviolet,violet,maroon) Winner:=- Stlooth ] ^[-=(blue,blueviolet,violet,maroon)Screenshots: =- ] ^[Picture Number 1 / Picture Number 2 / Picture Number 3] ^[]
  4. ^[] ^[Hoster: Underground Empire] ^[ZIP/LWS: Castiel] ^[Prize: 1.000.000 $] ^[Type: Hydra Shooter] ^[Location: BC: G6-Area] ^[Winner: Stoolth] ^[ScreenShoot:] ::: ^[] ^[] ^[] ^[] :::
  5. @mega9 said in Fixing the jail: @filex said in Fixing the jail: @starwars said in Fixing the jail: Not only that but also I'd like to remind you all that this USED to be a thing back when the jail was implemented and not moved at all. It was already a feature which no one used to complain about back in the day, it worked well and was good to have around. You can't just walk in a jail like nothing. You never ask the question why it changed ? maybe it was changed on purpose And if you want to talk about the realistic part @Lartsa a criminal doesnt get guilty before commiting the crime and sometimes people have the right to enter from jails garage maybe to talk with trainnes and wardens Indeed he gets spotted by cameras inside and becomes guilty It wasn't purposely removed, I simply accidentally removed it while cleaning up the garbage old code. yeah i noticed that, and wb mega
  6. ^[] ^[Turfing LV] ::: ^[Before] ^[-=(red)Zones Before=-] ^[After] ^[-=(lime)Zones After=-] :::
  7. talking about solo BR, its possible and it would take place if i didnt ruin it lmao #beat_ammar
  8. Sure, die and you will be DDT in heaven I want Teddy
  9. Well our relation wasnt that good lately but yeah as u said everything comes to an end as feeling too and im sorry for everything i did wrong as anything good i appreciate doing Good luck bro
  10. @kybali0n said in [FEEDBACK] Bank Robbery Balance: Years ago the BRs defended themselves in the corridors. I don't agree with this change since only this is planned from a police perspective, a BR is organized by a TEAM of criminals, which evokes work of all (crackers, defenders), now if only one cop goes with the intention of arresting to get money and benefit himself and not stop the BR, then there is no teamwork. The cops don't know how to work as a team, if they grouped together from 5 to more, having flashbang and tazer, everything would be different. There is no problem with the increase in the amount of cracker, only this is being signaled because the police don't know how to work in a team. First time but yeah i agree with kyba
  11. @swiggity said in [FEEDBACK] Bank Robbery Balance: I honestly see some advantages about the new code pattern. This will force gangs to start a bankrob with a larger amount of members as example. However, about that collision part, I see some disadvantages (f.e. the crackers in the saferoom). Because you won't get any money for staying/camping at the lobby and this will force those criminals to even go and stay inside the saferoom. I bet that the crackers will be annoyed cuz of some people who can't behave inside that room. Like I said, it has its advantages but has disadvantages aswell... back to u today in UE BR 4 newbies got killed for hitting crackers and i got hit honestly causing me the lost of the number i was cracking
  12. @groove said in [FEEDBACK] Bank Robbery Balance: I kinda like the idea to defend in corridors. I'm also quite happy with doors having an higher codes but my issue comes at the safes. It'd be slightly better if only 2 to 4 safes had a 7 digits codes, the others having a 6 digits code like before; would make the safes-cracking harder than before without falling into exageration Im with groove i suggest this coding Door 1 - 1,000,000 Door 2 - 2,500,000 Door 3 - 5,000,000 Safe 1 - 700,000 Safe 2 - 800,000 Safe 3 - 900,000 Safe 4 - 1,000,000 Safe 5 - 2,000,000 Safe 6 - 3,000,000 Safe 7 - 4,000,000 Safe 8 - 5,000,000 making a max of 5m will be better as u are cracking a 50k or 500k but with 6digits and will give back the abillity to make solo BRs because some gangs has only 1 cracker who is active from time to time
  13. @curvy said in Official Quote Wall: lmao
  14. @kipt said in [FEEDBACK] Bank Robbery Balance: To be fair, we (criminals) used to defend BRs from corridors when this mapped bank got added. Ain't that hard. Just place half of your defense on each side and keep on spraying. Oh and please don't BR SF while there are 10 SWATs on. as what happened in UE BR this morning SWAT fucked it in corridors who can kill 5 raiding xD things to add laggy cops and yeah we are done with corridors RIP BR
  15. @brondy said in [FEEDBACK] Bank Robbery Balance: solo br seems really impossible we robbed today 8/8 as 2 person, its really hard as i said brondy if u can get a contant average of 25-35 for 10m numbers u will ez solo the risk is if they raid and arrest u while only cracker :flag-tn:
  16. @groove said in [FEEDBACK] Bank Robbery Balance: @brondy Still possible but more risky to solo BR u need to have an average of 25-35 for 10m
  17. Well i was happy to see the idea coming @Kain before few hours But after making things into practice i found a big huge space between the theoritical and the practical part The new BR system is challenging from the numbers but incapacitate defenders We tried the system this morning with 2 of our best crackers with another cracker and we got 7/8 and 6/8 both reasons of fail were cops destroying the defense immediatly althought we had a good defense in Coridors I suggest to lower Numbers or make defenders able to stay in the entery room as usual
×
×
  • Create New...