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DROT

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Posts posted by DROT

  1. alt text]

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    SWAT Recruitment Status: ACTIVE

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    Following five months with no active recruitment, interested players can now once again attempt to become members of the squad by participating in the SWAT Academy. Recruitment may eventually be suspended again for an unknown amount of time.

    More about the SWAT Academy, which currently remains the only viable method of joining the squad:
    https://saesrpg.uk/topic/34107/s-w-a-t-academy-recruitment

     

    SWAT HQ

     

     

  2. I don't think that squads should give up on something that benefits them everywhere with the exception of one activity in which they're on the opposing sides.


    Perhaps something can be done along the lines of blips getting toggled off for participating squads during GRs. Sure there must be several other options to try or consider trying before getting rid of something beneficial entirely.


  3. It might be enough to introduce a selling spot in form of a window containing text rather than having access to physical cars, while it would I presume also be way easier script.


    A list of vehicles that players set for sale alongside written specifications and price of said vehicles, such as upgrades or colour codes. Something like auction houses found in many mmo games. You do not need to have access to or see the actual vehicle to know what it looks like or what it comes with.


    Testing the vehicle on the other hand could be part of regular car shop, the same racing track that is currently found in Nanoshop. There is after all no real need to test the player sold car, when the generic vehicle that you could test in a car shop has identical performance to player owned car.


  4. alt text


    January - July 2022 General Police Updates Recount


    ~[.]~(black)




    General Changes:





    • Casino Robbery, new server activity that cops can respond to.
      [s=]https://saesrpg.uk/topic/31778/introducing-the-new-last-venturas-casino
      https://saesrpg.uk/topic/31806/information-lv-casino-rob
      https://saesrpg.uk/topic/31790/casino-robbery-rules[/s]





    • Cops now get rewarded on public bank robbery reset (30k per uncracked safe) and more than one can receive money by running into an uncracked safe marker.





    • Non-police vehicles marked with police variants are now only drivable by emergency classes and can be parked at player owned properties.





    • "Gang Bank Robberies Stopped" and "VIP's Escorted" added to /stats.





    • Police variants are now available for the following vehicles:
      Infernus, Cheetah, Stratum, Huntley, Patriot, Newsvan, Bullet.





    • Vehicles found in proximity of bank entrances are now collision-less to prevent interior marker blocking.





    • Squadless players receive 10% less money from arrests. This does not apply to PC members.




    Pro Cops (PC) Changes





    • Detective is now the primary PC spawn and comes with a new skin.





    • Police Marine spawn has been reintroduced and returned to Las Venturas.





    • Following PC spawns were made public and accessible to anyone depending on their arrest /stats:
      Traffic Officer (1k), Police Officer (2k), Police Marine (3k), Sheriff (4k).





    • PC members now receive 10% more money from arrests made with any spawn.





    • /speedtrap now comes with a 5 minutes AFK check.





    • Prison Warden comes with a new skin and a sniper rifle.




    - SAPD HQ




  5. ^[alt text]


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    SWAT Academy & Recruitment Closure


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    We're ~[closing]~(red) the SWAT recruitment and suspending the SAC program. This means that one week after this announcement, players will no longer be able to join as cadets. Anyone interested in becoming part of SWAT should use this period to join as SAC, while that is still possible.


    Players will no longer be able to apply for SWAT membership in any way whatsoever.



    • SWAT HQ


  6. Special vehicles are special primarily because of their rarity. If we hand them out like candy, they will become regular vehicles. Take CLO swat-tank-thing vehicle as an example, there is absolutely nothing special about it besides the fact that it is limited to CLO only. Had we started handing those out, they'd be irrelevant and "old news" mere weeks later.


    The same principle applies to plenty of other concepts found on the server, such as pick-up items or spawns and jobs/abilities. Things are set up this way in order for players to have some sense of progression while playing on this server. The more is available off the bat, the less goals you have to work towards achieving.


    In this specific case, the vehicle only exists on the server for purposes of CLO vs. DE events, had those two organisations disappeared, I doubt we'd be seeing any Hydras at all because they do not fit into the type of gameplay that the server revolves around.


  7. @PinkyyyTinkyyy said in [SUGGESTION] HYDRA DONATION REWARD:
    COMMUNITY.



    YOU ARE A MEMBER OF A SPECIAL GROUP WHO HAS ACCESS TO HYDRAS WHENEVER YOU WANT TO PLAY IN ONE, SO WHY CANT EVERYONE ELSE HAVE THE SAME PRIVILEGE OF JUMPING IN THEIR OWN HYDRA TO DO WHATEVER THEY WANT TO DO IN IT WITH THEIR MATES?]~**



    You are suggesting replacing DE because not everyone can get in it, with the donator group which again not everyone can get in?


    If people being unable to join a group to get access to this vehicle is the reason behind your suggestion, then your suggested solution does not resolve the aforementioned issue.


  8. alt text


    February 2022 PC Tester Recruitment Results
    ~[.]~(black)


    Congratulations to following candidates who successfully passed the application phase!


    @Riley
    @JohnnyEnglish
    @Legend
    @LandShark
    @Sou
    @JasonBourne
    @niceez


    If your name is on the list of future PC testers, await further instructions in SAPD Discord.




    - SAPD HQ




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    February 2022 PC Tester Recruitment


    It's that time of the year again. PC had lately seen an increase in the amount of applicants and decrease in availability of testers. For this reason, we're glad to announce the beginning of PC Tester Recruitment 2022!


    If you wish to find out more about PC testers or how to become one, follow the link below:


    https://saesrpg.uk/topic/13027/pct-pro-cops-tester-how-to-apply


    Applications may be submitted for several more days, next recruitment is not expected to happen any time soon.


    - SAPD HQ


  10. alt text


    April 2021 - January 2022 General Police Updates Recount


    ~[.]~(black)




    Stats:



    • Arrests and other cop related stats scoreboards can be viewed at https://web.saesrpg.uk.




    BR changes:



    • Door speed now depends on the amount of online cops.

    • BRs require 5 cops with below 40, or 10 cops with over 40 players online in total to be initiated.

    • Cops now get rewarded on bank reset, 35k per uncracked safe ( cops who assisted in the bankrob but are outside the bank or dead at the time of the reset also get rewarded, but less than the ones inside the bank )

    • Squad members are counted towards the limit regardless of their spawn, gang members are never counted.




    Arresting:




    • Wanted players can be arrested while sitting in a passenger seat of a locked car by entering the car as a driver. There doesn't need to be a wanted driver in order to access the locked vehicle.




    • Arresting players that are in modded vehicles no longer causes network issue.






    - SAPD HQ




  11. ^[alt text]


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    SWAT ~[BLACKLIST]~(red) Clearance [2018-2021]


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    All players listed on the SWAT Blacklist between 2018 and 1.1.2022., who were previously banned from squad entry for a variety of reasons; were removed from the list as of today (6.2.2022.). If interested, said players may attempt to join SWAT via default recruitment procedure.


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    Below are the names of players that were taken off the blacklist. Should your name not be among them and you were added to the blacklist at some point of time, it is likely that you remain unwelcome for whichever reason.


    Names:



    • Boii/Killer (killer000)

    • Curvy (elyesssmaoui)

    • Leito (Oussamarappelz)

    • Tamsouh/Liyones (Zelozed2)

    • Deep (deeeep)

    • Buck (buck)

    • Bozi (dembo)

    • Markus (kalevipoeg)

    • ModeL ( ? )

    • Ardron (king1992)

    • Pengo (pengo)

    • Doom (mahdi444)

    • Mystic (berkanplb)

    • Lazar (XXlazarXX)

    • Disaster (lilou)

    • Marko (blackflage)

    • Teddy (officerraven)

    • Zombie/Deadbox (Arran17)

    • Dippo (Dippo)

    • Fatroucha (AHhh)

    • Sollozzo (Sollozzo)

    • Chalupa (mastahand)

    • Morningstar (7roses)

    • Netro (XxNetroXx)


  12. alt text


    November 2019 - November 2021




    For those who wish to know more about how their own organisation did over the past two years or for those who are merely interested in learning about the activity state of organisations on SAES, here's a detailed list of squads and gangs who have been awarded the "most active gang/squad" status as well as records made related to amounts of active members.


    Stats collected range from the earliest accessible period which is November 2019, up to the most recent monthly GM results (November 2021). Because of large amounts of gangs and squads that still are or are no longer present in our community today; the listing only includes organisations which were in the top three of any category displayed below. Organisations that no longer exist were not included.




    ~[SQUADS]~(sky blue)




    Top three ~[SQUADS]~(sky blue) with most active members reached.































    :crown:SquadActive MembersYear
    1.~[SWAT]~(navy)~[51]~(gold)2020
    2.~[FBI]~(gray)492021
    3.~[SAFP]~(sky blue)432020

    ~[SQUADS]~(sky blue) that have obtained the "most active squad of the month" awards.



































    :crown:Squad:1st_place_medal::2nd_place_medal::3rd_place_medal:
    1.~[SWAT]~(navy)~[13]~(gold)55
    2.~[FBI]~(gray)997
    3.~[SAFP]~(sky blue)31011

    Most active ~[SQUADS]~(sky blue) in detail:


    [s=]

























    2019:1st_place_medal::2nd_place_medal::3rd_place_medal:
    NovemberSWATSAFPFBI
    DecemberSWATFBISAFP




















































































    2020:1st_place_medal::2nd_place_medal::3rd_place_medal:
    JanuarySWATSAFPFBI
    FebruarySWATFBISAFP
    MarchSWATFBISAFP
    AprilSWATSAFPFBI
    MaySWATSAFPFBI
    JuneSAFPSWATFBI
    JulySWATFBISAFP
    AugustSAFPFBISWAT
    SeptemberSWATSAFPFBI
    OctoberFBISWATSAFP
    NovemberSWATFBISAFP
    DecemberSWATSAFPFBI








































































    2021:1st_place_medal::2nd_place_medal::3rd_place_medal:
    JanuaryFBISWATSAFP
    FebruaryFBISWATSAFP
    MarchSWAT/FBISAFP-
    AprilFBISAFPSWAT
    MayFBISWATSAFP
    JuneSWATFBISAFP
    JulyFBISAFPSWAT
    AugustFBISWATSAFP
    SeptemberFBISAFPSWAT
    OctoberSAFPFBISWAT

    [/s]




    ~[GANGS]~(red)




    Top three ~[GANGS]~(red) with most active players reached.































    :crown:GangActive MembersYear
    1.~[AA]~(magenta)~[65]~(gold)2020
    2.~[ThC]~(gray)572020
    3.~[HS]~(blueviolet)552021

    ~[GANGS]~(red) that have obtained the "most active gang of the month" awards.


    | :crown: | Gang | :1st_place_medal: | :2nd_place_medal: | :3rd_place_medal: |

    |----------------|----------------------------|---------------------------------------------|--------------------------------------|
    | 1. | ~[AA]~(magenta) | ~[15]~(gold) | 2 | 4 |
    | 2. | ~[ThC]~(silver) | 5 | 16 | 1 |
    | 3. | ~[UE]~(maroon) | 2 | 1 | 3 |
    | 3. | ~[O]~(gray) | 2 | 0 | 5 |
    | 3. | ~[HS]~(blueviolet) | 2 | 0 | 1 |


    Most active ~[GANGS]~(red) in detail:


    [s=]

























    2019:1st_place_medal::2nd_place_medal::3rd_place_medal:
    NovemberAAThCO
    DecemberAACripZThC




















































































    2020:1st_place_medal::2nd_place_medal::3rd_place_medal:
    JanuaryAAThCBB
    FebruaryAAThCZ
    MarchAAThCO
    AprilAAThCO
    MayAAThCO
    JuneAAThCUE
    JulyAAThCUE
    AugustAAThCHS
    SeptemberAAThCBB
    OctoberThCZBB
    NovemberThCCripZAA
    DecemberUEThCAA/BB/CripZ








































































    2021:1st_place_medal::2nd_place_medal::3rd_place_medal:
    JanuaryUEThCAA
    FebruaryAA/ThCUE/ZCripZ
    MarchAAThCCripZ
    AprilOThCAA
    MayThCBB/AAHS
    JuneO/HSCripZJK
    JulyThCCripZBB
    AugustAAThCBB
    SeptemberAAThCO
    OctoberHSAAUE/Lunas

    [/s]




  13. @bisollini said in Change to Turfs (headshot areas):



    I don't know what does those 50% mean, like how will it work



    Turf starts > 50% chance that headshot will be enabled during that turf. 50% chance that headshot gets disabled.


    If it is enabled, all turf participants in that zone will be able to use hs.
    It'd be picked at random at start of every turf war.
    This way no area is permanently restricted to HS only or no HS at all.


  14. GRs are a currently an unused and unpolished activity with a lot of faults. Would you prefer to see them changed in a way described below?


    Following was based on specific complaints brought up by gang HQs and the players in general over time. The intention behind the suggested change is to eliminate all the unpleasant experiences and attempt to recycle GR into an usable activity.


    [s=]
    Basics:



    • GRs are performed inside a newly created generic interior identical for all gangs, no unfair safe placements like on the outside.

    • GR interior marker is placed at each gang's base.

    • Gang vs gang only, no helpers.

    • Requires a minimal amount of online members both for attacking and defending gangs.

    • Attackers have the advantage of defending the area from the inside while cracking.

    • Defenders have the advantage in form of an ability to constantly spawn at their base and return to the interior faster.

    • Severe decrease to the amount of rules, made possible by implementation of the new system.


    Details:



    • No arrest in GR interiors, including kill arrest.

    • No explosions.

    • Limit on how many times an organisation's safe be robbed per day.

    • Cooldown period for safe of each gang.

    • Br-like timer that fails the robbery after a period of time.

    • Br-like trigger of the robbery activity.

    • Doors & safe cracking pads.

    • Gang member count of defending & attacking gang excluding AFK marked members.


    Possible additions:



    • Attack and defense website stats.

    • Inclusion of squads, they'd be able to rob and get robbed.

    • Stock market based on GR attack/defense rates.


    [/s]


    GRs will remain an optional activity. If you do not want to participate in these, you would not be given a gang safe and would not be able to rob other gangs either.


    Finally, let us know in the comments if you'd actually be interested in taking part of a GR that functions using the described system. There's no point working on something that nobody will be interested in. Anything to suggest? Let us know, changes can still be made.


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